<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3862885884649052232</id><updated>2012-02-09T09:46:21.013-08:00</updated><category term='Evento'/><category term='Violência e Jogos'/><category term='Gamificação'/><category term='Games e Sociedade'/><category term='Brinquedos'/><category term='Ciberativismo'/><category term='GAME ART'/><category term='Midias Integradas'/><category term='Só para Descontrair'/><category term='Atividades de Ensino'/><category term='Diversos'/><category term='Paradigmas'/><category term='Games na Mídia'/><category term='TABULEIRO / BOARDGAME'/><category term='Tirinhas'/><category term='Personagens/Heróis'/><category term='EduWeb'/><category term='Livros'/><category term='YouTube'/><category term='Transmidia'/><category term='Entrevista'/><category term='Introdução'/><category term='Arquitetura Social'/><category term='Fontes de Pesquisa'/><category term='Wolf Quest'/><category term='Games for Change'/><category term='Heróis'/><category term='Games da Web'/><category term='Arduino'/><category term='Sugestão'/><category term='Games for Health'/><category term='Pesquisa Acadêmica'/><category term='Games e Meio Ambiente'/><category term='Roteiros'/><category term='Games e Cultura'/><category term='Criação'/><category term='Ensino'/><category term='Web 2.0 e Games'/><category term='Artes Interativas'/><category term='Second Life'/><title type='text'>GAMES 2 LEARN</title><subtitle type='html'>Espaço destinado a troca de idéias, informações e opiniões sobre Games.
Mas, principalmente sobre sua relevância na sociedade moderna: no ensino, nas relações pessoais, mídias comparadas e tudo mais.
/ Prefil no Twitter: www.twitter.com/games2learn / Canal no Youtube: www.youtube.com/games2learn</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default?start-index=101&amp;max-results=100'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>160</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2677484760876204446</id><published>2011-09-10T10:32:00.000-07:00</published><updated>2011-09-10T10:35:20.107-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games for Change'/><title type='text'>Sonho se realizando</title><content type='html'>Desde que comecei escrever qui, sempre fui inspirado pelo gamesforchange.org.&lt;br /&gt;Agora após seu lançamento oficial, estar trabalhando na capítulo brasileiro é algo que me deixa extremamente feliz. &lt;br /&gt;&lt;br /&gt;Em menos de duas semanas tivemos o lançamento da agenda na Universidade Metodista, e um workshop para líderes comunitários no Paraná!&lt;br /&gt;&lt;br /&gt;Realmente é algo para se alegrar, não?&lt;br /&gt;&lt;br /&gt;Fique atentos que tem muitas novidades vindo ai, ok?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2677484760876204446?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2677484760876204446/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/09/sonho-se-realizando.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2677484760876204446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2677484760876204446'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/09/sonho-se-realizando.html' title='Sonho se realizando'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8044020064814258323</id><published>2011-09-10T10:28:00.002-07:00</published><updated>2011-09-10T10:31:55.962-07:00</updated><title type='text'>Infographic: How Video Games are Changing Education</title><content type='html'>originalmente publicado em &lt;a href="http://gamification.co/2011/09/09/infographic-how-video-games-are-changing-education/"&gt;http://gamification.co/2011/09/09/infographic-how-video-games-are-changing-education/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://s3.amazonaws.com/infographics/VideoGamesEducation3_page.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 2000px;" src="https://s3.amazonaws.com/infographics/VideoGamesEducation3_page.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8044020064814258323?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8044020064814258323/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/09/infographic-how-video-games-are_246.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8044020064814258323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8044020064814258323'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/09/infographic-how-video-games-are_246.html' title='Infographic: How Video Games are Changing Education'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8911060949292358038</id><published>2011-09-10T10:28:00.001-07:00</published><updated>2011-09-10T10:31:16.778-07:00</updated><title type='text'>Infographic: How Video Games are Changing Education</title><content type='html'>originalmente publicado em &lt;a href="http://gamification.co/2011/09/09/infographic-how-video-games-are-changing-education/"&gt;http://gamification.co/2011/09/09/infographic-how-video-games-are-changing-education/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://s3.amazonaws.com/infographics/VideoGamesEducation3_page.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 4047px;" src="https://s3.amazonaws.com/infographics/VideoGamesEducation3_page.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8911060949292358038?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8911060949292358038/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/09/infographic-how-video-games-are_10.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8911060949292358038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8911060949292358038'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/09/infographic-how-video-games-are_10.html' title='Infographic: How Video Games are Changing Education'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8388565594064381744</id><published>2011-09-10T10:28:00.000-07:00</published><updated>2011-09-10T10:30:27.728-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><title type='text'>Infographic: How Video Games are Changing Education</title><content type='html'>originalmente publicado em &lt;a href="http://gamification.co/2011/09/09/infographic-how-video-games-are-changing-education/"&gt;http://gamification.co/2011/09/09/infographic-how-video-games-are-changing-education/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://s3.amazonaws.com/infographics/VideoGamesEducation3_page.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 799px; height: 4047px;" src="https://s3.amazonaws.com/infographics/VideoGamesEducation3_page.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8388565594064381744?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8388565594064381744/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/09/infographic-how-video-games-are.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8388565594064381744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8388565594064381744'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/09/infographic-how-video-games-are.html' title='Infographic: How Video Games are Changing Education'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4281392041306632337</id><published>2011-08-14T07:29:00.000-07:00</published><updated>2011-08-14T08:06:03.600-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arquitetura Social'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>A evolução de uma era através de comerciais.</title><content type='html'>&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/OcuQlwlM4bM" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Assisto um vídeo desses muitas vezes seguidas. A quantidade de detalhes culturais e de game design são infinitas. Toda vez que assisto, aprendo algo novo. Quantos detalhes? Quantos elementos podemos ver? Podemos traçar uma evolução? Avaliar tendencias? Compara-las? Em caso positivo aos questionamentos, guarde as respostas e aplique todas as reflexões aos processos de puder: criação, avaliação e etc.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4281392041306632337?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4281392041306632337/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/08/evolucao-de-uma-era-atraves-de.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4281392041306632337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4281392041306632337'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/08/evolucao-de-uma-era-atraves-de.html' title='A evolução de uma era através de comerciais.'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/OcuQlwlM4bM/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-55328563365294621</id><published>2011-07-15T05:13:00.000-07:00</published><updated>2011-07-15T05:15:24.738-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamificação'/><category scheme='http://www.blogger.com/atom/ns#' term='Arquitetura Social'/><category scheme='http://www.blogger.com/atom/ns#' term='Artes Interativas'/><title type='text'>Gamificação da Notícia</title><content type='html'>Gamificação da Notícia, sistema de distintivos do google ligado ao tipo de notícias que o leitor acessa!&lt;br /&gt;&lt;br /&gt;&lt;iframe width="560" height="349" src="http://www.youtube.com/embed/QP5szEn2dxs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-55328563365294621?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/55328563365294621/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/07/gamificacao-da-noticia.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/55328563365294621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/55328563365294621'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/07/gamificacao-da-noticia.html' title='Gamificação da Notícia'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/QP5szEn2dxs/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3489180717583324361</id><published>2011-07-05T12:19:00.000-07:00</published><updated>2011-07-05T12:46:15.555-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games da Web'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><title type='text'>Guitar Ninja na Alemanha!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fettspielen.de/blog/wp-content/uploads/2011/07/Guitar-Ninja-Menu.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 375px;" src="http://www.fettspielen.de/blog/wp-content/uploads/2011/07/Guitar-Ninja-Menu.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;É pessoal... mal foi lançado, apenas o modelo de testes e o game alcançou proporções literalmente internacionais.  &lt;br /&gt;&lt;br /&gt;Um blog da Alemanha fez um review sobre ele:&lt;br /&gt;&lt;br /&gt;http://www.fettspielen.de/blog/online-game-test-guitar-ninja/&lt;br /&gt;&lt;br /&gt;É para ficar alegre, não?&lt;br /&gt;&lt;br /&gt;Nota mental: Eu também não falo Alemão, mas em um mundo que o Google Translator é usado para pedir uma pizza, isso não é impeditivo, não é verdade?&lt;br /&gt;&lt;br /&gt;Eles fizeram uma mega descrição do game, só nos resta dizer DANKE, der Blog &lt;a href="http://www.fettspielen.de"&gt;http://www.fettspielen.de&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3489180717583324361?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3489180717583324361/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/07/guitar-ninja-na-alemanha.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3489180717583324361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3489180717583324361'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/07/guitar-ninja-na-alemanha.html' title='Guitar Ninja na Alemanha!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3354860863393603939</id><published>2011-07-05T07:28:00.001-07:00</published><updated>2011-07-05T07:30:33.697-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>Minecraft In School - Student Work</title><content type='html'>&lt;iframe width="560" height="349" src="http://www.youtube.com/embed/ZO_cs1DrbhA" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3354860863393603939?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3354860863393603939/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/07/minecraft-in-school-student-work_05.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3354860863393603939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3354860863393603939'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/07/minecraft-in-school-student-work_05.html' title='Minecraft In School - Student Work'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ZO_cs1DrbhA/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2341182002774825197</id><published>2011-07-04T10:08:00.001-07:00</published><updated>2011-07-04T10:10:56.201-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Entrevista'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>pós-humanismos</title><content type='html'>Vídeo de Referência sobre pós-humanismo, o cyborg. ótima referência!&lt;br /&gt;&lt;br /&gt;&lt;iframe width="560" height="349" src="http://www.youtube.com/embed/VAVbefYT3PQ" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2341182002774825197?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2341182002774825197/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/07/pos-humanimos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2341182002774825197'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2341182002774825197'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/07/pos-humanimos.html' title='pós-humanismos'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/VAVbefYT3PQ/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-1374852334177279019</id><published>2011-06-29T07:34:00.000-07:00</published><updated>2011-06-29T08:23:30.159-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Games da Web'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>Enquanto o Atlas Test Brazil 2.0 não chega, o Guitar Ninja toca!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://media.intentor.com.br/articles/36/atlastestbrazil.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 234px;" src="http://media.intentor.com.br/articles/36/atlastestbrazil.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Olá a todos, &lt;br /&gt;Por falta de um são dois que gerarão muitos: jogos, comentários, posts, alegrias e muitas outras coisas!&lt;br /&gt;&lt;br /&gt;Sim para quem não jogou o Atlas Test Brazil, ele está cumprindo seu papel de ensino e diversão. Cada vez que jogar será uma experiência. Este projeto merece muitos posts, falando desde game design, ensino tangencial e outras coisas, porém eu só posso dizer, AGUARDEM! A equipe está empenhada e a nova versão já já esta ai, com direito a trilha do Thiago Adamo, e o excelente e minucioso trabalho do André Intentor e do Álvaro Gabriele!&lt;br /&gt;&lt;br /&gt;Confira a versão que está no facebook, enquanto a nova não sai! &lt;a href="http://apps.facebook.com/atlastestbrazil/?ref=ts"&gt;ATLAS TEST BRAZIL&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Além disso, existe o Guitar Ninja, personagem muito carismático que eu nestes últimos meses acabei criando um grande carinho por ele.&lt;br /&gt;Os três mosqueteiros de artistas/guitarristas Alexandre Colella, Marcio Okayama Romulo Pedroso, me fizeram um convite que não tinha como negar, ajudar no game design do jogo do Guitar Ninja, o desafio foi aceito, e em breve também estará ai a disposição, se quiser jogar tem uma versão no FLG.&lt;br /&gt;Por hora veja o vídeo. &lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/cRUoozg8qnw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-1374852334177279019?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/1374852334177279019/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/06/enquanto-o-atlas-test-brazil-20-nao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1374852334177279019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1374852334177279019'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/06/enquanto-o-atlas-test-brazil-20-nao.html' title='Enquanto o Atlas Test Brazil 2.0 não chega, o Guitar Ninja toca!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/cRUoozg8qnw/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-21717708712335510</id><published>2011-06-17T10:10:00.001-07:00</published><updated>2011-06-17T12:33:55.707-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>Reflexão: O Futuro do Futuro</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.metrica.com.br/blog/wp-content/uploads/2011/05/MundoGEO_Connect.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 250px; height: 252px;" src="http://www.metrica.com.br/blog/wp-content/uploads/2011/05/MundoGEO_Connect.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Na terça feira estive no evento MundoGeo#Connet.&lt;br /&gt;Fui convidado pela organização do evento para participar e digo-lhes que o futuro está ansioso para chegar. &lt;br /&gt;Aquilo que outrora, enquanto um estagiário via como um mercado segmentado que crescia e se tornava necessidade, hoje está prestes ganhar uma importância extrema nas das pessoas jurídicas. Dentro do contexto Web 2.0, a geolocalização urge como algo trivial, podendo ser associada desde achar um local, como ganhar medalhas por tomar café.&lt;br /&gt;Eu gostei muito de ter participado, falei muito sobre:&lt;br /&gt;- design e  pós-humanismo&lt;br /&gt;- economia criativa&lt;br /&gt;- literatura digital e geolocalização&lt;br /&gt;- funware/gamificação&lt;br /&gt;&lt;br /&gt;Digo-lhes que as tendencias que estão ai reforçam aquilo que já falava em outros momentos, estamos diante de um sistema háptico digital e concluindo: gps hoje e seus pontos são commodities. &lt;br /&gt;&lt;br /&gt;encerro com a minha maior aposta no futurismo e navegação pessoal , hud no próprio olho&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.apps.su/imgs/36/71/84/980/mzl.mqzltfxl.480x480-75.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 480px; height: 320px;" src="http://img.apps.su/imgs/36/71/84/980/mzl.mqzltfxl.480x480-75.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-21717708712335510?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/21717708712335510/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/06/reflexao-o-futuro-do-futuro.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/21717708712335510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/21717708712335510'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/06/reflexao-o-futuro-do-futuro.html' title='Reflexão: O Futuro do Futuro'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-7861430003150903272</id><published>2011-06-17T09:38:00.000-07:00</published><updated>2011-06-17T09:47:53.815-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games for Change'/><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>Games 4 Change NY Anual Festival</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gamesforchange.org/festival2011/wp-content/themes/fest2011-pre/images/g4c_fest2011_logo_01.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 180px; height: 184px;" src="http://gamesforchange.org/festival2011/wp-content/themes/fest2011-pre/images/g4c_fest2011_logo_01.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Segunda e terça ocorrerá o festival anual da Games For Change em Nova York.&lt;br /&gt;Cada ano que passa o festival fica mais bacana.&lt;br /&gt;Além das falas de pessoas importantes do cenário, os games que entrarão na timeline do site, haverão duas coisas muito interessantes:&lt;br /&gt;- A presença do senhor aquecimento global Al Gore, &lt;br /&gt;e&lt;br /&gt;- o lançamento das filiais do Games 4 Change no mundo. Com destaque é claro para filial Brasil e América Latina. &lt;br /&gt;&lt;br /&gt;Para você que não foi, fique atento o evento será transmitido por este link aqui.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.livestream.com/nycg4c"&gt;http://www.livestream.com/nycg4c&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-7861430003150903272?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/7861430003150903272/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/06/games-4-change-ny-anual-festival.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7861430003150903272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7861430003150903272'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/06/games-4-change-ny-anual-festival.html' title='Games 4 Change NY Anual Festival'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-481144745211822450</id><published>2011-05-23T20:36:00.000-07:00</published><updated>2011-05-23T20:46:17.613-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>2 CIRCUITO DE GAMES DA FATEC DE CARAPICUÍBA</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fateccarapicuiba.edu.br/eventos/circuito-de-games/banner.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 425px; height: 567px;" src="http://www.fateccarapicuiba.edu.br/eventos/circuito-de-games/banner.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Faça sua inscrição &lt;a href="http://www.fateccarapicuiba.edu.br/eventos/circuito-de-games.php"&gt;AQUI&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;Como passou rápido o ano, lembram ano passado quando anunciei o Primeiro Circuito de Games da FATEC?&lt;br /&gt;Pois bem, estamos no segundo! É de se alegrar, não tenho como enumerar coisas que aconteceram neste exato um ano.&lt;br /&gt;&lt;br /&gt;Neste evento falarei sobre gamificação e educação, como refletir e aplicar tal conceito nos games, além é claro de uma surpresa.&lt;br /&gt;&lt;br /&gt;Outro fato a ser enaltecido é que o professor Gilson Scwartz estará falando sobre o Games For Change! &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.fateccarapicuiba.edu.br/eventos/circuito-de-games/banner.jpg"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-481144745211822450?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/481144745211822450/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/2-circuito-de-games-da-fatec-de.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/481144745211822450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/481144745211822450'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/2-circuito-de-games-da-fatec-de.html' title='2 CIRCUITO DE GAMES DA FATEC DE CARAPICUÍBA'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8441746868930817476</id><published>2011-05-23T12:25:00.000-07:00</published><updated>2011-05-23T19:44:48.058-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>Evento e Curso de Game Design com Software Livre no Sesc</title><content type='html'>DICA NÚMERO 1&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-R1MUXx_5M-M/TdSVnAClrMI/AAAAAAAAAAw/RMvb1arcJQE/s320/flyer%2Bgamedesign.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://4.bp.blogspot.com/-R1MUXx_5M-M/TdSVnAClrMI/AAAAAAAAAAw/RMvb1arcJQE/s320/flyer%2Bgamedesign.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SESC Consolação  &lt;br /&gt;  &lt;br /&gt;Dia(s) 06/06, 08/06, 13/06, 15/06, 20/06, 22/06, 27/06, 29/06 &lt;br /&gt;Segunda e Quartas, das 19h às 21h30&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;A quantidade de jogos eletrônicos criados por empresas pequenas ou mesmo por uma única pessoa é cada vez maior nos dias de hoje. Esta oficina visa disponibilizar o conhecimento para se criar um jogo, e viabilizar sua construção. Para isso, será apresentado o programa open-source Construct, que utiliza uma interface amigável, permitindo que pessoas leigas consigam criar jogos sem precisar dominar programação. Com André Asai, game designer; José Osmar, ilustrador e animador; e Ricardo de Aquino, sound designer, UNESP/SP. Internet Livre. Inscrições Central de Atendimento. Acima de 14 anos.&lt;br /&gt;Valores:&lt;br /&gt;R$ R$ 20,00 [inteira]&lt;br /&gt;R$ R$ 10,00 [usuário matriculado no SESC e dependentes, +60 anos, professores da rede pública de ensino e estudantes com comprovante]&lt;br /&gt;R$ R$ 5,00 [trabalhador no comércio e serviços matriculado no SESC e dependentes]&lt;br /&gt;&lt;br /&gt;DICA NÚMERO 2&lt;br /&gt;&lt;br /&gt;O evento "Dia do Desafio: você mexe e o mundo mexe junto!" precisa de monitores para &lt;br /&gt;atividades. Ajudando o público a conhecer o jogo, explicar como funciona, jogar junto se necessário. 12 horas dia 25, 5 horas dias 28 e 29 (começando às 7 da manhã no dia 25 (para instalar e treinar)&lt;br /&gt;&lt;br /&gt;Maiores informações em: &lt;a href="http://eutrapelia.com.br/2011/05/dia-do-desafio-2011/#ixzz1NEYbSrYw"&gt;http://eutrapelia.com.br/2011/05/dia-do-desafio-2011/#ixzz1NEYbSrYw&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8441746868930817476?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8441746868930817476/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/curso-de-game-design-com-software-livre.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8441746868930817476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8441746868930817476'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/curso-de-game-design-com-software-livre.html' title='Evento e Curso de Game Design com Software Livre no Sesc'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-R1MUXx_5M-M/TdSVnAClrMI/AAAAAAAAAAw/RMvb1arcJQE/s72-c/flyer%2Bgamedesign.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8065825538504139228</id><published>2011-05-21T07:56:00.000-07:00</published><updated>2011-05-21T07:58:20.815-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Ciberativismo'/><title type='text'>Oscar Motomura + Design + Informação</title><content type='html'>Vídeo muito bom, para refletirmos sobre inovação,design e o futuro. Algo que podemos associar aos games, as interações humanas e ao conhecimento!&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/CLF7Dz0-bW0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8065825538504139228?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8065825538504139228/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/oscar-motomura-design-informacao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8065825538504139228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8065825538504139228'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/oscar-motomura-design-informacao.html' title='Oscar Motomura + Design + Informação'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/CLF7Dz0-bW0/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3849728887506560251</id><published>2011-05-05T05:42:00.000-07:00</published><updated>2011-05-05T05:45:48.946-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games for Change'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Entrevista'/><category scheme='http://www.blogger.com/atom/ns#' term='Ciberativismo'/><title type='text'>Games 4 Change, chegando ao Brasil.</title><content type='html'>Entrevista originalmente publicada no Arena Turbo escrita pela meu amigo Henrique Sampaio. (http://arenaturbo.ig.com.br/materias/522501-523000/522633/522633_1.html)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jogos devem ser implementados nas escolas, diz professor da USP&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;O nome já diz tudo: Games for Change (ou Jogos pela Mudança) é um movimento que desde 2004 propõe a criação de jogos que abordem problemas sociais, políticos e econômicos do mundo contemporâneo, com o objetivo de conscientizar, informar e educar tanto quanto entreter. Desde a primeira edição do evento, em 2004, o Games for Change vem conquistando o apoio de desenvolvedores, acadêmicos, fundações e ONGs, principalmente nos EUA.&lt;br /&gt;&lt;br /&gt;O projeto deu origem a dezenas de jogos baseados em problemas do mundo moderno, como o premiado Global Conflict (Conflitos Globais, na edição em português), que faz o jogador refletir sobre temas como democracia e meio ambiente, ou ICED – I Can End Deportation, que aborda o drama da imigração ilegal e questões de direitos humanos. Todos os jogos produzidos com o apoio do Games for Change, incluindo o puzzle brasileiro sobre sustentabilidade City Rain, ficam disponíveis no site oficial do movimento.&lt;br /&gt;&lt;br /&gt;A partir deste ano o Games for Change assume um caráter internacional, e ganha edição brasileira em parceria com o SBGames, com curadoria de Gilson Schwartz, professor do Departamento de Cinema, Rádio e TV da Escola de Comunicações e Artes da Universidade de São Paulo e criador do grupo de pesquisa Cidade do Conhecimento, que deu ao Arena mais detalhes sobre o projeto e falou sobre a importância da utilização de games no ambiente escolar.&lt;br /&gt;&lt;br /&gt;Parte do Games for Change consiste no evento, que acontecerá simultaneamente ao SBGames, entre os dias 7 e 9 de novembro, em Salvador, na Bahia. No entanto, ao longo do ano, o projeto prevê uma série de cursos, oficinas e concursos em diversas cidades brasileiras.&lt;br /&gt;&lt;br /&gt;“Vamos seguir de perto a edição americana”, disse Schwartz, que acontecerá entre os dias 20 e 22 de junho, em Nova York, trazendo como um dos conferencistas o ex-Vice Presidente dos EUA, Al Gore. “Queremos o mesmo nível de importância e impacto político no Brasil. O mercado de games passa por uma transformação qualitativa, fala-se cada vez mais em 'gamificação' do mundo, da educação, do trabalho e da cultura. O Games for Change reflete essa importância e representa uma oportunidade para os brasileiros participarem ativamente dessa nova convergência cultural.”&lt;br /&gt;&lt;br /&gt;Leia a entrevista completa:&lt;br /&gt;&lt;br /&gt;Arena Turbo: Nas edições anteriores do Games for Change foram abordados muitos temas relacionados à problemas mundiais, como a miséria de certos países africanos e o conflito entre Israel e Palestina. Na versão nacional do Games for Change, os temas serão focados no Brasil?&lt;br /&gt;&lt;br /&gt;Gilson Schwartz: Certamente. Sou responsável pela plataforma Conflitos Globais no Brasil e o primeiro título é sobre conflitos na América Latina. Logo lançaremos traduções para jogos que levam o jogador às realidades do Oriente Médio, África e outras regiões críticas para o futuro das relações internacionais.&lt;br /&gt;&lt;br /&gt;Vamos promover oficinas e cursos de game design, orientação para professores sobre uso de games nas escolas e atividades especiais para crianças e adolescentes em escolas, ONGs e empresas. O objetivo é formar pessoas com capacitação para colocar o Brasil no mapa global dos games com foco em criatividade, cultura, política, economia e cidadania.&lt;br /&gt;&lt;br /&gt;AT: Já existem jogos sendo desenvolvidos para serem apresentados e debatidos no Games for Change Brasil?&lt;br /&gt;&lt;br /&gt;GS: Sim! Mas... por enquanto é segredo total. Mas posso garantir que teremos surpresas geniais em novembro e possivelmente antes disso.&lt;br /&gt;&lt;br /&gt;AT: O evento será focado apenas em jogos digitais?&lt;br /&gt;&lt;br /&gt;GS: Esse é o foco, mas isso não significa uma bitola. Para entender a emergência dos games como forma cultural, como atividade econômica e até como estratégia para mudar o mundo é preciso ter consciência das relações entre o virtual e o real. O foco é digital, mas a abordagem é interdisciplinar e tem como horizonte a chamada internet das coisas conectadas, ou seja, a criação de um novo mundo em que as conexões entre máquinas, pessoas e lugares contribuem para melhorar a sociedade e aprimorar nossa vida individual e coletiva.&lt;br /&gt;&lt;br /&gt;AT: Esses jogos podem ter impacto fora do evento, como em escolas?&lt;br /&gt;&lt;br /&gt;GS: Já está acontecendo. O Conflitos Globais, por exemplo, é uma atividade que estamos desenvolvendo em parceria com a Escola de Aplicação da USP. Estamos iniciando em 2011 a comunidade "beta" do game. Outras escolas estão avaliando, inclusive escolas privadas, a integração de atividades de contra-turno ao projeto.&lt;br /&gt;&lt;br /&gt;Tem gente que acha que a escola é uma instituição falida, que o professor é um personagem ultrapassado e que estudar é para quem não tem mais o que fazer. Vamos jogar em outra linha: a escola pode e precisa ser transformada, o professor tem um papel de liderança e mentoria e estudar pode ser não apenas divertido, mas empolgante e inseparável de nossos sonhos, projetos e atitudes. Criatividade é o nome do jogo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;AT: Como essa transformação da escola poderia acontecer, levando em consideração a realidade brasileira? Poderia explicar melhor isso? &lt;br /&gt;&lt;br /&gt;GS: Fala-se muito em "educação a distância" como principal horizonte da convergência entre tecnologia e educação. É uma visão parcial, que privilegia a massificação, ou seja, o aumento no acesso ao conteúdo, porém geralmente como forma de reduzir custos do lado da oferta, sem necessariamente tornar mais criativa a participação dos alunos.&lt;br /&gt;&lt;br /&gt;Os profissionais de design instrucional, no entanto, poderão ampliar significativamente a participação criativa dos alunos quando integrarem suas plataformas ao universo dos games. Jogar, brincar, fazer a imersão em mundos virtuais é ir muito mais longe do que a mera transmissão em larga escala de conteúdos pré-gravados, de conteúdos disponíveis em ambientes como o Moodle, etc. O professor deixa de ser um mero gerente de plataformas de massificação da distribuição de conteúdo para participar, literalmente, do jogo, arbitrando, mediando, promovendo e organizando a brincadeira.&lt;br /&gt;&lt;br /&gt;AT: Mas a implementação de jogos educativos ainda não está muito distante da nossa realidade, em que escolas públicas mal possuem equipamentos para rodar esses jogos?&lt;br /&gt;&lt;br /&gt;GS: As pesquisas mais recentes confirmam que o maior problema não é mais a disponibilidade de equipamentos. Há cada vez mais infra-estrutura e equipamentos. Há políticas públicas para acelerar a implementação da infra-estrutura. Mas está faltando conteúdo, em especial conteúdo de fato interativo. A produção de games é um dos caminhos mais promissores para dar bom uso a toda a infra-estrutura que está chegando.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;No brasileiro City Rain, o objetivo é criar uma cidade autossustentável&lt;br /&gt;&lt;br /&gt;AT: Quais são as dificuldades que você vê no Brasil para falar sobre games como catalisador de transformação social?&lt;br /&gt;&lt;br /&gt;GS: A principal dificuldade está na cultura ora bacharelesca, ora paternalista de quem fala e propõe mudanças sociais. De um lado, há uma turma de intelectuais e tecnocratas que acredita na transformação social como resultado de decisões geniais adotadas de cima para baixo. De outro, há muita gente que ainda associa transformação social a filantropia ou caridade.&lt;br /&gt;&lt;br /&gt;Para jogar o jogo da mudança, é preciso evoluir para uma cultura em que todos fazem parte do jogo da mudança. É um jogo de ganha-ganha, enquanto as visões tecnocráticas ou paternalistas partem do pressuposto de que uma parte da sociedade está pronta e apenas o "resto" precisa mudar.&lt;br /&gt;&lt;br /&gt;AT: Qual a importância de um evento como o Games for Change no Brasil, ainda mais com a questão sempre recorrente sobre jogos e violência, levantada novamente pelo caso Realengo?&lt;br /&gt;&lt;br /&gt;GS: O Brasil se prepara para sediar os maiores eventos esportivos do mundo, a Copa e os Jogos Olímpicos. Falar de jogos, ainda mais como a dimensão mais revolucionária da nova cultura digital, é mais oportuno do que nunca. Vamos mobilizar pessoas, empresas e instituições para fazer do videogame, dos jogos sociais e das interfaces digitais uma fronteira tecnológica comprometida com a mudança do mundo e a superação da violência que, gostemos ou não, queiramos ou não, habita cada um de nós como um risco potencial, recorrente e inevitável.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3849728887506560251?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3849728887506560251/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/games-4-change-chegando-ao-brasil.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3849728887506560251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3849728887506560251'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/games-4-change-chegando-ao-brasil.html' title='Games 4 Change, chegando ao Brasil.'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2617790408100211897</id><published>2011-05-01T15:25:00.001-07:00</published><updated>2011-05-01T15:29:46.261-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><category scheme='http://www.blogger.com/atom/ns#' term='Artes Interativas'/><title type='text'>Video Game HUD as Spiritual Mandala</title><content type='html'>Texto originalmente publicado em: http://mediasapien.wordpress.com/2008/09/13/video-game-hud-as-spiritual-mandala/&lt;br /&gt;&lt;br /&gt;Sensacional, eu que adoro HUD´s e mandalas, não pude ver associação e trabalho mais lindo. Recomendo leitura e vejam o filme.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;G4TV posted an interesting conversation regarding the “death of the HUD” in games.  This is a great discussion.  Read MORE here.&lt;br /&gt;&lt;br /&gt;I have always been fascinated by the HUD.  No, not the 1963 Western starring Paul Newman, but the Head’s Up Display found lurking in the corner of many video game interfaces.  You know what I mean.  The small map-like radar scope or grid view of the game world that lets the player know at-a-glance his situational awareness.  The player is usually presented as a dot in the center of the HUD, with various icons and graphics representing other players or items nearby.  Every HUD is different, and their variety and depth and significance has become a minor obsession of mine. &lt;br /&gt;&lt;br /&gt;When Mediasapien first came across this site from Cornell University, we were stunned.  Collaborating with Buddhist monks, researchers created a stunning animation of the Kalachakra Mandala - a 2D image that represents the three-dimensional palace of the Kalachakra deity.  Basically they took a 2D sand painting, and extrapolated a 3D model of a five story temple. Go look.  You will never look at sand paintings the same way again.&lt;br /&gt;&lt;br /&gt;There is an interesting parallel between the visual language of HUDs and Mandalas.  Even though they come from radically different sources, there is a similarity in the use of icons and signifiers to represent elements of value or importance.  I can’t help but take the analogy one step further and imbue the HUD with the kind of spiritual relevance and guidance within the game that the mandala has in reality.  Think about it, while fighting it out in GTA 4 multiplayer, the player needs the information in the HUD.  To a l337 gamer, the HUD is the difference between life and death.  I definitely do NOT want to sound glib, or suggest that real people’s spiritual practices are in any way trivial. I’m trying to say just the opposite.  In some small way, as games become increasingly relevant in our lives, the language of the HUD reflects this significance, and serves as a visual reminder of the in-game experiences and values of the player.&lt;br /&gt;&lt;br /&gt;The following art installation explores the blurring distinctions between the digital and the material worlds in an effort to discover the specific location of spiritual relevance. Projected upon the far wall is a video loop of the artist’s avatar from the Xbox game Saint’s Row, who is seen calmly treading water.&lt;br /&gt;&lt;br /&gt;In the corner of the video is a graphic common to many videogames — a HUD, or head’s up display – which shows a top-down “radar scope” view of the player’s location and nearby surroundings, including icons representing potential enemies, goals, power-up’s and other important in-game elements. Placed on a low table in the center of the room is a rendering of the HUD in colored sand which includes many icons and elements of the projected HUD. This sand rendering is made by hand on location, and lasts only as long as the exhibition — it cannot be moved or preserved. This impermanence serves several goals. It reflects the temporary nature of life, and the search for deeper meaning in cultural signs, signifiers and maps. And it challenges the concept “The map is not the Territory”.&lt;br /&gt;&lt;br /&gt;How does that statement resonate in today’s mediascape, in which we visit countless digital territories, reference maps that signify maps, and have deeply fulfilling personal experiences in virtual space? Are there any original territories left, or has literally everything become a signifier for something else, an infinite loop of maps leading to other maps eventually leading back to the first -but not necessarily the original — map?&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/1454727?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400" height="302" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/1454727"&gt;Self Portrait - Saints Row on the Xbox 360&lt;/a&gt; from &lt;a href="http://vimeo.com/user649433"&gt;Media Sapien&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2617790408100211897?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2617790408100211897/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/video-game-hud-as-spiritual-mandala.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2617790408100211897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2617790408100211897'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/05/video-game-hud-as-spiritual-mandala.html' title='Video Game HUD as Spiritual Mandala'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5013463798221924301</id><published>2011-04-30T18:59:00.000-07:00</published><updated>2011-04-30T19:04:52.861-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Presente: Documentário inteiro - Mindscape of Alan Moore</title><content type='html'>&lt;iframe width="475" height="349" src="http://www.youtube.com/embed/rvcPVxzhTLQ" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Documentário sobre Alan Moore.&lt;br /&gt;Caso não o conheça, que este post sirva de desculpa para ser apresentado a ele e poder tomar contato com sua obra.&lt;br /&gt;&lt;br /&gt;Uma visão muito interessante e particular do mundo, abordando temas que se você se interessa, no mínimo vai conhecer coisas interessantes sobre esoterismo, criação de histórias e sobre esta personalidade incrível que o muito contribui para a narrativa que temos hoje.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5013463798221924301?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5013463798221924301/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/presente-documentario-inteiro-mindscape_30.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5013463798221924301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5013463798221924301'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/presente-documentario-inteiro-mindscape_30.html' title='Presente: Documentário inteiro - Mindscape of Alan Moore'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/rvcPVxzhTLQ/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5212665911227343761</id><published>2011-04-23T22:15:00.000-07:00</published><updated>2011-04-23T22:51:49.327-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Violência e Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Web 2.0 e Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><category scheme='http://www.blogger.com/atom/ns#' term='Ciberativismo'/><title type='text'>#gamescontrar7 (for understanding - in english)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://moviesmedia.ign.com/movies/image/article/690/690251/v-for-vendetta-20060221085724795.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 650px; height: 275px;" src="http://moviesmedia.ign.com/movies/image/article/690/690251/v-for-vendetta-20060221085724795.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Have you seen the twitter´s hashtags #gamerscontrar7, well it's in TT's, reached 300 tweets in a few seconds. As much as there is a big "wow wow" and posts that are worthy of anything, But I think it is have a importance like this moment means.&lt;br /&gt;&lt;br /&gt;The age that television talked for itself , like an Italian stage is over! With the so-called Web 2.0, the same Italian stage has become an arena, where viewers will not like it, fight back, swearing, do not let go unchallenged.&lt;br /&gt;&lt;br /&gt;Anyway, even amid the unrest generated by the school massacre in Rio de Janeiro, learned material as a notebook and e-mails, record the recurring presence of games like GTA and Counter Strike.&lt;br /&gt;&lt;br /&gt;In this search the entire cost for a culprit, the games entered in evidence being exposed to fire from the journalistic inquisition, of which two examples are worth highlighting:&lt;br /&gt;&lt;br /&gt;- The "O Globo" newspaper ..&lt;br /&gt;&lt;br /&gt;- A tv program on Tv Record, presented by the journalist Paulo Henrique Amorim.&lt;br /&gt;&lt;br /&gt;These two issues have generated the movement of gamers in favor of gaming. The hash tag is being used widely and I believe will yield even more issues because the program isnt´t broadcast yet. We will see the developments in the coming times.&lt;br /&gt;&lt;br /&gt;I would like to make some considerations, moreover, have remained active in my twitter account, not to attack the TV Record, but to be demanding an impartial stance, expressing my outrage as a gamer and game designer.&lt;br /&gt;&lt;br /&gt;Here in Ginger I had a thought, anyone who will listen what I say click here.&lt;br /&gt;&lt;br /&gt;I want to raise a few points:&lt;br /&gt;&lt;br /&gt;- For what reason the games should "pay the piper"?&lt;br /&gt;- It's hard to expect a fair field?&lt;br /&gt;- I wonder, why not talk of good initiatives related to games such as Games for Change.&lt;br /&gt;- Which explains why the TV games, but not expose yourself? Should make comparative studies on the exposure in television of nearly naked bodies compared with rape and domestic violence.&lt;br /&gt;- How much a game sells? How many people reach and how many commit crimes?&lt;br /&gt;- When it puts into circulation a matter like this, there is consultation with specialists in cognitive science and other industry professionals? We'll see tomorrow.&lt;br /&gt;- At some point was earned that the topic might be offending a whole community, including people who dedicate their lives to study, work, develop, and promote the culture that the games provide?&lt;br /&gt;&lt;br /&gt;Somehow I felt offended, disrespected, like many, that was my way of reaction, to avail myself of two-way communication current issue and expose my feelings here.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://t0.gstatic.com/images?q=tbn:ANd9GcRiDzBkRHq7n5aRN6gZl4F6VeY7fWGsvZHuZYr8nXuH6kTXVjik3Q"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 280px; height: 180px;" src="http://t0.gstatic.com/images?q=tbn:ANd9GcRiDzBkRHq7n5aRN6gZl4F6VeY7fWGsvZHuZYr8nXuH6kTXVjik3Q" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5212665911227343761?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5212665911227343761/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/gamescontrar7-for-undestand-in-english.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5212665911227343761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5212665911227343761'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/gamescontrar7-for-undestand-in-english.html' title='#gamescontrar7 (for understanding - in english)'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-7621692795302747340</id><published>2011-04-23T21:34:00.000-07:00</published><updated>2011-04-23T22:33:32.574-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games for Change'/><category scheme='http://www.blogger.com/atom/ns#' term='Violência e Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Web 2.0 e Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><category scheme='http://www.blogger.com/atom/ns#' term='Ciberativismo'/><title type='text'>#gamerscontrar7</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://moviesmedia.ign.com/movies/image/article/690/690251/v-for-vendetta-20060221085724795.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 650px; height: 275px;" src="http://moviesmedia.ign.com/movies/image/article/690/690251/v-for-vendetta-20060221085724795.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Olá a todos...&lt;br /&gt;&lt;br /&gt;Você já viu a hashtag no twitter &lt;a href="http://twitter.com/#search?q=%23gamerscontrar7"&gt;#gamerscontrar7&lt;/a&gt;, pois bem ela está nos TT´s, em segundos alcançou 300 tweets. Por mais que exista um grande "oba oba" e postagens dignas do nada, creio que vale a pena ressaltar a importância do que este momento significa.&lt;br /&gt;&lt;br /&gt;O tempo que a televisão falava sozinha, igual a um &lt;a href="http://pt.wikipedia.org/wiki/Palco"&gt;palco italiano &lt;/a&gt;acabou! Com a dita &lt;a href="http://pt.wikipedia.org/wiki/Web_2.0"&gt;Web 2.0&lt;/a&gt;, o mesmo palco italiano tornou-se uma arena, se os telespectadores não gostarem, revidam, xingam, não deixam passar em branco. Vocês lembram do &lt;a href="http://colunistas.ig.com.br/mauriciostycer/2009/08/26/a-desastrada-aventura-de-xuxa-pelo-twitter/"&gt;exemplo da Xuxa&lt;/a&gt;?  &lt;br /&gt;&lt;br /&gt;Enfim, em meio ainda as conturbações geradas pelo massacre na escola do Rio de Janeiro, materiais aprendidos como um caderno e e-mails, registram a presença recorrente de games como &lt;a href="http://pt.wikipedia.org/wiki/Grand_Theft_Auto"&gt;GTA&lt;/a&gt; e &lt;a href="http://pt.wikipedia.org/wiki/Counter-Strike"&gt;Counter Strike.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Nessa busca a todo custo por um culpado, os jogos entraram em evidencia sendo expostos a fogueira da inquisição jornalística, da qual dois exemplos merecem destaque:&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://oglobo.globo.com/rio/mat/2011/04/09/wellington-tinha-interlocutor-com-quem-falava-sobre-religiao-jogos-eletronicos-de-guerra-924198258.asp"&gt; A matéria do Jornal O Globo.&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://entretenimento.r7.com/jovem/noticias/games-violentos-podem-servir-de-inspiracao-para-massacres-20110422.html"&gt;matéria do programa do jornalista Paulo Henrique Amorim&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Essas duas matérias geraram a movimentação dos gamers em prol dos games. A hashtag está sendo largamente utilizada e creio que ainda renderá mais assuntos, pois a matéria nem foi ao ar. Veremos os desdobramentos nos próximos momentos.&lt;br /&gt;&lt;br /&gt;Eu gostaria de fazer algumas considerações, alias, tenho permanecido ativo em minha conta do twitter, não para atacar a Tv Record, mas para ser exigir uma postura imparcial, manifestando a minha indignação como gamer e game designer.&lt;br /&gt;&lt;br /&gt;Aqui no Gengibre eu fiz uma reflexão, quem quiser ouvir o que eu disse &lt;a href="http://www.gengibre.com.br/cast/V1EFFCGPD"&gt;clica aqui.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Gostaria de levantar alguns pontos:&lt;br /&gt;&lt;br /&gt;- Por qual motivo os games devem "pagar o pato"? &lt;br /&gt;- É difícil esperar uma matéria imparcial, que mostre os prós e os contras?&lt;br /&gt;- Pergunto-me, por que não falar das boas iniciativas ligadas aos games como o &lt;a href="http://www.gamesforchange.org"&gt;Games For Change.&lt;/a&gt;&lt;br /&gt;- Qual razão a  tv expõe os games, mas não expõe a si prórpria? Deveriam fazer comparativos sobre a exposição de corpos quase nus comparados com estupros e violência doméstica.&lt;br /&gt;- Quanto um jogo vende? Quantas pessoas atingem e quantas cometem crimes?&lt;br /&gt;- Quando se coloca em circulação uma matéria como essa, existe a consulta a especialistas ligados a ciência da cognição e demais profissionais do ramo? Veremos amanhã.&lt;br /&gt;- Em algum momento foi auferido que este tema pode estar ofendendo toda uma comunidade, inclusive pessoas que dedicam suas vidas a estudar, trabalhar, desenvolver e também promover a cultura que os jogos propiciam?&lt;br /&gt;&lt;br /&gt;De certa forma me senti ofendido, desrespeitado, assim como muitos e essa foi minha maneira de reação, valer-me da questão biunívoca da comunicação atual e expor aqui meus sentimentos.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://t0.gstatic.com/images?q=tbn:ANd9GcRiDzBkRHq7n5aRN6gZl4F6VeY7fWGsvZHuZYr8nXuH6kTXVjik3Q"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 280px; height: 180px;" src="http://t0.gstatic.com/images?q=tbn:ANd9GcRiDzBkRHq7n5aRN6gZl4F6VeY7fWGsvZHuZYr8nXuH6kTXVjik3Q" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;(se não entendeu o por que das imagens, &lt;a href="http://pt.wikipedia.org/wiki/V_for_Vendetta_%28filme%29"&gt;cliquei aqui&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-7621692795302747340?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/7621692795302747340/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/gamerscontrar7.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7621692795302747340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7621692795302747340'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/gamerscontrar7.html' title='#gamerscontrar7'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4437420842384477377</id><published>2011-04-08T07:55:00.000-07:00</published><updated>2011-04-08T11:11:41.615-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><category scheme='http://www.blogger.com/atom/ns#' term='Ciberativismo'/><title type='text'>Fiquem atentos nas novidades, ou vocês serão engolidos por elas.</title><content type='html'>Muito mais que games, as ondas do futuro não podem ser desprezadas, pois uma coisa se alimenta  de outra e  ai temos inovação, novidades e tudo mais.&lt;br /&gt;Por que estou falando isto?&lt;br /&gt;Recentemente estive no evento Mesh com Moedas Criativas e vi uma série de coisas que fizeram pensar mais em games e com pontos de vista diferentes/interessantes.&lt;br /&gt;Duas coisas que digo-lhes:&lt;br /&gt;- Economia Criativa;&lt;br /&gt;- Mesh.&lt;br /&gt;Os gamers já estão mais do que familiarizados, pois em jogos existem suas moedas, geram uma economia própria e fazem a gestão daquele montante, sejam em jogos individuais, sejam MMO´s. Confira os jogos sociais, portais como mochigames, observe como eles lidam com o dinheiro as redes de compra, venda e acúmulo. Uma das coisas que posso lhe dizer, você acredita nesse valor, e esse lastro mental é responsável por uma série de atividades, e isso não é diferente de qualquer outro sistema financeiro, que alias existem muitos por ai. Fica a reflexão e sugestão de começar observar como essas coisas se processam.&lt;br /&gt;&lt;br /&gt;Quanto a Economia Mesh, basicamente: Social + Mobile + Bens Físicos. Pode parecer complexo, mas na verdade é algo incrível que está surgindo aos poucos, trata-se de criar uma malha (Mesh) de estruturação de compartilhamento... &lt;br /&gt;Um dos melhores exemplos é o do compartilhamento de carros, através de um cartão magnético ou um aplicativo de celular, que permitem que você pegue carros disponibilizados em um site e estacionados na rua, o tempo que você andar será debitado, não havendo questões como check in ou outras burocracias.&lt;br /&gt;Existem outros modelos, como troca de roupas infantis, e o meu preferido que estou buscando compreender mais que é o seriado Glee. As pessoas veem o seriado e baixam as músicas, pode parecer bobo, mas os musicais feitos por esse programa lideram rankings para download.&lt;br /&gt;&lt;br /&gt;Para finalizar um video da própria Lisa:&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="425" height="349" src="http://www.youtube.com/embed/IHBGLHgIWJM" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4437420842384477377?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4437420842384477377/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/fiquem-atentos-nas-novidades-ou-voces.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4437420842384477377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4437420842384477377'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/fiquem-atentos-nas-novidades-ou-voces.html' title='Fiquem atentos nas novidades, ou vocês serão engolidos por elas.'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/IHBGLHgIWJM/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3439118469180155112</id><published>2011-04-08T07:23:00.000-07:00</published><updated>2011-04-08T07:54:05.267-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Só para Descontrair'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Games e Xixi!</title><content type='html'>Pode parecer um absurdo, mas é a pura verdade... o lançamento recente da Sega, mostrou o quanto os games estão invadindo a nossa vida e por mais maluco que seja essa idea, ela tem uma série de coisas legais associadas, como sempre digo, game é a ponta do iceberg:&lt;br /&gt;&lt;br /&gt;- fazer xixi e jogar, adiciona o lúdico ao trivial;&lt;br /&gt;- a questão jogo/competitividade faz que haja um esforço maior para acertar a privada;&lt;br /&gt;- possibilidade de inserção de advergames.&lt;br /&gt;&lt;br /&gt;Isso não é novidade, no século 19 já existe relatos de moscas ou abelhas pintadas nos vasos para diminuir a incidência da urina fora do vaso, eu fico aqui pensando quantas novidades estarão por surgir, aliando conceitos, trazendo o lúdico ao cotidiano nas mais diversas situações... Alias, digo que estou louco para jogar e ganhar de todo mundo, rs...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Para quem não viu, aqui vai alguns videos da novidade&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="560" height="349" src="http://www.youtube.com/embed/8qgWdBBuTxk" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="425" height="349" src="http://www.youtube.com/embed/ikOmM1xhSuk" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3439118469180155112?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3439118469180155112/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/games-e-xixi.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3439118469180155112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3439118469180155112'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/04/games-e-xixi.html' title='Games e Xixi!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/8qgWdBBuTxk/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-25848486511426518</id><published>2011-03-10T09:33:00.000-08:00</published><updated>2011-03-10T09:57:33.394-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Só para Descontrair'/><title type='text'>Rango vs Jango</title><content type='html'>Certamente o filme mais esperado esse ano era rango (após os da marvel).&lt;br /&gt;Digo-lhes que a expectativa foi honrada, um filme excepcional, nada menos que maravilhoso.&lt;br /&gt;Sou suspeito para falar sobre filmes de faroeste, adoro a temática desde criança e recentemente emergi profundamente em filmes, trilhas sonoras, personagens para poder participar do concurso da editora barba negra.&lt;br /&gt;Existe algo que o Faroeste proporciona, tão bem quanto filmes de arte marcial, uma jornada, uma objetivo condutor e a habilidade pessoal para transpor a situação, seja com uma arma, ou seja com alguma artimanha.&lt;br /&gt;O wester spaghetti tem muitas coisas bacanas, desde as trilhas de Enio Morricone, personagens como Trinitty ou Jango e efeitos de filmagem bem peculiares com a imagem sendo nitidamente mostrando a imagens sendo passada de trás para frente. Além das comédias de Bud Spencer e Terence Hill, o visual estiloso de Clit East Wood e Franco Nero arrastando o caixão.&lt;br /&gt;Fiquei bem satisfeito de algo com tanta qualidade servindo para introduzir para as crianças e resgatar para os adultos algo tão bacana como o velho oeste.&lt;br /&gt;Tomara que essa tendência não apenas de temática, mas também de qualidade venha para ficar. Vamos esperar pelo Cowboy vs. Aliens. &lt;br /&gt;&lt;br /&gt;ps: mas ainda verei mais algumas vezes Rango para listar a maior quantidade possível de referências.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-25848486511426518?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/25848486511426518/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/03/rango-vs-jango.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/25848486511426518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/25848486511426518'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/03/rango-vs-jango.html' title='Rango vs Jango'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-624071655878919557</id><published>2011-03-10T08:29:00.000-08:00</published><updated>2011-03-10T09:09:57.533-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><title type='text'>Moedas Criativas, está vindo ai! Veja como participar!</title><content type='html'>O evento Moedas Criativas ocorrerá dias 22 e 26 de março, organizado pela &lt;a href="http://www.cidade.usp.br"&gt;Cidade do Conhecimento&lt;/a&gt; em parceria com o Consório PRO-IDEAL (União Européia) e o Núcleo de Política e Gestão de Tecnologia e Inovação (PGT) entre os dias , na USP. O ciclo tem o patrocínio do BNDES e da Mozilla em parceria com a Fundação de Apoio à Universidade de São Paulo (FUSP) e a Associação de Apoio a Arte e Comunicação (ARCO).&lt;br /&gt;&lt;br /&gt;Tendo a frente da iniciativa o professor &lt;a href="http://www.twitter.com/gilsonshwartz"&gt;@gilsonshwartz&lt;/a&gt;, acontecerão uma série de conferências/desconfrências/oficinas discutindo questões sobre economia, cultura e como o Brasil entrar nessa produção de conhecimento globalizado.&lt;br /&gt;&lt;br /&gt;Com alegria, digo que  fui convidado para estar lá também promovendo uma oficina sobre criação de personagens, qual abordarei minha experiência em sala de aula, projetos ligados a jogos que já participei e as soluções criativas/divertidas e eficazes que tenho sido o meu foco de desenvolvimento.&lt;br /&gt;&lt;br /&gt;Quer participar?&lt;br /&gt;&lt;br /&gt;Além das conferências/desconfrências/oficinas, haverá também uma seleção de ideias de projetos para pitching no &lt;a href="http://tinyurl.com/4zoxy23"&gt;"Mesh com Moedas Criativas"&lt;/a&gt; da Cidade do Conhecimento!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-624071655878919557?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/624071655878919557/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/03/moedas-criativas-esta-vindo-ai-veja.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/624071655878919557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/624071655878919557'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/03/moedas-criativas-esta-vindo-ai-veja.html' title='Moedas Criativas, está vindo ai! Veja como participar!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5005798075245614967</id><published>2011-02-06T05:44:00.000-08:00</published><updated>2011-02-06T05:48:23.190-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TABULEIRO / BOARDGAME'/><title type='text'>Tabuleiro Pac man? Oh Yeah!!</title><content type='html'>&lt;iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/h-Lx_g47kKs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5005798075245614967?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5005798075245614967/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/02/tabuleiro-pac-man-oh-yeah.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5005798075245614967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5005798075245614967'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/02/tabuleiro-pac-man-oh-yeah.html' title='Tabuleiro Pac man? Oh Yeah!!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/h-Lx_g47kKs/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6714461657075528749</id><published>2011-01-27T15:13:00.000-08:00</published><updated>2011-01-27T15:42:11.548-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arquitetura Social'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Mãe, pai, eu quero ser game design</title><content type='html'>Esta apresentação foi feita no evento chamado SAND (Swansea International Animation Festival), Swansea Festival Internacional de Animação), em novembro &lt;br /&gt;de 2008, pelo Presidente Mundial da Employment Brand, Mateus &lt;br /&gt;Jeffery. Neste vídeo ele fala sobre  as competências que você precisa para ser um.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/qiQcANX3NNE" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6714461657075528749?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6714461657075528749/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/01/mae-pai-eu-quero-ser-game-design.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6714461657075528749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6714461657075528749'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/01/mae-pai-eu-quero-ser-game-design.html' title='Mãe, pai, eu quero ser game design'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/qiQcANX3NNE/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5338002981230084277</id><published>2011-01-21T10:21:00.000-08:00</published><updated>2011-01-21T13:50:06.746-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Sociedade'/><category scheme='http://www.blogger.com/atom/ns#' term='Games for Change'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Games da Web'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><title type='text'>Os 5 melhores SERIOUS GAMES de 2010</title><content type='html'>Nada melhor que começar o ano falando de Serious Games.&lt;br /&gt;Ano passado o site game4change.org fez uma votação e os escolheu os melhores jogos em relação ao impacto social.&lt;br /&gt;&lt;br /&gt;Segue a lista para nossa referência dos jogos que foram votados e os vencedores.&lt;br /&gt;Você pode clicar nos nomes se será redirecionado para a página do jogo.&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://www.admongo.gov/"&gt;Admongo&lt;/a&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/DXBMbakVxGk" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://info.breakthroughstocures.org/"&gt;Breakthroughs to Cures&lt;/a&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/14619777" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/14619777"&gt;Foresight Engine: Breakthroughs to Cures&lt;/a&gt; from &lt;a href="http://vimeo.com/user4630626"&gt;Foresight Engine&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://coup.peterbrinson.com/"&gt;The Cat and the Coup&lt;/a&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/plN8uJkgShQ" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://www.thecurfewgame.com/"&gt;The Curfew&lt;/a&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/Bi6DJpJE1f8" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/XucralJh6ZY" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://www.urgentevoke.com/"&gt;Evoke&lt;/a&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/9723245" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9723245"&gt;What is an EVOKE?&lt;/a&gt; from &lt;a href="http://vimeo.com/user3073449"&gt;Alchemy&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://www.fateoftheworld.net/"&gt;Fate of the World&lt;/a&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/5Pk3QDC84Go" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://www.heybabygame.com/info.php"&gt;Hey Baby&lt;/a&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="349" src="http://www.youtube.com/embed/krvA3VHq5as" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://www.insidedisaster.com/experience/Main.html"&gt;Inside Diaster - The Experience&lt;/a&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/VsjanMwxzu8" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://playinterrobang.com/"&gt;InterroBang&lt;/a&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/16186904" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/16186904"&gt;Interrobang Intro&lt;/a&gt; from &lt;a href="http://vimeo.com/user5034312"&gt;Nuvana&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://www.maconmoney.org/"&gt;Macon Money&lt;/a&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/OT91aQTFHiY" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://www.participatorychinatown.org/"&gt;Participatory Chinatown&lt;/a&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/CxOC1MPAHd4" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/IDuSVXC7tRM" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;- &lt;a href="http://www.peoplepowergame.com/"&gt;People Power&lt;/a&gt;&lt;br /&gt;(sem clip)&lt;br /&gt;- &lt;a href="http://phylo.cs.mcgill.ca/eng/index.html"&gt;Phylo&lt;/a&gt;&lt;br /&gt;(sem clip)&lt;br /&gt;- &lt;a href="http://byimplication.com/"&gt;By implication&lt;/a&gt;&lt;br /&gt;(sem clip)&lt;br /&gt;&lt;br /&gt;A ordem da votação foi:&lt;br /&gt;&lt;br /&gt;#5 Macon Money&lt;br /&gt;&lt;br /&gt;#4 People Power&lt;br /&gt;&lt;br /&gt;#3 Participatory Chinatown&lt;br /&gt;&lt;br /&gt;#2 Interrobang&lt;br /&gt;&lt;br /&gt;#1 Evoke&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Temos ai uma bela lista de jogos, logo uma boa base de referência e inspiração.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5338002981230084277?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.insidedisaster.com/experience/Main.html' title='Os 5 melhores SERIOUS GAMES de 2010'/><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5338002981230084277/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2011/01/os-5-melhores-serious-games-de-2010.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5338002981230084277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5338002981230084277'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2011/01/os-5-melhores-serious-games-de-2010.html' title='Os 5 melhores SERIOUS GAMES de 2010'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/DXBMbakVxGk/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3556131930016546675</id><published>2010-12-29T12:49:00.000-08:00</published><updated>2010-12-29T13:44:28.122-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Só para Descontrair'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>OBRIGADO 2010 / OI 2011!!!</title><content type='html'>2010 foi um ano muito especial!&lt;br /&gt;&lt;br /&gt;Muitas coisas positivas:&lt;br /&gt;- paletras&lt;br /&gt;- oficinas&lt;br /&gt;- bancas de TCC´s&lt;br /&gt;- projetos&lt;br /&gt;- revistas&lt;br /&gt;- etc&lt;br /&gt;Mas, devo ressaltar aqui os amigos: os que estiveram presentes, os novos e os que partiram e já deixam saudades!&lt;br /&gt;Obrigado a todos pelo convívio e vamos seguir ano que vem para novas realizações!&lt;br /&gt;Ano passado coloquei um desenho de uma árvore de natal e alguns personagens de games, desta vez colocarei uma imagem que me diz muito.&lt;br /&gt;&lt;br /&gt;Até o ano que vem! &lt;br /&gt;&lt;br /&gt;E igual ao Wolverine, desejo que em 2011  todos façamos o que precisa ser feito.&lt;br /&gt;&lt;a href="http://jovemnerd.ig.com.br/wp-content/uploads/ads_wolverine_0303.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 380px; height: 600px;" src="http://jovemnerd.ig.com.br/wp-content/uploads/ads_wolverine_0303.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3556131930016546675?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3556131930016546675/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/12/obrigado-2010-oi-2011_29.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3556131930016546675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3556131930016546675'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/12/obrigado-2010-oi-2011_29.html' title='OBRIGADO 2010 / OI 2011!!!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-7030929183256425078</id><published>2010-12-29T12:41:00.000-08:00</published><updated>2010-12-29T12:43:47.907-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TABULEIRO / BOARDGAME'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>Jogo de tabuleiro para prevenção do uso de drogas</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wSrwyKrfcJ4?fs=1&amp;amp;hl=pt_PT"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/wSrwyKrfcJ4?fs=1&amp;amp;hl=pt_PT" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-7030929183256425078?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/7030929183256425078/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/12/jogo-de-tabuleiro-para-prevencao-do-uso.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7030929183256425078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7030929183256425078'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/12/jogo-de-tabuleiro-para-prevencao-do-uso.html' title='Jogo de tabuleiro para prevenção do uso de drogas'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-1828244515134162184</id><published>2010-12-14T09:07:00.000-08:00</published><updated>2010-12-14T09:21:32.197-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>RENDEZ-VOUS KOREA - 2010 parte 2</title><content type='html'>Podemos conferir nesse post alguns jogos que estavam presentes no evento.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4pbjO3ThV7c?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4pbjO3ThV7c?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QDesIxqjTwM?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/QDesIxqjTwM?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bktq5l4O0_0?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/bktq5l4O0_0?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aESjolBjZK0?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aESjolBjZK0?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MdHgS1l4_f4?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/MdHgS1l4_f4?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/W0_hgbqhi64?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/W0_hgbqhi64?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PZEAtBt0BFc?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PZEAtBt0BFc?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/onDUHWxG0FY?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/onDUHWxG0FY?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v3RTPwh2qUk?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/v3RTPwh2qUk?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-1828244515134162184?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/1828244515134162184/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/12/rendez-vous-korea-2010-parte-2.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1828244515134162184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1828244515134162184'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/12/rendez-vous-korea-2010-parte-2.html' title='RENDEZ-VOUS KOREA - 2010 parte 2'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6032158227929208719</id><published>2010-12-14T08:53:00.000-08:00</published><updated>2010-12-14T09:07:27.105-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>RENDEZ-VOUS KOREA - 2010</title><content type='html'>O evento foi muito interessante. Pois foi uma forma de contato diferente com a indústria dos games.&lt;br /&gt;Imagine um país movido a games, ou melhor movido a MMO´s. Foi isso que presenciamos: o videogame levado a sério, muito sério mesmo.&lt;br /&gt;&lt;br /&gt;As empresas ali presentes estão querendo entrar no Brasil, pelo que pude perceber, muitas já atuam na na Europa e já começaram a entrar na América do Sul (principalmente no Peru). &lt;br /&gt;O motivo da vinda dessas empresas é a busca de parcerias. Afinal, além das necessárias publishers (empresas para publicar os jogos) existe algo bem mais delicado: as diferenças culturais. Mas como ficou muito claro na feira, devido aos interesses comuns, nem mesmo os idiomas representaram algum problema. &lt;br /&gt;&lt;br /&gt;As empresas presentes:&lt;br /&gt;&lt;br /&gt;- ESTSOFT CORP&lt;br /&gt;- FHL GAMES&lt;br /&gt;- M.PLANET&lt;br /&gt;-NTREEV SOFT&lt;br /&gt;-PAYLETTER&lt;br /&gt;-ROCWORKS&lt;br /&gt;-SANSUNG&lt;br /&gt;-SESI SOFT&lt;br /&gt;-SOFTNYX&lt;br /&gt;-TOPPIG&lt;br /&gt;-VOOZCLUB&lt;br /&gt;-WEBZEN&lt;br /&gt;&lt;br /&gt;Tivemos contato com diversos jogos, alguns inclusive experimentamos e gostamos.&lt;br /&gt;De fato a experiência foi deveras proveitosa, pois serviu para ampliar a visão e detalhes da operacionalização dos MMO´s.&lt;br /&gt;&lt;br /&gt;No próximo post colocarei alguns jogos das empresas citadas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6032158227929208719?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6032158227929208719/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/12/rendez-vous-korea-2010.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6032158227929208719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6032158227929208719'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/12/rendez-vous-korea-2010.html' title='RENDEZ-VOUS KOREA - 2010'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-7171538485071719947</id><published>2010-11-26T15:53:00.000-08:00</published><updated>2010-11-26T18:24:08.099-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Só para Descontrair'/><title type='text'>Nosso  herói, nosso espelho!</title><content type='html'>Realmente esse final de ano está muito corrido! Que bom!&lt;br /&gt;&lt;br /&gt;Além das obrigações  triviais como estudar, escrever e fechar projetos, tiveram outras coisas muito especiais!&lt;br /&gt;&lt;br /&gt;- As bancas de Tcc´s da Fecap! Sempre é bom ir lá!&lt;br /&gt;- Evento de roteiristas do Mackenzie. Vi pessoas muito queridas, perguntei ao roterista do Tropa de Elite uma dúvida que me dilacerava, apresentei trabalhos e inclusive fui convidado para mediar uma mesa. &lt;br /&gt;- Ministrei duas oficinas na Estácio do Brooklin, uma de quadrinhos e outra de games, ambas ligadas a criação.&lt;br /&gt;&lt;br /&gt;Para quem não sabe a Estácio do Brooklin, ocupa o lugar  do colégio que estudei desde criança e me formei, o antigo Meninópolis. Um pouco antes de me formar o colégio fechou. Uns dois  anos depois, conversando com um amigo de infância, no nosso primeiro emprego de professor, eu de geografia e ele de biologia, ele me disse algo que ficou marcado:"Toda pessoa quando se forma professor, tem o sonho de voltar e dar aula no colégio que estudou a vida inteira,infelizmente não poderemos fazer isso."&lt;br /&gt;&lt;br /&gt;Toda vez que lembrava disso ficava um nó no coração, enfim, surpresas acontecem. &lt;br /&gt;Nos dois dias de oficina realizei o mesmo percurso a pé, igual que fazia antigamente e esses 20 minutos de caminhada foram uma grande reflexão! &lt;br /&gt;&lt;br /&gt;Talvez o maior balanço que fiz em minha vida! E posso dizer-lhes que o saldo foi extremamente positivo, quase 10 anos depois, 2 diplomas, 7 países, uma faixa preta, algumas perdas irreparáveis, uma cirurgia, uma namorada linda,  e agora trabalhando com games e heróis. Além das pessoas especiais que conheci, verdadeiros tesouros!&lt;br /&gt;&lt;br /&gt;Como diria a minha bisavó: "O mundo roda e acabamos sempre no mesmo lugar."&lt;br /&gt;&lt;br /&gt;Vejo que os meus heróis daquela época são os mesmos + o Capitão Nascimento(que é a combinação de outros,LoL), mas vejo em meu EU uma fidelidade enorme a meus valores. Fico feliz demais de ver que orgulhei aquele menino, que fazia aquele caminho e cobrava ao EU do futuro não ser desapontado.&lt;br /&gt;&lt;br /&gt;Mas o mais importante dessa regressão, foi estar no pátio do colégio e ver o lugar que eu ouvi a palavra Radouken a primeira vez! A minha vida mudou e me tornei mais fã de artes marciais!&lt;br /&gt;&lt;br /&gt;Por conta deste gosto adquirido,  fiz amigos de boa índole, desenvolvi  bons hábitos, fiquei longe das drogas, conheci uma cultura milenar, pude participar de campeonatos inclusive fora do país e mais uma lista interminável!&lt;br /&gt;&lt;br /&gt;Por isso hoje o meu herói escolhido é o Ryu! Por que além dele gritar Radouken, ele sempre foi empedernido de seus objetivos, tanto como lutador, como amigo e como professor da Sakura!&lt;br /&gt;&lt;br /&gt;Primeiro uma foto minha na Tailândia indo buscar o Sagat e depois um vídeo em homenagem ao Ryu.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kNBrw8ZQWas/TPBRBp3BO3I/AAAAAAAAAIA/VScy_oKv4eA/s1600/tay.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 347px;" src="http://2.bp.blogspot.com/_kNBrw8ZQWas/TPBRBp3BO3I/AAAAAAAAAIA/VScy_oKv4eA/s400/tay.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5544020230151420786" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VzHqTakLkDY?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VzHqTakLkDY?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Sabe o que será mais legal disso tudo? O Leandro Tirolez, amigo desde o colégio, ler isso lá no Canadá!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-7171538485071719947?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/7171538485071719947/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/o-nosso-heroi-nosso-espelho.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7171538485071719947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7171538485071719947'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/o-nosso-heroi-nosso-espelho.html' title='Nosso  herói, nosso espelho!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kNBrw8ZQWas/TPBRBp3BO3I/AAAAAAAAAIA/VScy_oKv4eA/s72-c/tay.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4835990736717996912</id><published>2010-11-26T15:10:00.001-08:00</published><updated>2010-11-26T15:38:19.135-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>TCC´s de Game Design e o Jogo CAFOFO</title><content type='html'>Duas semanas atrás, estive em bancas de TCC dos alunos de Game Design do Colégio Fecap.&lt;br /&gt;&lt;br /&gt;Os projetos deste ano estavam muito bons, obviamente com alguns detalhes para lapidar, mas que em pouco tempo vão tirar de letra!&lt;br /&gt;&lt;br /&gt;Eu pedi para os 3 grupos me enviarem os projetos para que eu pudesse colocar no blog!&lt;br /&gt;Nenhum enviou, mas é claro, provas finais sempre serão provas finais... quem sabe agora eles não se empolguem e coloquem aqui na net!&lt;br /&gt;&lt;br /&gt;Dos 3 projetos apresentados, o Grupo Fox Way mostrou 2 jogos:&lt;br /&gt;- um com uma história muito legal de um Lobo Mau;&lt;br /&gt;- um aplicativo para o Facebook, um social game chamado Cafofo (no qual você faz o seu quarto).&lt;br /&gt;&lt;br /&gt;É claro que eu estou jogando e divulgando, afinal trata-se de uma atividade inocente, divertida e sem compromissos (odeio colher abóboras ou melancias com hora marcada) !&lt;br /&gt;&lt;br /&gt;Aqui está o quarto que acabei de fazer, com um cachorrão gigante!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kNBrw8ZQWas/TPBC68tnchI/AAAAAAAAAH4/Hbv-JijzeMU/s1600/cafofo.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 315px;" src="http://1.bp.blogspot.com/_kNBrw8ZQWas/TPBC68tnchI/AAAAAAAAAH4/Hbv-JijzeMU/s400/cafofo.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5544004721790382610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Gostou da idéia? Achou Curioso? Confira!&lt;br /&gt;&lt;br /&gt;1- Digite Cafofo na Busca do facebook!&lt;br /&gt;2- Entre no aplicativo.&lt;br /&gt;3- Se divirta.&lt;br /&gt;4- CLIQUE EM CURTIR E CHAME SEUS AMIGOS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;5- De um feedback aos criadores, ajude-os e faça parte desta história!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4835990736717996912?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4835990736717996912/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/tccs-de-game-design-e-o-jogo-cafofo.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4835990736717996912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4835990736717996912'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/tccs-de-game-design-e-o-jogo-cafofo.html' title='TCC´s de Game Design e o Jogo CAFOFO'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_kNBrw8ZQWas/TPBC68tnchI/AAAAAAAAAH4/Hbv-JijzeMU/s72-c/cafofo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-219454904868839973</id><published>2010-11-26T12:24:00.000-08:00</published><updated>2010-11-26T12:39:34.343-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>RENDEZ-VOUS KOREA - Festival de Conteúdo e Games</title><content type='html'>Semana que vem dia 2 de dezembro estarei com o André Martins (@intentorx), cobrindo ao vivo o RENDEZ-VOUS KOREA - Festival de Conteúdo e Games! Fiquem ligados, twitadas, blogadas e tudo mais!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://technabob.com/blog/wp-content/uploads/2010/04/041510_rg_SouthKoreanGamers_01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 600px; height: 450px;" src="http://technabob.com/blog/wp-content/uploads/2010/04/041510_rg_SouthKoreanGamers_01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;O evento será realizado pela KOCCA (Korea Creative Content Agency ) e o tema será: games sul-coreanos, com uma  Feira de negócios de games sul-coreanos e Demonstração de games e cases.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://file.thisisgame.com/board/files/0/img/20100917194729_5b2d43d4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 158px;" src="http://file.thisisgame.com/board/files/0/img/20100917194729_5b2d43d4.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sobre a KOCCA - Korea Creative Content Agency&lt;br /&gt;&lt;br /&gt;É uma organização governamental criada em maio de 2009 com o objetivo de promover e desenvolver a indústria cultural da Corea. É a combinação de cinco grandes empresas e entidades: Korean Broadcasting Institute, Korea Culture and Content Agency, Korea Game Development and Promotion Institute, Culture &amp; Contents Center e Digital Contents Business Group. Como agente cultural e cobrindo todas as áreas de conteúdo, seu foco é tornar a Corea um dos cinco maiores provedores de conteúdo do mundo através do suporte e promoção da indústria de conteúdo daquele país. A agência desenvolve políticas de promoção da sua indústria de conteúdo e cria projetos de desenvolvimento humano para assegurar força de trabalho criativo. Além disso, oferece suporte especializado em Tecnologia da Cultura (CT - Culture Technology) incluindo desenvolvimento, planejamento e comercialização de conteúdo. A KOCCA realiza vários os projetos e eventos internacionais a fim de expandir a indústria de conteúdo coreana e torná-la uma indústria de exportação. Seu principal objetivo é fazer crescer a indústria de conteúdo coreana e torná-la líder mundial na economia criativa.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-219454904868839973?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/219454904868839973/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/rendez-vous-korea-festival-de-conteudo.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/219454904868839973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/219454904868839973'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/rendez-vous-korea-festival-de-conteudo.html' title='RENDEZ-VOUS KOREA - Festival de Conteúdo e Games'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3909411840685724371</id><published>2010-11-10T07:48:00.000-08:00</published><updated>2010-11-10T08:08:00.824-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Midias Integradas'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>Abstração e game!!</title><content type='html'>Quem já viu minhas palestras de criação de cenários e personagens, sabe que eu dou um monte de exemplos, nestes exemplos, uma hora eu brinco com a possibilidade de reconhecer personagens diferentes atuando em tabuleiros, apenas uma abstração.&lt;br /&gt;&lt;br /&gt;Imagem o Presidente estadunidense, Barack Obama, ele é um personagem histórico, seu cenário é a Casa Branca, reuniões com a Onu etc etc...certo? Agora vamos coloca-lo em um contexto de game, que tipo de jogo é o dele com o mundo? Quais as jogadas mais pertinentes que ele faz?&lt;br /&gt;&lt;br /&gt;- Será que ele joga War? Ele e os outros dirigentes, cada um com sua carta, dominando territórios, tentando cumprirem seus objetivos nas cartas?;&lt;br /&gt;&lt;br /&gt;- Será que ele joga Xadrez? Ele de um lado, o mundo, outros governantes no outro? Imagine o cheque, as manobras, o xeque pastor de uma nação, como será isso?&lt;br /&gt;&lt;br /&gt;- Será que é o Jogo da Velha? Freneticamente fazendo X ou bolinhas contra seus adversários?&lt;br /&gt;&lt;br /&gt;Enfim, creio que esse é um exercício divertido, de compreensão, abstração, uma forma de associar e traçar semelhanças, para compreender melhor o objeto em questão.&lt;br /&gt;&lt;br /&gt;Agora na net, vejo esse vídeo para divulgar uma competição, fez um clip, super legal, falando de estratégias de guerra&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/i2Ew8Bgv1i0?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/i2Ew8Bgv1i0?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3909411840685724371?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3909411840685724371/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/abstracao-e-game.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3909411840685724371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3909411840685724371'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/abstracao-e-game.html' title='Abstração e game!!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3188694249363441568</id><published>2010-11-10T07:40:00.000-08:00</published><updated>2010-11-10T07:46:43.431-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GAME ART'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>Jogos em Power Ponit?!?!?!?!?!</title><content type='html'>Sim, quanto mais pesquiso, mais coisas existem para descobrir e pesquisar, me sinto fuçando na bolsa mágica do Gato félix...&lt;br /&gt;&lt;br /&gt;Para quem não conhece:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_8q6_Nu_s0rM/SsPkGCsQKQI/AAAAAAAAC6s/AGfbZ6cUXGE/s400/gato_felix.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 312px;" src="http://2.bp.blogspot.com/_8q6_Nu_s0rM/SsPkGCsQKQI/AAAAAAAAC6s/AGfbZ6cUXGE/s400/gato_felix.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Enfim, acabei de achar um vídeo muito bacana, para colocar gatilhos de voz e outras cosias em um pps, para fazer atividades lúdicas de ensino em sala de aula.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JilphgHUSwo?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JilphgHUSwo?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Aproveito e deixo mais outro para elucidar o tema.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2XBM2tZMKiU?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2XBM2tZMKiU?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3188694249363441568?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3188694249363441568/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/jogos-em-power-ponit.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3188694249363441568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3188694249363441568'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/11/jogos-em-power-ponit.html' title='Jogos em Power Ponit?!?!?!?!?!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_8q6_Nu_s0rM/SsPkGCsQKQI/AAAAAAAAC6s/AGfbZ6cUXGE/s72-c/gato_felix.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4685011051255344641</id><published>2010-10-12T06:49:00.000-07:00</published><updated>2010-10-12T06:52:53.724-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Midias Integradas'/><category scheme='http://www.blogger.com/atom/ns#' term='TABULEIRO / BOARDGAME'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><title type='text'>Board Games no I PAD</title><content type='html'>Não tenho palavras para descrever o quanto fico empolgado quando vejo coisas assim.&lt;br /&gt;Imagine, os jogos de tabuleiro migrando para o I PAD! Imaginem as ifinitas possibilidades!&lt;br /&gt;&lt;br /&gt;Para da água na boca:&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SCrcFm2CISc?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SCrcFm2CISc?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4685011051255344641?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4685011051255344641/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/board-games-no-i-pad.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4685011051255344641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4685011051255344641'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/board-games-no-i-pad.html' title='Board Games no I PAD'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4671970545019836326</id><published>2010-10-12T06:36:00.000-07:00</published><updated>2010-10-12T06:42:34.222-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>Games para crianças de 8 a 80 anos</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gamecultura.com.br/templates/magazine_plazza/images/spacer.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 1px; height: 1px;" src="http://gamecultura.com.br/templates/magazine_plazza/images/spacer.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dia das Crianças no SESC Santana, um evento muito legal com o pessoal da Game Cultura, trazendo  games super divertidos!&lt;br /&gt;&lt;br /&gt;Alias, eu estarei lá também!&lt;br /&gt;&lt;br /&gt;09/10/2010 - 12/10/2010 14:00 horas - 18:00 horas&lt;br /&gt;&lt;br /&gt;SESC Santana - São Paulo&lt;br /&gt;&lt;br /&gt;avenida Luiz Dumont Villares, 579 &lt;br /&gt;Santana &lt;br /&gt;São Paulo - SP&lt;br /&gt;cep 02085-100&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.sescsp.org.br/sesc/maps/38.cfm"&gt;Veja o mapa de como chegar!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4671970545019836326?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4671970545019836326/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/games-para-criancas-de-8-80-anos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4671970545019836326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4671970545019836326'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/games-para-criancas-de-8-80-anos.html' title='Games para crianças de 8 a 80 anos'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2991739732789045833</id><published>2010-10-08T20:05:00.000-07:00</published><updated>2010-10-08T20:18:26.823-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>Evento Gamer no Sesc do Rio de Janeiro!</title><content type='html'>Sempre digo que jogo é mais que um jogo.&lt;br /&gt;&lt;br /&gt;Uma prova disso, é evento que o #SESCRJ promoverá: Jogos.Com.Vc.&lt;br /&gt;&lt;br /&gt;Uma perspectiva dos jogos como instrumento de fomento cultural nas unidades do SESC do Rio de Janeiro&lt;br /&gt;&lt;br /&gt;Quem se interssou, veja maiores detalhes em:&lt;br /&gt;&lt;a href="http://eutrapelia.com.br/2010/09/outubro-sescrj-jogos/"&gt;http://eutrapelia.com.br/2010/09/outubro-sescrj-jogos/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2991739732789045833?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2991739732789045833/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/evento-gamer-no-sesc-do-rio-de-janeiro.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2991739732789045833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2991739732789045833'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/evento-gamer-no-sesc-do-rio-de-janeiro.html' title='Evento Gamer no Sesc do Rio de Janeiro!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-899550818959141412</id><published>2010-10-08T18:57:00.000-07:00</published><updated>2010-10-08T20:57:33.111-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Sugestão'/><category scheme='http://www.blogger.com/atom/ns#' term='EduWeb'/><title type='text'>Serious Games &amp; Ensino Tangencial</title><content type='html'>Segue a apresentação da Palestra "Jogando e Aprendendo - Seriou Games e Ensino Tangencial".&lt;br /&gt;&lt;br /&gt;Qualquer dúvida, entrar em contato. Terei a maior alegria de poder conversar e trocar idéias.&lt;br /&gt;&lt;br /&gt;Adoro esse tema. É muito bom poder contribuir para o ensino, adequando minhas experiências em sala de aula e minhas pesquisas em tecnologia.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="width:425px" id="__ss_5397636"&gt;&lt;strong style="display:block;margin:12px 0 4px"&gt;&lt;a href="http://www.slideshare.net/franciscotupy/fatec-2-slideshare" title="Fatec 2 slideshare"&gt;Fatec 2 slideshare&lt;/a&gt;&lt;/strong&gt;&lt;object id="__sse5397636" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=fatec2slideshare-101008205210-phpapp01&amp;stripped_title=fatec-2-slideshare&amp;userName=franciscotupy" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed name="__sse5397636" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=fatec2slideshare-101008205210-phpapp01&amp;stripped_title=fatec-2-slideshare&amp;userName=franciscotupy" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="padding:5px 0 12px"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/franciscotupy"&gt;Francisco  Tupy&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-899550818959141412?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/899550818959141412/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/serious-games-ensino-tangencial.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/899550818959141412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/899550818959141412'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/serious-games-ensino-tangencial.html' title='Serious Games &amp; Ensino Tangencial'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8250872246578635117</id><published>2010-10-08T17:58:00.000-07:00</published><updated>2010-10-09T07:17:00.875-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Sociedade'/><category scheme='http://www.blogger.com/atom/ns#' term='Games for Change'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolf Quest'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Games for Health'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='EduWeb'/><title type='text'>E a correria não para!</title><content type='html'>Mês passado mal pude postar, peço desculpas as pessoas que  entraram aqui e viram o ritmo de posts quebrados!&lt;br /&gt;&lt;br /&gt;Sabem como é, né?!Um monte de coisinhas que acumulam-se e viram coisonas, maaaaaaaaaas tudo bem estamos aqui firmes e fortes! Mas com novidades!&lt;br /&gt;&lt;br /&gt;O mês começou no agito e  retornei a FATEC, na Quarta Semana de Tecnologia de Carapicuiba!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://s3.amazonaws.com/twitpic/photos/full/165883729.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&amp;Expires=1286587082&amp;Signature=v2jSMbGAtfbTrVboh5c5IqMGcEA%3D"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://s3.amazonaws.com/twitpic/photos/full/165883729.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&amp;Expires=1286587082&amp;Signature=v2jSMbGAtfbTrVboh5c5IqMGcEA%3D" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Foi muito legal poder ver os alunos/amigos como o André Intentor, Robson, Professora Sílvia e Professor Álvaro.&lt;br /&gt;&lt;br /&gt;Gostaria de deixar aqui um agradecimento ao Thiago Adamo o PXL DJ!&lt;br /&gt;&lt;br /&gt;Por diversas razões ele é o cara:&lt;br /&gt;- Lembrou da camiseta que eu pedi no SP Games Show! E trouxe uma para mim.&lt;br /&gt;- Conversamos muito no caminho, junto com a Professora Sílva, mais de uma hora dentro de um túnel, por conta do trânsito. &lt;br /&gt; - A palestra do @thiagotd foi muito ótima. Além de um argumento muito bem amarrado, aprendi bastante coisa, por exemplo: a diferença entre compositor, produtor, engenheiro e designer de som.&lt;br /&gt;- Chegamos atrasados e ele correu com o conteúdo dele para eu poder conseguir falar.&lt;br /&gt;Realmente um cara desse é mais que BRODA!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object style="background-image:url(http://i1.ytimg.com/vi/DvZ2FKaAWtA/hqdefault.jpg)"  width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DvZ2FKaAWtA?fs=1&amp;amp;hl=pt_BR"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/DvZ2FKaAWtA?fs=1&amp;amp;hl=pt_BR" width="425" height="344" allowScriptAccess="never" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8250872246578635117?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8250872246578635117/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/e-correria-nao-para.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8250872246578635117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8250872246578635117'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/10/e-correria-nao-para.html' title='E a correria não para!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4181542159077467237</id><published>2010-09-18T07:14:00.000-07:00</published><updated>2010-09-18T07:19:36.586-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GAME ART'/><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Midias Integradas'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Voce sabe o que é uma Machinima?</title><content type='html'>Segundo a Wikipédia:&lt;br /&gt;&lt;br /&gt;Machinima, termo criado a partir das palavras da língua inglesa machine (máquina) e animation (animação), é tanto uma coleção de técnicas de produção associadas quanto um gênero fílmico, ou filme criado por tais técnicas de produção.&lt;br /&gt;Como uma técnica de produção, o termo diz respeito à computação gráfica produzida através de máquinas domésticas, em oposição à produção através das complexas máquinas programas 3D dos profissionais. Jogos em primeira pessoa costumam ser utilizados.&lt;br /&gt;Como gênero fílmico, o termo refere a filmes criados pelas técnicas descritas acima. Usualmente, machinimas são produzidos usando ferramentas e recursos disponíveis em um jogo.&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0bhbaFNzNuY?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/0bhbaFNzNuY?fs=1&amp;amp;hl=pt_BR&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4181542159077467237?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4181542159077467237/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/09/voce-sabe-o-que-e-uma-machinima.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4181542159077467237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4181542159077467237'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/09/voce-sabe-o-que-e-uma-machinima.html' title='Voce sabe o que é uma Machinima?'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8031233571107546341</id><published>2010-09-09T08:31:00.000-07:00</published><updated>2010-09-09T08:50:58.889-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>Sistemas de Informação Geogáficas e Games</title><content type='html'>Geógrafos de plantão, vamos conversar!&lt;br /&gt;No site M&lt;a href="http://ht.ly/2lc7ono"&gt;apStats&lt;/a&gt;, existe uma série de tentativas de jogos baseados em SIG´s, a questão é o operacional é ótimo, pode ser bem utilizado, a questão que nãose leva em consideração as coisas que fazem um jogo ser um jogo.&lt;br /&gt;&lt;br /&gt;Enfim, creio que esse é um começo do que pode ser chamado os Geo Games!&lt;br /&gt;&lt;br /&gt;Embora difícil de entender o que é para fazer (imagine uma criança), mas atitudes como essa são sempre válidas, pois estão desbravando o caminho!&lt;br /&gt;&lt;br /&gt;Ao ver isso o sentimento é: também quero brincar de fazer isso!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8031233571107546341?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8031233571107546341/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/09/sistemas-de-informacao-geogaficas-e.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8031233571107546341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8031233571107546341'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/09/sistemas-de-informacao-geogaficas-e.html' title='Sistemas de Informação Geogáficas e Games'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4134699748055358882</id><published>2010-08-29T16:36:00.000-07:00</published><updated>2010-08-29T16:39:17.761-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='YouTube'/><category scheme='http://www.blogger.com/atom/ns#' term='Transmidia'/><category scheme='http://www.blogger.com/atom/ns#' term='Roteiros'/><category scheme='http://www.blogger.com/atom/ns#' term='Web 2.0 e Games'/><title type='text'>Maquinima - fantástico!</title><content type='html'>Conhece? Sabe o que é uma Maquinima?&lt;br /&gt;Não? Bem, hoje vou mostrar, depois eu explico!&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Qe7H8CKuOpk?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Qe7H8CKuOpk?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4134699748055358882?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4134699748055358882/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/maquinima-fantastico.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4134699748055358882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4134699748055358882'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/maquinima-fantastico.html' title='Maquinima - fantástico!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-7216527449381908291</id><published>2010-08-29T16:22:00.000-07:00</published><updated>2010-08-29T16:36:17.532-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Transmidia'/><category scheme='http://www.blogger.com/atom/ns#' term='Roteiros'/><category scheme='http://www.blogger.com/atom/ns#' term='Web 2.0 e Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Outros Blogs</title><content type='html'>Este não é o único blog que eu tenho, criei ou participo. Na verdade, tenho alguns outros, pois blogs de uma maneira geral é uma ótima forma de aprendizado, roteirizar uma informação de modo bem próprio!&lt;br /&gt;&lt;br /&gt;http://bullyingpeloralo.wordpress.com/&lt;br /&gt;&lt;br /&gt;este é um blog mais cívico do que qualquer outra coisa, existe por duas razões ajudar quando alguém procura algo sobre bullying e para monitorar o número de acessos ao tema.&lt;br /&gt;&lt;br /&gt;chinasteampunk.wordpress.com&lt;br /&gt;&lt;br /&gt;trata-se de um working process de criação em ficção científica, misturamos dois temas: China e Steampunk, com isso buscamos a criação, a organização das informações, registros de experiência. Tal qual uma house de produção de idéias ou sonhos (como eu prefiro dizer).&lt;br /&gt;&lt;br /&gt;galeriavitrine.wordpress.com&lt;br /&gt;&lt;br /&gt;é um blog feito com dois integrantes do blog anteriormente citado ( o Ricardo e a Karyn), a idéia é ser um Portfólio virtual, explorar o potencial de criação de criação e um cardápio de opções.&lt;br /&gt;&lt;br /&gt;beautyforashesp.wordpress.com&lt;br /&gt;&lt;br /&gt;blog feito para divulgar a passagem do artista plástico Duda Penteado. Haverão exposições, palestras e até um manifesto, além disso o blog também funciona como um working process e galeria virtual de seus trabalhos!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-7216527449381908291?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/7216527449381908291/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/outros-blogs.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7216527449381908291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7216527449381908291'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/outros-blogs.html' title='Outros Blogs'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4146478102506749277</id><published>2010-08-29T16:18:00.000-07:00</published><updated>2010-08-29T16:19:51.768-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Evolution of Video Games Epic Medley</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AbO1YtoUqM8?fs=1&amp;amp;hl=pt_BR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/AbO1YtoUqM8?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4146478102506749277?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4146478102506749277/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/evolution-of-video-games-epic-medley.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4146478102506749277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4146478102506749277'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/evolution-of-video-games-epic-medley.html' title='Evolution of Video Games Epic Medley'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-7299630544239568782</id><published>2010-08-29T09:12:00.000-07:00</published><updated>2010-08-29T16:21:07.346-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><title type='text'>Curso na 2ª Jornada Científica da Geografia</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.unifal-mg.edu.br/extensao/files/image/arquivos/logo_2ajorgeo_360X360.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 360px; height: 360px;" src="http://www.unifal-mg.edu.br/extensao/files/image/arquivos/logo_2ajorgeo_360X360.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dia 31 de agosto terça, o meu será o meu curso na 2ª Jornada Científica da Geografia na Universidade Federal de Alfenas.&lt;br /&gt;&lt;br /&gt;O tema será:  O uso de games no ensino de Geografia, no Laboratório Cartografia.&lt;br /&gt;&lt;br /&gt;Apenas uma reflexão neste momento: Este evento tem algo de muito especial, écomo se as coisas começassem a fazer aquele sentido que sempre tentei construir, busquei e ainda busco.  &lt;br /&gt;&lt;br /&gt; &lt;br /&gt;PROGRAMAÇÃO&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;30/08/2010 (Segunda-feira)&lt;br /&gt;14:00 - 17:00&lt;br /&gt;Comunicações orais de trabalhos científicos (pesquisa e extensão).&lt;br /&gt;18:00 - 19:00&lt;br /&gt;Entrega do material e credenciamento dos participantes&lt;br /&gt;19:00 - 19:30&lt;br /&gt;Abertura Oficial da 2ª Jornada Científica da Geografia&lt;br /&gt;19:30 - 20:00&lt;br /&gt;Apresentação Cultural – “Minas são muitas... músicas” (músicos do curso de Geografia)&lt;br /&gt;20:00 - 22:00&lt;br /&gt;Conferência de abertura e debate: “Paradigmas da Geografia e Contradições do Século XXI” &lt;br /&gt;Prof. Dr. Jurandir Luciano Ross (USP)&lt;br /&gt;&lt;br /&gt;31/08/2010 (Terça-Feira)&lt;br /&gt;08:00 - 12:00&lt;br /&gt;Cursos (1ª parte):&lt;br /&gt;1.    Manuseio de equipamentos climatológicos em pesquisa de campo&lt;br /&gt;Prof. Dr. Paulo Henrique de Souza (UNIFAL-MG.)&lt;br /&gt;local: Laboratório Geoprocessamento&lt;br /&gt;2.    Técnicas de recuperação de processos erosivos&lt;br /&gt;Prof. Dr. Clibson Alves dos Santos (UNIFAL-MG)&lt;br /&gt;local: Laboratório Geomorfologia&lt;br /&gt;3.    Elaboração e aplicação do Plano Diretor Participativo em cidades médias&lt;br /&gt;Prof. Francisco José Cardoso (UNIFAL-MG / Campus Poços de Caldas)&lt;br /&gt;4.    O uso de games no ensino de Geografia&lt;br /&gt;Francisco Tupy Gomes Corrêa - USP&lt;br /&gt;local: Laboratório Cartografia&lt;br /&gt;5.    Extensão Universitária e Geografia: Teorias e Práticas em Geografia Rural&lt;br /&gt;Flamarion Dutra Alves (UNESP/Rio Claro)&lt;br /&gt;10:00- 10:15&lt;br /&gt;Coffee break&lt;br /&gt;12:00 - 13:30&lt;br /&gt;Exposição dos trabalhos Científicos (pesquisa e extensão) em painéis.&lt;br /&gt;Intervalo de Almoço&lt;br /&gt;13:30 - 17:30&lt;br /&gt;Continuação dos cursos&lt;br /&gt;17:30 - 18:00&lt;br /&gt;Coffee break&lt;br /&gt;18:00- 18:30&lt;br /&gt;Documentário: Vida e história de luta dos assentados do Primeiro do Sul&lt;br /&gt;Integrantes do projeto de extensão “Biblioteca Popular: resgate histórico e espaço de diálogos”.&lt;br /&gt;19:00 - 21:00&lt;br /&gt;Mesa redonda: A Geografia e os movimentos sociais no campo e na cidade&lt;br /&gt;Prof. Dr. Júlio César Suzuki (USP)&lt;br /&gt;Prof. Glauco Bruce Rodrigues (UFRJ)&lt;br /&gt;Sebastião Mélia Marques (Assentamento Rural 1º do Sul – Campo do Meio/MG)&lt;br /&gt;Mediador: Prof. Dr. Evânio Santos Branquinho (UNIFAL-MG)&lt;br /&gt;21:00- 22:30&lt;br /&gt;Mesa redonda: Geografia e meio ambiente: da teoria à prática&lt;br /&gt;Prof. João Afonso Zavatini (UNESP Rio Claro)&lt;br /&gt;Prof. Dr. Silvio Carlos Rodrigues (UFU)&lt;br /&gt;Mediador: Prof. Dr. Paulo Henrique de Souza (UNIFAL/MG)&lt;br /&gt;&lt;br /&gt;01/09/2010 (Quarta-feira)&lt;br /&gt;08:00 - 12:00&lt;br /&gt;Mini-Cursos:&lt;br /&gt;1.    Educação Ambiental: Princípios e Práticas&lt;br /&gt;Profa. Luciana Resende Allain (UNIFAL-MG)&lt;br /&gt;2.    Ensino de Geografia e Mídia&lt;br /&gt;Prof. Dr. Vicente de Paula Leão (UFSJ)&lt;br /&gt;local: Laboratório Geomorfologia&lt;br /&gt;3.    Noções básicas de Astronomia&lt;br /&gt;Prof. Dr. Artur Justiniano Roberto Junior (UNIFAL-MG)&lt;br /&gt;4.    Geografia e violência urbana&lt;br /&gt;Prof. Júlio Giovanni da Paz Ribeiro (APROGEO –MG)&lt;br /&gt;5.    Geoprocessamento para aplicações ambientais&lt;br /&gt;Profa. Dra. Rúbia Gomes Morato, Prof. Ericson Hideki Hayakawa&lt;br /&gt;Prof. Fernando Shinji Kawakubo (UNIFAL-MG) &lt;br /&gt;local: Laboratório Geoprocessamento&lt;br /&gt;6.    Agroecologia&lt;br /&gt;Demes Nunes da Mota – Prefeitura Municipal de Alfenas.&lt;br /&gt;10:00- 10:15&lt;br /&gt;Coffee break&lt;br /&gt;12:00 - 13:00&lt;br /&gt;Intervalo de Almoço &lt;br /&gt;13:00 - 14:00&lt;br /&gt;Exposição dos trabalhos Científicos (pesquisa e extensão) em painéis.&lt;br /&gt;14:00 - 16:00&lt;br /&gt;Mesa redonda: Novas abordagens na interpretação de imagens de sensoriamento remoto&lt;br /&gt;Tessio Novack (INPE)&lt;br /&gt;Prof. Fernando Shinji Kawakubo (UNIFAL-MG)&lt;br /&gt;Mediador: Prof. Ericson Hideki Hayakawa (UNIFAL-MG)&lt;br /&gt;16:00 - 18:00&lt;br /&gt;Documentário: Migrantes&lt;br /&gt;Prof. Dr. Francisco José da Costa Alves (UFSCar/São Carlos)&lt;br /&gt;18:00 - 19:00&lt;br /&gt;Intervalo&lt;br /&gt;19:00 - 21:00&lt;br /&gt;Palestra 1 - O geógrafo e o mercado de trabalho no Brasil &lt;br /&gt;Júlio Giovanni da Paz Ribeiro (APROGEO-MG)&lt;br /&gt;21:00 – 22:00&lt;br /&gt;Palestra 2 - Formação de professores nos cursos de Geografia&lt;br /&gt;Prof. Dr. Vicente de Paula Leão (UFSJ) &lt;br /&gt;22:00 – 22:30&lt;br /&gt;Encerramento do evento&lt;br /&gt;Espetáculo teatral – Projeto de extensão GUISADO (Grupo Universitário Interdisciplinar e Itinerante pela promoção da Segurança Alimentar e Nutricional em parceria com Adolescentes) - UNIFAL-MG / Grupo Mundo.&lt;br /&gt;&lt;br /&gt;02/09/2010 (Quinta-feira)&lt;br /&gt;09:00 - 16:00&lt;br /&gt;Trabalho de campo&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-7299630544239568782?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/7299630544239568782/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/curso-na-2-jornada-cientifica-da.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7299630544239568782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7299630544239568782'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/curso-na-2-jornada-cientifica-da.html' title='Curso na 2ª Jornada Científica da Geografia'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2552139856206156619</id><published>2010-08-08T08:32:00.000-07:00</published><updated>2010-08-08T08:49:31.579-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Roteiros'/><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Ciberativismo'/><title type='text'>the 99</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2009/7/5/1246790976216/Cover-of-the-first-issue--001.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 358px; height: 500px;" src="http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2009/7/5/1246790976216/Cover-of-the-first-issue--001.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Está será a primeira postagem de muitas sobre: The 99 e o seu criador se chama Dr Naif Al-Mutawa.&lt;br /&gt;Um projeto maravilhoso, elogiado pelo presidente americano Barack Obama.&lt;br /&gt;Trata-se de um universo de heróis baseado no conceito islâmico de heroísmo, inclusive com um apelo e necessidade ligada as questões islâmicas, como conter o crescimento de  grupos terroristas.&lt;br /&gt;&lt;br /&gt;O site oficial é &lt;a href="http://www.the99.org/"&gt;http://www.the99.org/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Existem vídeos ótimos que mostram o autor do projeto conceituando sobre criação, base teórica de criação, objetivos e comparações com os heróis mais conhecidos.&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_K095wuE_eE&amp;amp;hl=pt_BR&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_K095wuE_eE&amp;amp;hl=pt_BR&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;É algo (em minha opinião) primoroso que merece um acompanhamento de perto.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2552139856206156619?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2552139856206156619/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/99.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2552139856206156619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2552139856206156619'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/08/99.html' title='the 99'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5657577648671021141</id><published>2010-07-27T19:49:00.000-07:00</published><updated>2010-07-27T19:50:33.603-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><title type='text'>Education &amp; business find uses for Serious Games</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NaE1YWzjx68&amp;amp;hl=pt_BR&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NaE1YWzjx68&amp;amp;hl=pt_BR&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5657577648671021141?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5657577648671021141/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/education-business-find-uses-for.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5657577648671021141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5657577648671021141'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/education-business-find-uses-for.html' title='Education &amp; business find uses for Serious Games'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3829623532670271399</id><published>2010-07-23T09:02:00.000-07:00</published><updated>2010-07-23T09:08:13.404-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pesquisa Acadêmica'/><category scheme='http://www.blogger.com/atom/ns#' term='Transmidia'/><category scheme='http://www.blogger.com/atom/ns#' term='Midias Integradas'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>2 lembretes de coisas bem legais</title><content type='html'>Esse post é breve a correria está apertada - mas... vou deixar aqui duas coisas interessantes, ok?&lt;br /&gt;&lt;br /&gt;Um texto do professor Henry Jenkis sobre o Demolidor e um texto sobre Storytelling e Ensino, recomendo a leitura de ambos. &lt;br /&gt;&lt;br /&gt;http://henryjenkins.org/2010/06/man_without_fear.html&lt;br /&gt;&lt;br /&gt;http://electronicportfolios.org/portfolios/SITEStorytelling2006.pdf&lt;br /&gt;&lt;br /&gt;Boas leituras!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3829623532670271399?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3829623532670271399/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/2-lembretes-de-coisas-bem-legais.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3829623532670271399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3829623532670271399'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/2-lembretes-de-coisas-bem-legais.html' title='2 lembretes de coisas bem legais'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2275959079148457072</id><published>2010-07-16T07:42:00.000-07:00</published><updated>2010-07-16T08:28:13.928-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>#spgameshow</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://web15.twitpic.com/img/130697555-d5c755a8d16d3bc20f7e2235d869262c.4c407af8-scaled.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 600px; height: 450px;" src="http://web15.twitpic.com/img/130697555-d5c755a8d16d3bc20f7e2235d869262c.4c407af8-scaled.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;A primeira #spgameshow está sendo um ótimo evento!&lt;br /&gt;Localizada no Mart Center, está ocorrendo paralelamente a Asia Fest, Anime Friends e a Comics Fair!&lt;br /&gt;&lt;br /&gt;O espaço da #spgameshow tem expositores legais como a Nintendo e a loja de miniatura Coleciona, além de uma espécie de museu do Video Game (acervo do Moacyr Alves)! Porém a parte da escola Saga, o mundo Saga, está um show a parte, diversos monitores com WII, XBOX 360 e PS3, trabalho dos alunos, palestras sobre o que e como a escola desenvole os trabalhos, realmente fantástico!&lt;br /&gt;&lt;br /&gt;No meio de tudo isso, está o palco das palestras. Infelizmente não consegui ver todas, mas as que pude ver fora muito boas e sempre com todas as cadeiras lotadas, público interessado, querendo sempre inetargir.&lt;br /&gt;&lt;br /&gt;mais legal que tudo isso foi rever amigos e conhecer novos e finalmente ter contato pessoal com uma galera sempre vemos pelo twitter, blogs, etc. &lt;br /&gt;&lt;br /&gt;Parabéns a organização, Yamato Corp, Tom Marques e o locutor de evento, pessoal super esforçado que está mandando bem demais! &lt;br /&gt;&lt;br /&gt;Realmente a cena gamer está ficando cada vez melhor!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2275959079148457072?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2275959079148457072/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/spgameshow.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2275959079148457072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2275959079148457072'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/spgameshow.html' title='#spgameshow'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8202242047919485924</id><published>2010-07-16T07:26:00.000-07:00</published><updated>2010-07-16T07:29:54.096-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><category scheme='http://www.blogger.com/atom/ns#' term='Ciberativismo'/><title type='text'>Campanha Jogo Justo!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.jogojusto.com.br/wp-content/uploads/2010/07/banner_004.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 180px; height: 150px;" src="http://www.jogojusto.com.br/wp-content/uploads/2010/07/banner_004.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Quarta houve a coletiva de imprensa da Campanha Jogo Justo na escola Saga da Lapa.&lt;br /&gt;Moacyr Alves ao lado de dois representantes da indústria nacional, apresentaram qual é a situação da indústria gamer no Brasil (0,5 do mercado mundial, inclusive atrás o Chile) e o Deputado Luis Carlos Busato, responsável pela campanha e de levar o projeto para as mãos do secretário da fazenda, pronunciou sobre as questões governamentais que envolvem a campanha.&lt;br /&gt;Talvez o modo de resumir tudo seria uma Frase do Mocayr: o jogador de videogame, o emrpesário e todos os envolvidos são heróis!&lt;br /&gt;Seria engraçado se não fosse cômico saber que o imposto cobrado aos games gira em torno de 80%, pois é enquadrado junto com as máquinas de jogos de azar. &lt;br /&gt;Porém é fantástico saber que agora existem pessoas se mobilizando para mudar a situação, meu apoio incondicional a Campanha Jogo Justo!&lt;br /&gt;Acessem o site: &lt;a href="http://www.jogojusto.com.br"&gt;jogojusto.com.br&lt;/a&gt;. Ajudem a divulgar a campanha. &lt;br /&gt;Essa luta é de todos nós!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8202242047919485924?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8202242047919485924/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/campanha-jogo-justo.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8202242047919485924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8202242047919485924'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/campanha-jogo-justo.html' title='Campanha Jogo Justo!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-1976592519174422399</id><published>2010-07-06T12:31:00.000-07:00</published><updated>2010-07-23T09:17:20.221-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>RPGCON, MELHOR IMPOSSÍVEL</title><content type='html'>Fazia aproximadamente uns 7 anos que não ia a um encontro de RPG e também não jogava uma mesa, alias a última foi em EIRPG na Chico Pontes. &lt;br /&gt;Mesmo não jogando, acompanhava a cena pela Inetrnet, blogs e twitter, apenas um beholder virtual.&lt;br /&gt;&lt;br /&gt;Aproximadamente uns 3 meses atrás, conversei com o D3 pelo msn, falei dos meus projetos e tal. Desse papo surgiu a idéia de dar uma palestra na segunda edição da RPGCON. Eu enviei o material para e a organização aprovou.&lt;br /&gt;&lt;br /&gt;À medida que os dias chegavam e principalmente no caminho do evento, foi como uma volta o passado. Era uma a sensação de “aquilo que é bom, sempre será bom”. &lt;br /&gt;&lt;br /&gt;Coisas que aconteceram na RPGCON:&lt;br /&gt;&lt;br /&gt;Minha palestra foi muito legal, superou todas as expectativas. A duração de uma hora se estendeu por quase outra hora. O pessoal interagiu, riu, deu exemplos e na atividade prática construiu bons exemplos. Fiquei muito feliz com o Resultado! Aqui está o link com a apresentação: http://www.slideshare.net/franciscotupy/rpgcon&lt;br /&gt;&lt;br /&gt;&lt;div style="width:425px" id="__ss_4745476"&gt;&lt;strong style="display:block;margin:12px 0 4px"&gt;&lt;a href="http://www.slideshare.net/franciscotupy/elementos-para-criao-de-personagem-educativo" title="Elementos para criação de personagem educativo"&gt;Elementos para criação de personagem educativo&lt;/a&gt;&lt;/strong&gt;&lt;object id="__sse4745476" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=rpgcon-100713095726-phpapp01&amp;stripped_title=elementos-para-criao-de-personagem-educativo" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed name="__sse4745476" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=rpgcon-100713095726-phpapp01&amp;stripped_title=elementos-para-criao-de-personagem-educativo" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="padding:5px 0 12px"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/franciscotupy"&gt;Francisco  Tupy&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Joguei uma mesa de Steampunk, e vi um workshop de criação de itens. Uma cultura que sempre apreciei, li e queria me aproximar. Depois posto as fotos do meu “costume steampunk”.&lt;br /&gt;&lt;br /&gt;A social foi o ponto alto.&lt;br /&gt;&lt;br /&gt;- Vi  grandes amigos pessoas muito bacanas que gosto muito: D3, Vasco, Diniz, Fernanda, Kill, Atilassauro, Cláudio Villa (que fez o colegial junto comigo), o Guile (para quem eu dei o gibi que eu ganhei no sorteio, era da DC – eca!), Marcelo Del Debio e sua família, Manolis, Nathy, o Rogério Saladino em suas 4 palestras e  muitos outros!&lt;br /&gt;- O Mozart e o Dudu, amigos de MG, que conheci a uns 15 anos atrás em um EIRPG. E marcamos a RPGCON destse ano para nos vermos novamente.&lt;br /&gt;- Além dos novos camaradas que pude realmente conhecer e trocar uma idéia: Rod Reis, Lord Fire e o Karl do Conselho Steampunk, pessoal da Feira Medieval e a turma do BEJRPG.&lt;br /&gt;- Menção honrosa para minha grande amigona Germana Viana. Simplesmente na palestra com as editoras/autores, como o DD tecendo seus comentários ela se pronuncia: “Fala a verdade, você virou pastor. Ué, se não é pastor é escoteiro.” Foi a melhor gargalhada que dei no evento.&lt;br /&gt;&lt;br /&gt;A organização está de parabéns, staff e todos mais mandaram muito bem. Deixo aqui minhas congratulações ao D3, e todos os demais, foi um ótimo evento.&lt;br /&gt;&lt;br /&gt;Considerações finais.&lt;br /&gt;&lt;br /&gt;Tive a seguinte impressão do evento: embora mais calmo e menor do que era no passado, vejo isso como uma evolução, e os sintomas classifico por um público maduro e ótimas atividades. Quanto mais o tempo passa, melhor o RPG fica.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-1976592519174422399?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/1976592519174422399/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/rpgcon-melhor-impossivel.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1976592519174422399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1976592519174422399'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/07/rpgcon-melhor-impossivel.html' title='RPGCON, MELHOR IMPOSSÍVEL'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-565655023141590685</id><published>2010-06-25T08:31:00.000-07:00</published><updated>2010-06-25T08:34:07.160-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TABULEIRO / BOARDGAME'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Board Game Design</title><content type='html'>Para inaugurar o TAG TABULEIRO / BOARDGAME, gostaria de postar um excelente vídeo sobre Design de tabuleiro.&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qTDIHfidtxc&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/qTDIHfidtxc&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-565655023141590685?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/565655023141590685/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/board-game-design.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/565655023141590685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/565655023141590685'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/board-game-design.html' title='Board Game Design'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-1535020658883997140</id><published>2010-06-25T07:46:00.000-07:00</published><updated>2010-06-25T08:12:09.894-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>Primeiro Circuito de Games - Fatec Carapicuíba</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kNBrw8ZQWas/TCTHGEAoXbI/AAAAAAAAAHE/yPCBZgl8eoY/s1600/cartaz.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://3.bp.blogspot.com/_kNBrw8ZQWas/TCTHGEAoXbI/AAAAAAAAAHE/yPCBZgl8eoY/s400/cartaz.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5486729153013636530" /&gt;&lt;/a&gt;&lt;br /&gt;No último domingo, ao chegar em casa depois de uma viagem, acessei o blog para ver se havia algum comentário. Para minha surpresa havia um convite para o Primeiro Circuito de Games da Fatec de Carapicuíba.&lt;br /&gt;Quando o Brasil estava fazendo o segundo gol, estava falando com um dos organizadores, O Robson.&lt;br /&gt;Topei participar do evento, ele me disse que havia visto as palestras no slideshare.net, e que aquela eu falava sobre cenários e personagens casaria bem com as outras palestras.&lt;br /&gt;Eu remodelei algumas coisas, afinal a primeira vez que eu a fiz, foi para estudantes de artes na UNESP, desta vez seria para o público de games, com isso a palestra ganhou uma segunda versão, que eu brinquei chamando de Champion Edition, em alusão ao Street Fighter 2.&lt;br /&gt;Foi uma ótima oportunidade de conhecer a Fatec de Carapicuíba, aliás de estar na cidade de Carapicuíba! Além disso pude ver novamente todo o pessoal da Fatec de São Caetano.&lt;br /&gt;O evento está de parabéns, as alunas do secretariado, o pessoal da equipe técnica (que inclusive arrumou os vídeos do meu pps), os professores Fábio e Silvia, além de todos os demais que não vou lembrar o nome. &lt;br /&gt;A Palestra foi ótima, consegui explicar diversos conceitos, relações e modelos para sistematização tanto para compreensão quanto para criação de personagens e cenários.&lt;br /&gt;As perguntas e comentários no final foram ótimas, fazendo com que eu pudesse aprofundar ainda mais aquilo que tinha me proposto a desenvolver na palestra. &lt;br /&gt;Sem contar o presente que eu ganhei, uma caneca com a figura do Kratos, Solid Snake, entre outros. Tudo que eu queria!&lt;br /&gt;Quero deixar aqui registrado meus sinceros agradecimentos a todos os envolvidos, ao Centro Paula Souza, Fatec Carapicuíba e Fatec São Caetano.&lt;br /&gt;&lt;br /&gt;Obrigado!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-1535020658883997140?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/1535020658883997140/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/primeiro-circuito-de-games-fatec.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1535020658883997140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1535020658883997140'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/primeiro-circuito-de-games-fatec.html' title='Primeiro Circuito de Games - Fatec Carapicuíba'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_kNBrw8ZQWas/TCTHGEAoXbI/AAAAAAAAAHE/yPCBZgl8eoY/s72-c/cartaz.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6139018094996450758</id><published>2010-06-15T16:14:00.000-07:00</published><updated>2010-06-15T16:20:13.067-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>Aprendendo com World Of War Craft - Segunda Parte</title><content type='html'>Neste post segue o vídeo sobre a experiência do tópico anterior.&lt;br /&gt;Inclusive com os alunos testemunhando a vivência em tais atividades.&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/fTnr95vrzBI&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/fTnr95vrzBI&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6139018094996450758?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6139018094996450758/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/aprendendo-com-world-of-war-craft_15.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6139018094996450758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6139018094996450758'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/aprendendo-com-world-of-war-craft_15.html' title='Aprendendo com World Of War Craft - Segunda Parte'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6915329931124683278</id><published>2010-06-15T16:04:00.001-07:00</published><updated>2010-06-15T16:13:45.274-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>Aprendendo com World Of War Craft - Primeira Parte</title><content type='html'>World of War Craft é um MMORPG.&lt;br /&gt;Baseado em uma trilogia medieval fantástica, este jogo lidera as preferências do seu gênero. &lt;br /&gt;Em linhas gerais, trata-se de criar um personagem e  fazer relativamente o que quiser dentro de um vasto mundo. &lt;br /&gt;De fato alguns players ficam vidrados com a vida paralela, vivendo-a mais do que a própria, por conta disso essa modalidade de game já foi chamada até de  "um tipo de droga moderna".&lt;br /&gt;&lt;br /&gt;Porém, indo na contra mão das críticas e do senso comum, surgiu uma ótima iniciativa de envolver os alunos e extrair o que esse sistema tem de melhor.&lt;br /&gt;&lt;br /&gt;Iniciativas como essa são um grande exemplo e incentivo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="width:425px" id="__ss_3310270"&gt;&lt;strong style="display:block;margin:12px 0 4px"&gt;&lt;a href="http://www.slideshare.net/lgillispie/learning-with-the-lich-king-2-0" title="Learning With The Lich King 2 0"&gt;Learning With The Lich King 2 0&lt;/a&gt;&lt;/strong&gt;&lt;object id="__sse3310270" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=learningwiththelichking202nd-100301154136-phpapp01&amp;stripped_title=learning-with-the-lich-king-2-0" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed name="__sse3310270" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=learningwiththelichking202nd-100301154136-phpapp01&amp;stripped_title=learning-with-the-lich-king-2-0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="padding:5px 0 12px"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/lgillispie"&gt;Lucas Gillispie&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6915329931124683278?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6915329931124683278/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/aprendendo-com-world-of-war-craft.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6915329931124683278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6915329931124683278'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/aprendendo-com-world-of-war-craft.html' title='Aprendendo com World Of War Craft - Primeira Parte'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6930029402132248247</id><published>2010-06-04T16:23:00.000-07:00</published><updated>2010-06-04T16:35:49.369-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><category scheme='http://www.blogger.com/atom/ns#' term='Entrevista'/><title type='text'>Entrevista com Matt Costello</title><content type='html'>Uma entrevista com o grande Matt Costello, um fantástico roteirista que tive a honra de poder ter aprendido boas lições.&lt;br /&gt;&lt;br /&gt;Esta matéria foi originalmente publicada no &lt;a href="http://jogos.uol.com.br/videos/player.jhtm?mediaId=entrevista-com-matt-costello-04029B3860D4914366"&gt;UOL Jogos&lt;/a&gt;. O Cláudio Prandoni, jornalista responsável pela matéria, foi um dos meus colegas de classe no Workshop do Matt.&lt;br /&gt;&lt;br /&gt;&lt;object width="457" height="368"&gt;&lt;param name="movie" value="http://storage.mais.uol.com.br/embed.swf?path=/0/1A/53/&amp;id=3048466&amp;host=http://st0.mais.uol.com.br&amp;start_loading=true&amp;mediaId=3425087&amp;codProfile=3mk9h8436th5&amp;hash=entrevista-com-matt-costello-04029B3860D4914366" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="wmode" value="window" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;embed width="457" height="368" allowfullscreen="true" wmode="window" allowfullscreen="true" allowscriptaccess="always" src="http://storage.mais.uol.com.br/embed.swf?path=/0/1A/53/&amp;id=3048466&amp;host=http://st0.mais.uol.com.br&amp;start_loading=true&amp;mediaId=3425087&amp;codProfile=3mk9h8436th5&amp;hash=entrevista-com-matt-costello-04029B3860D4914366" type="application/x-shockwave-flash"/&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6930029402132248247?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6930029402132248247/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/entrevista-com-matt-costello.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6930029402132248247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6930029402132248247'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/entrevista-com-matt-costello.html' title='Entrevista com Matt Costello'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8014401825148147970</id><published>2010-06-02T07:42:00.000-07:00</published><updated>2010-06-02T07:46:14.278-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Sociedade'/><category scheme='http://www.blogger.com/atom/ns#' term='Games for Change'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><title type='text'>SERIOUS GAMES DESIGN</title><content type='html'>Um ótimo vídeo sobre a apresentação da &lt;a href="globalkids.org"&gt;Global Kids &lt;/a&gt; na convenção anual da &lt;a href="gamesforchange.org"&gt;Games for Change&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Muito boas referências. &lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0_bNubr9GJ8&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/0_bNubr9GJ8&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8014401825148147970?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8014401825148147970/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/serious-games-design.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8014401825148147970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8014401825148147970'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/06/serious-games-design.html' title='SERIOUS GAMES DESIGN'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4651405295776249087</id><published>2010-05-21T09:10:00.000-07:00</published><updated>2010-05-21T09:22:42.887-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Sociedade'/><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><title type='text'>Parabéns PAC-MAN!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://c1292892.cdn.cloudfiles.rackspacecloud.com/en/sites/default/themes/pacman/images/home/news/google_doodle_latest_news.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 120px;" src="http://c1292892.cdn.cloudfiles.rackspacecloud.com/en/sites/default/themes/pacman/images/home/news/google_doodle_latest_news.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;30 anos hein?!?!?! Parabéns Pac-man. &lt;br /&gt;&lt;br /&gt;Aliás, é um grande orgulho saber que eu tenho a mesma idade de um dos grandes heróis, ícones dos videogames.&lt;br /&gt;&lt;br /&gt;Sinceramente, não me lembro quando comecei jogar videogame (que  nem era meu, era do meu pai, um Dactar), porém em minhas primeiras memórias o Pac-man já estava presente, eu chama de "come-come".&lt;br /&gt;&lt;br /&gt;Quem merece os parabéns também é o seu criador &lt;a href="http://en.wikipedia.org/wiki/T%C5%8Dru_Iwatani"&gt;Toru Iwatani, o seu criador&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;Vida Longa ao Pac-man!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://c1292892.cdn.cloudfiles.rackspacecloud.com/en/sites/default/themes/pacman/images/home/news/Iwatani_latest_news.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 120px;" src="http://c1292892.cdn.cloudfiles.rackspacecloud.com/en/sites/default/themes/pacman/images/home/news/Iwatani_latest_news.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4651405295776249087?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4651405295776249087/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/parabens-pac-man.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4651405295776249087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4651405295776249087'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/parabens-pac-man.html' title='Parabéns PAC-MAN!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-1624133696503836759</id><published>2010-05-21T07:24:00.000-07:00</published><updated>2010-05-21T07:26:33.928-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Transmidia'/><category scheme='http://www.blogger.com/atom/ns#' term='Brinquedos'/><category scheme='http://www.blogger.com/atom/ns#' term='Midias Integradas'/><title type='text'>He-Man and the Masters of Transmedia</title><content type='html'>He-Man and the Masters of Transmedia (Publicado originalmente em &lt;a href="http://henryjenkins.org/2010/05/he-man_and_the_masters_of_tran.html"&gt;http://henryjenkins.org/2010/05/he-man_and_the_masters_of_tran.html&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;The other day I flew back to Cambridge at the request of Scot Osterweill, the research director for The Education Arcade, in order to participate in the Sandbox Summit, a fascinating gathering of game designers, toy makers, television producers, children's book authors, and educators drawn together through their shared interests in "how media is changing our play and how play is changing our media." I had been asked to give a keynote address which would share some of my thoughts about transmedia entertainment in a way that might be relevant to people who were shaping children's culture.&lt;br /&gt;&lt;br /&gt;As I was pulling my thoughts together for the talk, I stumbled onto an article in I09, one of my favorite blogs about geek culture, which listed the "ten most unfortunate Masters of the Universe Toys." I shared the blog post with my son, now 29, who had grown up as part of the "He-Man" generation and we both took great pleasure in realizing that he had at one time had almost all of their examples in his collection and that we both remembered all of these toys. There was, for example, Moss-Man, an action figure covered in green fuzz; Stinkor, an action figure that smelled and looked like a skunk; and Mosquitor, an action figure which contained a red blood-like fluid.&lt;br /&gt;&lt;br /&gt;And I began to ponder why these toys had been such a memorable part of his childhood and what it meant that the generation of young men and women who were, in many cases, controlling the production of transmedia entertainment had come of age playing with this particular media franchise. In some ways, contemporary transmedia is being produced by kids who grew up playing with He-Man to be consumed by kids who grew up playing Pokemon.&lt;br /&gt;&lt;br /&gt;Peggy Charren, who formed Action for Children's Television and lobbied the Federal Communication Commission to regulate childrens programming, would have had an explanation. At the time, she argued that Heman and similar programs were simply "half hour commercials" which had no redeeming value, because they "blur the distinction between program content and commercial speech. Children are attracted to the concepts of the shows and don't fully understand the selling intent behind them... [This has become] a gold mine to station managers and toy manufacturers, but a commercial nightmare to most parents." She and her allies argued that the stories and characters, she feared, were being sacrificed in order to turn the cartoons into advertisements for tie-in toys and as a consequence, these toys were going to stifle youngsters' imaginations. Charren's critique of these toys has taken deep roots among the professional classes, as was reflected by the many different ways these concerns got evoked by speakers at the Sandbox Summit. I do not mean to make light of these concerns, though I have also always found myself resistant to the language used to critique these toys, which often assumes that the play around these fictional narratives necessarily reproduces the terms of the original stories without creating a space for the child's own imaginative contributions.&lt;br /&gt;&lt;br /&gt;There is no denying that Mattel had a clear commercial interest in producing the program and extending our experience of watching the show into a line of associated toys. And the same can be said of contemporary transmedia entertainment content which is often funded by the branding and promotional budget for the media property. Minimally, transmedia extensions are selling the "mother ship." Often, they are creating alternative sources of income - they are products in their own right just as the He-Man dolls are.&lt;br /&gt;&lt;br /&gt;Yet, I don't think we can reduce the experience which young people had playing to He-Man to simply the selling and buying of commercial commodities, however distasteful such toys seem to many academic parents. After all, all of us have bought many commodities in our lifetime, most of which we forgot as soon as we had consumed them, yet these particular toys have become part of the shared memories of my son's generation in part because they were tokens of stories and entertainment experiences which were deeply meaningful to them. More than that, though, these toys became resources for their own imaginations, tokens which they used to claim a space for themselves within the stories.&lt;br /&gt;&lt;br /&gt;Whether they fully recognized it or not, when media producers sold these toys to our children, they also told them things about the nature of the story - the story you saw on the screen was not complete and self contained; these characters had a life beyond the stories we've been sold and told, and what happens next is literally and figuratively in the hands of the consumer. These toys were in effect an authoring system which encouraged young people to make up their own stories about these characters much as the folk in other time periods might make up stories about Robin Hood or Pecos Bill.&lt;br /&gt;&lt;br /&gt;Children have long played with the core narratives of their culture, as might be suggested by the fact that Tom Sawyer played Robin Hood, Anne of Green Gables King Arthur, and Meg of Little Women Pilgrim's Progress, each central stories of their own time. In the 20th century, mass media displaced many traditional stories, but it does not follow from this that children's play with narrative was none the less meaningful to them as a way of trying on adult roles and asserting their own ability to build on and revise core stories that matter to them.&lt;br /&gt;&lt;br /&gt;As a father during that period, I have vivid memory of the intense pain of stepping barefoot on some molded piece of plastic when I was called into my son's bedroom at night to comfort him about a bad dream. I'd pick up the plastic shield, sword, or pick ax, and grumble, "grrrmble snarl Teela" and my son, a stickler for details, would correct me, "No, Dad, that belongs to Sorceress." These details mattered. I often reflected at such moments (or at least I did when the pain of my punctured flesh subsided!) on the ways that this attachment to distinctive shields, say, mirrored the detailed descriptions of the shields and weapons of the different Greek heroes found in Homer, suggesting that heraldry in some forms remains an active element in stories across history.&lt;br /&gt;&lt;br /&gt;The accessories were extensions of the characters, reflections of their personalities, artifacts of their stories, and signs of their capacities for action. Each character was connected to every other character through complex sets of antagonisms and alliances and each character bore their own mythology which could become the point of entry for a new as yet unrealized story. He-Man was teaching his generation to think not just about individual stories but about the process of world-building and part of the pleasure of collecting these toys was to demonstrate their mastery over the lore of these worlds.&lt;br /&gt;&lt;br /&gt;In some cases, the characters would be deeply embedded in the aired episodes and in other cases, they would exist only in the background or only in one episode and often these were the characters most vividly remembered because they became the child's own possession, their backstory fleshed out from their own imagination, their personality constructed from their own playful performances. Each of the characters had different personalities (and thus demanded different voices) and over time, you would learn their verbal ticks, the quirks of their personality, and the sound of their voice, even though no two children would necessarily perform these characters in the same way. We might think of these characters as in effect avatars, an extension of the child into a virtual or imagined world, and see these constant shifts between personalities as a predecessor of what we would describe as identity play in adolescence.&lt;br /&gt;&lt;br /&gt;Of course, the performance doesn't end there. The child themselves might become He-Man or some of the other characters through Halloween dress-ups and the web is full of yellowing family photographs of children of my son's generation physically embodying the heroes of their programs. Their mothers (or in my son's case, their grandmothers) might be coaxed into decorating birthday cakes with images copied from He-Man coloring books. And those lacking coloring books (or possessing artistic temperaments) would draw their own pictures of these characters which gave another tangible form to their fantasy lives. My son wrote countless stories which he dictated to his mother and I about He-Man and in the process, he moved from playing with physical objects to playing with words and with the basic building blocks of narratives.&lt;br /&gt;&lt;br /&gt;In many ways, Masters of the Universe was already a transmedia story, at least as much as the technology of the day would allow. He-Man not only appeared in the Filmnation-produced cartoons but his story was extended into the mini comic books which came with each action figures, on the collector cards and sticker books and coloring books and kids books, each of which gave us a chance to learn a little something more about Eternia, Castle Grayskull, and the other places where these stories took place.&lt;br /&gt;&lt;br /&gt;And of course, He-Man was only one of the many media franchises which were producing action figures. My son collected figures from Pee-Wee's Playhouse and the World Wrestling Federation, not to mention a smathering of Transformers, Thundercats, Silverhawks, and many other toy lines. Once they were removed from their packages, these toys could be mixed and matched to create new kinds of stories, which might involve meet-ips and cross-overs unlikely to occur in commercial media (though there was at least one DC comic where Superman and He-Man combined forces) but almost inevitable once kids got their hands on the toys.&lt;br /&gt;&lt;br /&gt;Sometimes an action figure would stand in for another character not yet acquired much as an actor plays a fictional role and in other cases the pleasure was in experimenting with the boundaries between texts and genres, with the mixing of characters forcing them to rethink the scripts. The cross-over points to the generative dimensions of this action figure play - the ways that kids would move from re-performing favorite stories or ritualizing conventional elements from the series to breaking with conventions and creating their own narratives.&lt;br /&gt;&lt;br /&gt;I never understood the parents who feared such toys would stifle my son's imagination because what I observed was very much the opposite - a child learning to appropriate and remix the materials of his culture. The fact that these stories were shared through mass media with other kids and that they were some vividly embodied in the action figures meant that it was easy for children to have intersubjective fantasies, to share their play stories with each other, and to pool knowledge about the particulars of this fictional realm.&lt;br /&gt;&lt;br /&gt;So, is it any surprise that as this generation has grown older, they have continued to use these stories, characters, even the toys themselves as resources for their own creative expression? The web is full of amazing fan art in which artists lovingly recreate the assemblage of action figures and accessories they enjoyed as a child, much as earlier generations of artists sketched or wrote stories about the stuffed toys of their childhood imagination. (Think Winnie the Pooh or Raggedy Ann and Andy for earlier kinds of toy focused stories.)&lt;br /&gt;&lt;br /&gt;There is a whole genre on YouTube of action figure movies, movies which may lovingly recreate the specific images the filmmakers remembered from the source material but may also playfully evoking the mixing and matching of characters that were part of toyroom play.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This same aesthetic of action-figure cinema gave rise to Adult Swim's successful Robot Chicken series, which also mixes and matches characters or recasts them to achieve desired effects. Here's one of their spoofs of the He-Man characters.&lt;br /&gt;&lt;br /&gt;And I am particular fan of the web-based Skeltor Show, which remixes and remasters footage from the original He-Man cartoons for irreverent comedy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All of this suggests that these toys left a lasting imprint on the imaginations of the generation that grew up playing with them.&lt;br /&gt;&lt;br /&gt;When I speak to the 20 and 30 somethings who are leading the charge for transmedia storytelling, many of them have stories of childhood spent immersed in Dungeons and Dragons or Star Wars, playing with action figures or other franchise related toys, and my own suspicion has always been that such experiences shaped how they thought about stories.&lt;br /&gt;&lt;br /&gt;From the beginning, they understood stories less in terms of plots than in terms of clusters of characters and in terms of world building. From the beginning they thought of stories as extending from the screen across platforms and into the physical realm. From the beginning they thought of stories as resources out of which they could create their own fantasies, as something which shifted into the hands of the audience once they had been produced and in turn as something which was expanded and remixed on the grassroots level.&lt;br /&gt;&lt;br /&gt;In that sense, the action figure is very much the harbinger of the transmedia movement.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-1624133696503836759?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/1624133696503836759/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/he-man-and-masters-of-transmedia.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1624133696503836759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1624133696503836759'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/he-man-and-masters-of-transmedia.html' title='He-Man and the Masters of Transmedia'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6923466892281712689</id><published>2010-05-14T10:28:00.000-07:00</published><updated>2010-05-14T10:51:32.124-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Sociedade'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>VIRADA CULTURA GAMER - EU VOU !!!!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamecultura.com.br/templates/magazine_plazza/images/spacer.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 1px; height: 1px;" src="http://www.gamecultura.com.br/templates/magazine_plazza/images/spacer.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Amanhã ocorrerá na cidade de São Paulo a Virada Cultural (todas as informações estão aqui) &lt;a href="http://viradacultural.org/"&gt;viradacultural.org&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Estou aqui para falar de dois eventos específicos, ambos relacionados a games e organizados pela &lt;a href="http://www.gamecultura.com.br"&gt;Game Cultura &lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Serão dois eventos um no Sesc Consolação e outro no Sesc Santana, o primeiro tem a temática dos anos 80 com jogos de Atari e tudo mais, o outro será um mega evento de DJ Hero no Sesc Santana. Ficou Com vontade? As informações estão ai em baixo.&lt;br /&gt;&lt;br /&gt;EVENTO NÚMERO 1&lt;br /&gt;&lt;br /&gt;Os Games dos Anos 80 na Virada Cultural&lt;br /&gt;&lt;br /&gt;15.05.2010 - 16.05.2010 18.00 h - 04.00 h&lt;br /&gt;SESC Consolação - São Paulo&lt;br /&gt;Rua Dr. Vila Nova, 245&lt;br /&gt;&lt;br /&gt;Descrição:&lt;br /&gt;&lt;br /&gt;A sala de Internet Livre do SESC Consolação será transformada em uma grande game party dos Anos 80.&lt;br /&gt;&lt;br /&gt;O público poderá conhecer ou relembrar os games clássicos dos Anos 80, ver consoles e cartuchos em exposição, e o mais importante: jogá-los!&lt;br /&gt;&lt;br /&gt;Karateka - 1986&lt;br /&gt;Police Quest - 1987&lt;br /&gt;Arkanoid - 1988&lt;br /&gt;Gauntlet II - 1989&lt;br /&gt;Lode Runner - 1983&lt;br /&gt;Pac Man - 1982&lt;br /&gt;Paper Boy - 1988&lt;br /&gt;Leisure Suit Larry - 1987&lt;br /&gt;King's Quest 1 - 1984&lt;br /&gt;Where in Europe is Carmen San Diego - 1988&lt;br /&gt;Blockout - 1989&lt;br /&gt;Tetris - 1986&lt;br /&gt;Além de uma seleção especial de jogos de Atari, uma das plataformas de maior sucesso no Brasil.&lt;br /&gt;&lt;br /&gt;A trilha sonora estará a cargo do jogo Guitar Hero Encore the 80´s, com as músicas dessa época tão característica.&lt;br /&gt;&lt;br /&gt;Por fim, teremos a presença pontual de especialistas como Flávia Gasi, Roger Tavares, e Kao Cyber, e a equipe da Gamecultura, para bater papo e tirar as suas dúvidas sobre os jogos dos Anos 80.&lt;br /&gt;&lt;br /&gt;Aguardamos a cidade gamer por lá!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;O SESC SP dispõe de espaços equipados para a exploração das técnicas e conteúdos digitais, individualmente ou por meio de dinâmicas coletivas em 25 unidades operacionais no Estado. Os novos recursos de comunicação, o reaproveitamento de resíduos eletrônicos, a experimentação e a produção criativa utilizando a combinação de tecnologias permeiam as atividades oferecidas pelo programa Internet Livre. Projetados para estimular o comportamento em rede, os espaços dispõem de instrutores de Internet e multimídia, encarregados de propor conteúdos e procedimentos alternativos, bem como de dar soluções às dúvidas rotineiras ou às demandas específicas de cada usuário.&lt;br /&gt;&lt;br /&gt;EVENTO NÚMERO 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Virada Cultural: Cultura DJ, com DJ Hero (multiplayer)&lt;br /&gt;Av. Luiz Dumont Villares, 579&lt;br /&gt;15.05.2010 - 15.05.2010 18.00 h - 22.00 h&lt;br /&gt;&lt;br /&gt;Instalações&lt;br /&gt;&lt;br /&gt;Saguão de recepção, informações e matrícula&lt;br /&gt;Teatro: 337 lugares + 04 lugares especiais para obesos + 08 lugares para deficientes físicos: total de 349 lugares, 120m² de área cênica&lt;br /&gt;Ginásio coberto com 1600 m² com 2 quadras poliesportivas&lt;br /&gt;Piscina Coberta com 560 m² de espelho dágua dividido em 3 piscinas semi olípica, recreação e infantil&lt;br /&gt;Solarium&lt;br /&gt;Área de Convivência com 190 m² (espaço para leitura, jogos e exposição)&lt;br /&gt;1 sala de ginástica e 1 sala de dança.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6923466892281712689?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6923466892281712689/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/virada-cultura-gamer-eu-vou.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6923466892281712689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6923466892281712689'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/virada-cultura-gamer-eu-vou.html' title='VIRADA CULTURA GAMER - EU VOU !!!!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5103633452964234884</id><published>2010-05-14T09:47:00.000-07:00</published><updated>2010-05-14T10:07:45.338-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>Anotações da Palestra da @renatagames</title><content type='html'>Qual o melhor lugar para arquivar as anotações de uma palestra?&lt;br /&gt;- Se eu colocar eu um caderno eu posso perder;&lt;br /&gt;- Se eu salvar em um arquivo eu posso perder;&lt;br /&gt;- Mas se eu colocar no blog, além de não perder, é mais fácil acesso, porém não fazem justiça a qualidade da palestra da Professora Renata. Este post é algo muito mais próximo a um diário do que qualquer outro modo informativo. OK?&lt;br /&gt;&lt;br /&gt;No Dia 10/05 no Centro  Britânico Brasileiro, Aula Introdutória ao Workshop de Matt Costello, foi dada pela Professora Doutora Renata Gomes - o título da palestra foi: ”Videogame: imagem, narrativa e participação”.&lt;br /&gt;&lt;br /&gt;Daqui em diante foram as minhas anotações, as informações estão um tanto quanto telegráficas e totalmente subjetivas, boa parte copiada da sua apresentação e fora de ordem:&lt;br /&gt;&lt;br /&gt;- Games e Narrativa&lt;br /&gt;&lt;br /&gt;- De Espectador a Jogador&lt;br /&gt;Agenciamento&lt;br /&gt;Exercer ações Significativas&lt;br /&gt;Observar Resultados&lt;br /&gt;Atuação - Movimento&lt;br /&gt;&lt;br /&gt;- Mundo da História&lt;br /&gt;Ambiente Tridimensional&lt;br /&gt;Jornada do Herói&lt;br /&gt;imersão através de um corpo&lt;br /&gt;capacidade corpo ambiente&lt;br /&gt;AFFORDANCES (INFORMAÇÃO/CONSTRUIR O MUNDO- RELAÇÃO CENÁRIOS E UTILIDADE)&lt;br /&gt;&lt;br /&gt;- Entrar no Filme não apenas cenas editadas&lt;br /&gt;- experiência narrativa &lt;br /&gt;- jogador - personagem &lt;br /&gt;- implicado fisicamente&lt;br /&gt;- Avatar&lt;br /&gt;- Ponto-de-vista&lt;br /&gt;- jogar = agir&lt;br /&gt;- experiência narrativa&lt;br /&gt;&lt;br /&gt;Jogabilidade &gt; Bons Gráficos&lt;br /&gt;&lt;br /&gt;Dilemas narrativos&lt;br /&gt;&lt;br /&gt;Design da experiência&lt;br /&gt;&lt;br /&gt;- Mescla de técnicas&lt;br /&gt;- Roteiro de cinema multiplicado mil vezes&lt;br /&gt;- Como avançar a trama sem colocar o jogador em um filme clicável&lt;br /&gt;&lt;br /&gt;NPC&lt;br /&gt;&lt;br /&gt;- Inteligência narrativa&lt;br /&gt;- Personagem&lt;br /&gt;- Empatia&lt;br /&gt;- Espectadores&lt;br /&gt;- leitura da mente - emoções - neurônios espelho&lt;br /&gt;- espectador &lt; &gt; personagem&lt;br /&gt;- ética&lt;br /&gt;&lt;br /&gt;A EMERGÊNCIA DE UMA NOVA EXPERIÊNCIA NARRATIVA&lt;br /&gt;&lt;br /&gt;Mais uma vez eu repito essas anotações foram pessoais, o objetivo é para guardar minhas percepções sobre o evento.&lt;br /&gt;&lt;br /&gt;Qualquer coisa os dados de contato da Renata são:&lt;br /&gt;&lt;br /&gt;twitter &lt;a href="http://twitter.com/renatagames"&gt;@renatagames&lt;/a&gt;&lt;br /&gt;blog &lt;a href="http://desdobramentos.wordpress.com/"&gt;desdobramentos.wordpress.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5103633452964234884?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5103633452964234884/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/anotacoes-da-palestra-da-renatagames.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5103633452964234884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5103633452964234884'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/anotacoes-da-palestra-da-renatagames.html' title='Anotações da Palestra da @renatagames'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3604348939978840503</id><published>2010-05-14T09:29:00.000-07:00</published><updated>2010-05-14T10:09:47.329-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Sociedade'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>O Mês da Maio = Muitos Eventos Gamers</title><content type='html'>É muito difícil algum mês que comece atualiza-lo tão tarde,mas este mês teve um motivo, ou melhor, vários motivos, aqui gostaria de citar 3 dos mais interessantes:&lt;br /&gt;&lt;br /&gt;Festival da Cultura Inglesa, Workshop com &lt;a href="http://en.wikipedia.org/wiki/Matthew_J._Costello"&gt;MATT COSTELLO&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Virada Cultural SESC Consolação - &lt;a href="http://www.gamecultura.com.br/midia/eventos/details/11-os-games-dos-anos-80"&gt;"Os Games dos Anos 80 na Virada Cultural"&lt;/a&gt;&lt;br /&gt;                SESC Santana    - &lt;a href="http://www.gamecultura.com.br/midia/eventos/details/12-vivencia-em-dj-hero-na-virada-cultural"&gt;"Cultura DJ, com DJ Hero (multiplayer)"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Um roteiro bem diferente, simples e profundo, talvez algo que posso ser enquadrado como "reflexive game". Depois que tiver a situação definida posto aqui.&lt;br /&gt;&lt;br /&gt;Contribuição para palestra do WEB DESIGNER e Artista Plástico Ronaldo Gazel, Sobre as 10 habilidades midiáticas na internet - fui responsável pela parte dos games, estou esperando a minha parte para colocar aqui.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3604348939978840503?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3604348939978840503/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/o-mes-da-maio-muitos-eventos-gamers.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3604348939978840503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3604348939978840503'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/05/o-mes-da-maio-muitos-eventos-gamers.html' title='O Mês da Maio = Muitos Eventos Gamers'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2765930059437991147</id><published>2010-04-29T14:21:00.000-07:00</published><updated>2010-04-29T14:55:39.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Sociedade'/><category scheme='http://www.blogger.com/atom/ns#' term='EduWeb'/><title type='text'>A sátira pode ensinar?</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4XSfwU9kYMc&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4XSfwU9kYMc&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Alguém aqui já jogou Bullyworth para o PS2?&lt;br /&gt;A princípio é um jogo exagerado, grotesco, mas indubitavelmente baseado na realidade. Todos nós no período de escola fomos vítimas e/ou agentes de Bullying em algum momento, mesmo que de uma maneira espontânea.&lt;br /&gt;&lt;br /&gt;Cada vez mais se fala nesse assunto. Está na moda falar de Bullying. Mas eu penso, até que ponto uma caricatura da realidade pode influenciar crianças e adolescentes tanto no modo positivo quanto negativo. Além do que, creio que pode ser um bom instrumento para ensino, contanto que o professor saiba estimular e apontar o que deve ser visto, discutido e pensando sobre.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2765930059437991147?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2765930059437991147/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/satira-pode-ensinar.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2765930059437991147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2765930059437991147'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/satira-pode-ensinar.html' title='A sátira pode ensinar?'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5032272888102051417</id><published>2010-04-29T14:05:00.000-07:00</published><updated>2010-04-29T14:13:29.111-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artes Interativas'/><title type='text'>A tela flexível, controlada pelas mãos.</title><content type='html'>Isso é demais.&lt;br /&gt;Imagine uma tela  que você segura nas mãos, sensível a dobras e flexões e cada movimento voce interage com o cenário! &lt;br /&gt;Curioso sobre o "Cobra: Flexible Displays for Mobile Gaming Scenarios"? &lt;br /&gt;CLIQUE AQUI &lt;a href="http://www.hml.queensu.ca/files/cobra.pdf"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5032272888102051417?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5032272888102051417/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/tela-flexivel-controlada-pelas-maos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5032272888102051417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5032272888102051417'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/tela-flexivel-controlada-pelas-maos.html' title='A tela flexível, controlada pelas mãos.'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6854017284810959562</id><published>2010-04-21T06:57:00.001-07:00</published><updated>2010-04-21T20:00:12.858-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Tirandentes - O Herói</title><content type='html'>Dia de 21 de abril, feriado nacional de Tiradentes.&lt;br /&gt;&lt;br /&gt;Será que os feriados cumprem a real razão da lembrança e homenagem? &lt;br /&gt;Depois da escola, ficamos cada vez mais longe desses valores. &lt;br /&gt;&lt;br /&gt;Ai eu fiquei pensando: "Seria bacana explorar esses personagens e eventos históricos, não sei como, mas seria um resultado muito bom".&lt;br /&gt;&lt;br /&gt;Fui no Yotube procurar algumas referências e achei uma  animação que salvou o meu dia. Gostei muito a possibilidade da representação histórica em desenho (sobretudo com bom humor).&lt;br /&gt;&lt;br /&gt;Gostaria de dividir com vocês:&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v3xX-_vZHI0&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/v3xX-_vZHI0&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Com certeza Tiradentes é um de nossos heróis, assim eu acho e talvez você discorde, mas deve concordar que além de tudo, nos deu um dia de descanso no meio da semana.&lt;br /&gt;&lt;br /&gt;Obrigado Tiradentes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6854017284810959562?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6854017284810959562/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/tirandentes-o-heroi.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6854017284810959562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6854017284810959562'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/tirandentes-o-heroi.html' title='Tirandentes - O Herói'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3401398875117398260</id><published>2010-04-12T21:18:00.000-07:00</published><updated>2010-04-12T21:21:23.646-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Sociedade'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><title type='text'>Conflitos Globais no Brasil.</title><content type='html'>Matéria publicada no G1: &lt;a href="http://g1.globo.com/Noticias/Games/0,,MUL1534669-9666,00.html"&gt;Game 'Conflitos globais' tenta quebrar paradigma e colocar jogos na escola&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3401398875117398260?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3401398875117398260/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/conflitos-globais-no-brasil.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3401398875117398260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3401398875117398260'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/conflitos-globais-no-brasil.html' title='Conflitos Globais no Brasil.'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4707634353829904121</id><published>2010-04-12T21:02:00.000-07:00</published><updated>2010-04-12T21:13:40.990-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Brinquedos'/><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>Visitamos a Abrin 2010!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_vl9btETIGXI/S2y-vIzRs0I/AAAAAAAADsg/noKJONI4N08/s320/abrin2010.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 282px;" src="http://4.bp.blogspot.com/_vl9btETIGXI/S2y-vIzRs0I/AAAAAAAADsg/noKJONI4N08/s320/abrin2010.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Na última semana ocorreu na cidade de São Paulo a Feira Internacional de Brinquedos.&lt;br /&gt;Foi uma ótima experiência poder visita-la, listo aqui os motivos:&lt;br /&gt;&lt;br /&gt;- conhecer a indústria dos brinquedos e como ela está organizada;&lt;br /&gt;- entender mais sobre o mundo do entretenimento;&lt;br /&gt;- ver os produtos e suas licenças: Homem de Ferro em primeiro, depois tem as Princesas da Disney, Ben 10, Toy Story. Basicamente: muito Marvel, nada DC;&lt;br /&gt;- saber mais sobre a indústria de jogos educativos e tabuleiros em geral.&lt;br /&gt;&lt;br /&gt;Não esperava que fosse tão valoroso e agregasse tanto valor, inclusive para compreender os games eletrônicos.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4707634353829904121?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4707634353829904121/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/visitamos-abrin-2010.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4707634353829904121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4707634353829904121'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/04/visitamos-abrin-2010.html' title='Visitamos a Abrin 2010!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_vl9btETIGXI/S2y-vIzRs0I/AAAAAAAADsg/noKJONI4N08/s72-c/abrin2010.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5412513133530323235</id><published>2010-03-13T22:31:00.000-08:00</published><updated>2010-03-13T22:45:51.204-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Os alunos nunca mais esquecerão sobre escolástica e maniqueismo.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kNBrw8ZQWas/S5yF0uzKLHI/AAAAAAAAAG8/c6A4WlSOmRk/s1600-h/vaticanofighter.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_kNBrw8ZQWas/S5yF0uzKLHI/AAAAAAAAAG8/c6A4WlSOmRk/s400/vaticanofighter.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5448376790173756530" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Imagine como pode ser complicado abstrair e fixar conceitos e nomes em seus contextos filosóficos, históricos, etc.&lt;br /&gt;Porém isso pode ser aproximado da linguagem dos alunos. &lt;br /&gt;&lt;br /&gt;A idéia é simples, reproduzir um jogo famoso e colocar uma máscara didática, no caso o jogo foi Street Fighter, e dois personagens históricos fazendo as vezes dos lutadores. De um lado São Thomás de Aquino e do outro Santo Agostinho, com suas respectivas filosofais em forma de ataque especial: Escolástica e Maniqueismo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5412513133530323235?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5412513133530323235/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/os-alunos-nunca-mais-esquecerao-sobre.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5412513133530323235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5412513133530323235'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/os-alunos-nunca-mais-esquecerao-sobre.html' title='Os alunos nunca mais esquecerão sobre escolástica e maniqueismo.'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_kNBrw8ZQWas/S5yF0uzKLHI/AAAAAAAAAG8/c6A4WlSOmRk/s72-c/vaticanofighter.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-1980404261109083768</id><published>2010-03-13T21:23:00.000-08:00</published><updated>2010-03-13T21:25:45.675-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GAME ART'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Só para Descontrair'/><category scheme='http://www.blogger.com/atom/ns#' term='Artes Interativas'/><title type='text'>Quem sabe PACMAN Budista?!?!?!</title><content type='html'>Se o PACMAN fosse budista, será que ele iria fazer oferendas com as bolinhas e frutas que ele pegasse no jogo?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kNBrw8ZQWas/S5xzODpPvqI/AAAAAAAAAG0/ArWO6nRvqBU/s1600-h/pacbudista.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 296px; height: 400px;" src="http://2.bp.blogspot.com/_kNBrw8ZQWas/S5xzODpPvqI/AAAAAAAAAG0/ArWO6nRvqBU/s400/pacbudista.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5448356334545125026" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-1980404261109083768?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/1980404261109083768/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/quem-sabe-pacman-budista.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1980404261109083768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1980404261109083768'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/quem-sabe-pacman-budista.html' title='Quem sabe PACMAN Budista?!?!?!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kNBrw8ZQWas/S5xzODpPvqI/AAAAAAAAAG0/ArWO6nRvqBU/s72-c/pacbudista.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-251283057230021984</id><published>2010-03-13T20:52:00.001-08:00</published><updated>2010-03-13T21:05:50.493-08:00</updated><title type='text'>Sonic e sua identidade...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kNBrw8ZQWas/S5xupQ0yPlI/AAAAAAAAAGs/07xTOGA79Oc/s1600-h/soniccisus-1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 328px; height: 400px;" src="http://2.bp.blogspot.com/_kNBrw8ZQWas/S5xupQ0yPlI/AAAAAAAAAGs/07xTOGA79Oc/s400/soniccisus-1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5448351304381513298" /&gt;&lt;/a&gt;&lt;br /&gt;Todas as vezes que se fala do Sonic, o consenso é que ele precisa rever sua identidade.&lt;br /&gt;Eu tenho minha opinião:&lt;br /&gt;- Sonic surge no começo da questão ambiental, logo questões como salvar seus amiguinhos da floresta e o vilão tecnológico eram o pano de fundo para o item principal: a velocidade. Depois disso, nada mais deu certo, franquias repetidas, tentativas e mais tentativas, além dos &lt;span style="font-style:italic;"&gt;cross-overs &lt;/span&gt; sem sucesso.&lt;br /&gt;&lt;br /&gt;Enfim, a identidade é algo complexo. Porém não existe vergonha em fazer uma análise e buscar se encontrar, até mesmo para um grande herói como o Sonic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-251283057230021984?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/251283057230021984/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/quem-e-voce-qual-e-sua-imagem.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/251283057230021984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/251283057230021984'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/quem-e-voce-qual-e-sua-imagem.html' title='Sonic e sua identidade...'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kNBrw8ZQWas/S5xupQ0yPlI/AAAAAAAAAGs/07xTOGA79Oc/s72-c/soniccisus-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4658422875308940702</id><published>2010-03-13T19:08:00.001-08:00</published><updated>2010-03-13T19:46:16.672-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GAME ART'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Só para Descontrair'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>A redenção de Pac-man?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kNBrw8ZQWas/S5xb8UW_E_I/AAAAAAAAAGk/9CiFrE5MBVQ/s1600-h/pacmansagrado2.2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 295px;" src="http://3.bp.blogspot.com/_kNBrw8ZQWas/S5xb8UW_E_I/AAAAAAAAAGk/9CiFrE5MBVQ/s400/pacmansagrado2.2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5448330741026853874" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Se o Pac-man tivesse religiosidade, seria esta a sua salvação?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4658422875308940702?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4658422875308940702/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/redencao-de-pac-man.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4658422875308940702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4658422875308940702'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/redencao-de-pac-man.html' title='A redenção de Pac-man?'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_kNBrw8ZQWas/S5xb8UW_E_I/AAAAAAAAAGk/9CiFrE5MBVQ/s72-c/pacmansagrado2.2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6596726577106706409</id><published>2010-03-08T18:47:00.000-08:00</published><updated>2010-03-08T19:07:10.687-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games na Mídia'/><category scheme='http://www.blogger.com/atom/ns#' term='Só para Descontrair'/><title type='text'>Giga Boom - Programa de games da década de 90</title><content type='html'>Hoje todos falam em podo-cast, video-blog, programas de games na televisão, não é verdade?&lt;br /&gt;&lt;br /&gt;Esses dias navegando na internet, achei um piloto de um programa da cultura pop nerd da década de 90, um dos idealizadores do projeto foi  Ronaldo Gazel, meu amigo de  kung fu e pirações de games/web. Para quem não conhece, ele é  um dos grandes pensadores da web atual (&lt;a href="gazozzo.blogspot.com"&gt;gazozzo.blogspot.com&lt;/a&gt;). &lt;br /&gt;&lt;br /&gt;Além de ser muito divertido, o programa tem algo muito especial, trata-se de um registro de uma época: &lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/OJM3EDwWMwE&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/OJM3EDwWMwE&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Rmp_dbrzvlU&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Rmp_dbrzvlU&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SNzhUFPaYbg&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SNzhUFPaYbg&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6596726577106706409?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6596726577106706409/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/giga-boom-programa-de-games-da-decada.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6596726577106706409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6596726577106706409'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/03/giga-boom-programa-de-games-da-decada.html' title='Giga Boom - Programa de games da década de 90'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2712795408892132910</id><published>2010-02-15T09:35:00.000-08:00</published><updated>2010-02-15T09:37:55.874-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tirinhas'/><title type='text'>E que terapia boa!</title><content type='html'>Eu acho qe vou dar uma parada, mas por enquanto, espero que esse enquanto venha a ser breve!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kNBrw8ZQWas/S3mGGucYl_I/AAAAAAAAAGM/QE78BDiwxIk/s1600-h/tirinha4.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 203px;" src="http://2.bp.blogspot.com/_kNBrw8ZQWas/S3mGGucYl_I/AAAAAAAAAGM/QE78BDiwxIk/s400/tirinha4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5438525475131004914" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2712795408892132910?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2712795408892132910/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/e-que-terapia-boa.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2712795408892132910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2712795408892132910'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/e-que-terapia-boa.html' title='E que terapia boa!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kNBrw8ZQWas/S3mGGucYl_I/AAAAAAAAAGM/QE78BDiwxIk/s72-c/tirinha4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4619595902049098268</id><published>2010-02-15T08:56:00.000-08:00</published><updated>2010-02-15T09:06:14.605-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tirinhas'/><title type='text'>E Mais Uma Tirinha!</title><content type='html'>O stripgenerator.com começa a ser desvendado, salvei esta direitinho e descobri que para estar com a acentuação correta em português, basta escrever primeiro no word copiar e colar no balão.&lt;br /&gt;&lt;br /&gt;A tirinha em questão vai para aqueles moleques que ficam fazendo rimas e atormentando os colegas de sala, se eles prestassem atenção na aula, descobririam que CAMÕES Omnia Vincit!!!!!!!!!!!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kNBrw8ZQWas/S3l9dDmuC5I/AAAAAAAAAGE/bb-MsmkxM9o/s1600-h/titinha3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 167px;" src="http://2.bp.blogspot.com/_kNBrw8ZQWas/S3l9dDmuC5I/AAAAAAAAAGE/bb-MsmkxM9o/s400/titinha3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5438515963163970450" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4619595902049098268?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4619595902049098268/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/e-mais-uma-tirinha.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4619595902049098268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4619595902049098268'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/e-mais-uma-tirinha.html' title='E Mais Uma Tirinha!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kNBrw8ZQWas/S3l9dDmuC5I/AAAAAAAAAGE/bb-MsmkxM9o/s72-c/titinha3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2218730679604073427</id><published>2010-02-15T08:02:00.000-08:00</published><updated>2010-02-15T08:08:13.542-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tirinhas'/><title type='text'>Nova Titinha - E ai Novato!</title><content type='html'>Essa foi feita no stripgenerator.com, não consegui salvar e a pontuação é bem falha em relação ao português, mas pode-se fazer muitas coisas, curti esse mecanismo!&lt;br /&gt;O tema aqui é Game versus Bulying, com respaldo do Platão!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kNBrw8ZQWas/S3lxLEbZU5I/AAAAAAAAAF8/1pW_USwXM2c/s1600-h/titinha2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 159px;" src="http://1.bp.blogspot.com/_kNBrw8ZQWas/S3lxLEbZU5I/AAAAAAAAAF8/1pW_USwXM2c/s400/titinha2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5438502460007732114" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2218730679604073427?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2218730679604073427/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/nova-titinha-e-ai-novato.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2218730679604073427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2218730679604073427'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/nova-titinha-e-ai-novato.html' title='Nova Titinha - E ai Novato!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_kNBrw8ZQWas/S3lxLEbZU5I/AAAAAAAAAF8/1pW_USwXM2c/s72-c/titinha2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4655945251688051761</id><published>2010-02-15T06:46:00.000-08:00</published><updated>2010-02-15T06:53:12.950-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GAME ART'/><category scheme='http://www.blogger.com/atom/ns#' term='Tirinhas'/><category scheme='http://www.blogger.com/atom/ns#' term='Só para Descontrair'/><category scheme='http://www.blogger.com/atom/ns#' term='Artes Interativas'/><title type='text'>Tirinhas e Games... Oh YEAAAAAAAH!</title><content type='html'>Segunda de Carnaval entre um projeto e outro resolvi testar o gerador de quadrinhos do BEN 10 do Cartoon Network, achei o conceito legal mas não gostei do mecanismo, embora ainda irei elaborar algo "Ben 10 educativo". Porém eu comecei a buscar  uns geradores de quadrinhos e tirinhas, descobri que tem bastante coisa. &lt;br /&gt;Resolvi testa-los e ver se encontrava mecanismos melhores, mais fáceis de trabalho.&lt;br /&gt;&lt;br /&gt;Aqui vai a primeira experiência:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kNBrw8ZQWas/S3lfsT3Sv6I/AAAAAAAAAF0/Qb2qTQBCBIc/s1600-h/tirinha.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 252px;" src="http://3.bp.blogspot.com/_kNBrw8ZQWas/S3lfsT3Sv6I/AAAAAAAAAF0/Qb2qTQBCBIc/s400/tirinha.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5438483239877656482" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4655945251688051761?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4655945251688051761/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/tirinhas-e-games-oh-yeaaaaaaah.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4655945251688051761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4655945251688051761'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/tirinhas-e-games-oh-yeaaaaaaah.html' title='Tirinhas e Games... Oh YEAAAAAAAH!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_kNBrw8ZQWas/S3lfsT3Sv6I/AAAAAAAAAF0/Qb2qTQBCBIc/s72-c/tirinha.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2417093286123994345</id><published>2010-02-14T16:20:00.000-08:00</published><updated>2010-02-14T17:51:07.647-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Uma campanha e uma festividade!</title><content type='html'>Estava aqui pensando: "Preciso falar de dois assuntos no Blog. Escrevo Posts distintos ou dou uma maneira de fazer eles juntos?"&lt;br /&gt;Pois bem, optei por fazer um post só, por que um vai complementar o outro.&lt;br /&gt;&lt;br /&gt;Assunto 1: &lt;span style="font-weight:bold;"&gt;新年快樂，今年這裡的老虎！Xin Nian Kuai Le&lt;/span&gt;! Feliz Ano Novo Chinês, o ano do Tigre chegou!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.luzemhisterio.com.br/portal/images/stories/adiario/tigre.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 440px; height: 337px;" src="http://www.luzemhisterio.com.br/portal/images/stories/adiario/tigre.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Este ano representa a coragem, a potência, a ousadia e a paixão. Então cuidado, use essa energia para construir e alcançar seus desejos e não deixe se levar pela impetuosidade instintiva. A melhor frase que eu ouvi para este ano: Uma oportunidade para a introdução de novas idéias e superação de situações de risco.&lt;br /&gt;&lt;br /&gt;Assunto 2: &lt;span style="font-weight:bold;"&gt;Campanha Flávia Gasi, EU APÓIO!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://g1.globo.com/Noticias/PopArte/foto/0,,10880884-EX,00.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 375px; height: 495px;" src="http://g1.globo.com/Noticias/PopArte/foto/0,,10880884-EX,00.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Quem conhece o trabalho da Flávia Gasi, sabe que ela é alguém que veste a camisa e levanta a bandeira da cultura gamer/geek/nerd. &lt;br /&gt;Dá gosto de vê-la falando sobre games, pois quando se expressa, mostra uma paixão pelo tema que faz diferença!&lt;br /&gt;Além disso, é simpática e atenciosa, sempre responde as twitadas dirigidas a ela.&lt;br /&gt;O Blog Games2Learn apóia a campanha para Flávia ter seu próprio programa. Obviamente que também torcemos para que seja abordado muito sobre os #SeriousGames!&lt;br /&gt;Para quem quiser conhecer/ajudar segue os links:&lt;br /&gt;&lt;a href="http://www.orkut.com.br/Main#Community?cmm=98403323"&gt;Campanha no Orkut&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.facebook.com/group.php?gid=318324013419&amp;ref=ts"&gt;Campanha no Facebook&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mtv.com.br/gameblog"&gt;Game Blog&lt;/a&gt;&lt;br /&gt;&lt;a href="http://twitter.com/flaviagasi"&gt;@flaviagasi&lt;/a&gt;&lt;br /&gt;Flávia estamos torcendo. &lt;br /&gt;Que a energia que rege o Tronco Celeste  do Ano do Tigre traga-lhe  força e inspiração para alcançar o seu programa! &lt;span style="font-weight:bold;"&gt;加油祝您好運&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2417093286123994345?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2417093286123994345/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/uma-campanha-e-uma-festividade.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2417093286123994345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2417093286123994345'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/uma-campanha-e-uma-festividade.html' title='Uma campanha e uma festividade!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-1034860874883448653</id><published>2010-02-13T06:27:00.000-08:00</published><updated>2010-02-13T06:36:53.932-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Só para Descontrair'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Aqui também é carnaval! ZIRIGUIDUM</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.45graus.com.br/userfiles/image/2009/carnaval13.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 640px; height: 794px;" src="http://www.45graus.com.br/userfiles/image/2009/carnaval13.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Navegando pela Net acabei de ver dois sambas dignos de enredos de escola com "puxador" e bateria.&lt;br /&gt;&lt;br /&gt;O do ano passado foi sobre games e desse ano de heróis, ambos foram de autoria de JM TREVISAN, publicados em seu blog &lt;a href="http://www.doutorcareca.com.br"&gt;Doutor Careca&lt;/a&gt;. Eu já curtia os textos e histórias do cara. Agora mais ainda. &lt;br /&gt;&lt;br /&gt;Videogames: Luz do Passado, Reflexo do Futuro&lt;br /&gt;(autoria de Carequinha do Laboratório)&lt;br /&gt;Tudo começou lá nos 80&lt;br /&gt;Quando o Atari apareceu&lt;br /&gt;Tinha Pitfall, River Raid, Jungle Hunt&lt;br /&gt;Ai, meu Deus!&lt;br /&gt;(Ai meu Deus!)&lt;br /&gt;&lt;br /&gt;O Enduro, doía o dedo&lt;br /&gt;Porque não dava pra salvar&lt;br /&gt;E nóis jogava, até de manhã cedo&lt;br /&gt;E a molecada não queria mais parar!&lt;br /&gt;&lt;br /&gt;(refrão)&lt;br /&gt;Videogame é pra criança&lt;br /&gt;E queima a televisão&lt;br /&gt;Me dizia a mamãezinha&lt;br /&gt;Para mim e pro meu irmão&lt;br /&gt;Coitadinha da velhinha&lt;br /&gt;Não sabia nada não&lt;br /&gt;Videogame é esporte, alegria e diversão!&lt;br /&gt;(Aaaaaaaaaaai!)&lt;br /&gt;&lt;br /&gt;O Master System&lt;br /&gt;Revolucionou&lt;br /&gt;Alex Kidd e Black Belt&lt;br /&gt;Quem será que não jogou?&lt;br /&gt;&lt;br /&gt;E o Duck Hunt&lt;br /&gt;Que era facinho&lt;br /&gt;A menina é quem jogava&lt;br /&gt;Com a pistola do vizinho!&lt;br /&gt;&lt;br /&gt;(repete refrão)&lt;br /&gt;&lt;br /&gt;Ainda tinha o Nintendinho&lt;br /&gt;Dentro dessa geração&lt;br /&gt;A Princesa e os Mario Brothers&lt;br /&gt;Com aquele bigodão&lt;br /&gt;&lt;br /&gt;Battletoads, Double Dragon&lt;br /&gt;E cartucho piratão&lt;br /&gt;Pra Nintendo americano&lt;br /&gt;Lá dos china malandrão&lt;br /&gt;&lt;br /&gt;(repete refrão)&lt;br /&gt;&lt;br /&gt;Com o Mega Drive&lt;br /&gt;A Tec Toy arrebentou a freguesia&lt;br /&gt;Era popular&lt;br /&gt;Tinha na loja, em casa e na padaria&lt;br /&gt;&lt;br /&gt;(E o Super Nes!)&lt;br /&gt;E o Super Nes!&lt;br /&gt;Que todo mundo gostava&lt;br /&gt;Tu jogava Castlevania &lt;br /&gt;E no F-Zero eu detonava!&lt;br /&gt;&lt;br /&gt;(repete refrão)&lt;br /&gt;&lt;br /&gt;Dreamcast nunca vi&lt;br /&gt;Game Cube não joguei&lt;br /&gt;Mais do Sony Playstation&lt;br /&gt;Todo mundo era freguês&lt;br /&gt;&lt;br /&gt;O primeiro era da hora&lt;br /&gt;Depois veio o dois e o três&lt;br /&gt;Vamo ver se alguém se mexe&lt;br /&gt;E desbloqueia de uma vez!&lt;br /&gt;&lt;br /&gt;(repete refrão)&lt;br /&gt;&lt;br /&gt;Se você tem videogame&lt;br /&gt;E não brinca carnaval&lt;br /&gt;Olha só que maravilha&lt;br /&gt;Olha o que é mais legal&lt;br /&gt;&lt;br /&gt;Você pode ficar em casa&lt;br /&gt;Sem ninguém pra atrapalhar&lt;br /&gt;Jogando o dia inteiro&lt;br /&gt;Até essa porra terminar!&lt;br /&gt;&lt;br /&gt;Excelsior! – A Aurora Multi-Colorida dos Heróis da Áurea Infância&lt;br /&gt;&lt;br /&gt;(autoria de Careca da Grande Mangueira)&lt;br /&gt;&lt;br /&gt;Wil Eisner e o Spirit&lt;br /&gt;&lt;br /&gt;Detetive garanhão&lt;br /&gt;&lt;br /&gt;Entrou logo pra história&lt;br /&gt;&lt;br /&gt;Como grande campeão&lt;br /&gt;&lt;br /&gt;A dupla Siegel e Shuster&lt;br /&gt;&lt;br /&gt;Não consigo rimar não&lt;br /&gt;&lt;br /&gt;Inventou o Superman&lt;br /&gt;&lt;br /&gt;Bem mais forte que um anão&lt;br /&gt;&lt;br /&gt;(refrão)&lt;br /&gt;&lt;br /&gt;Superman e Homem Aranha&lt;br /&gt;&lt;br /&gt;Olha quanto herói da hora&lt;br /&gt;&lt;br /&gt;Tem herói de todo jeito&lt;br /&gt;&lt;br /&gt;Só não tem herói boiola&lt;br /&gt;&lt;br /&gt;Mas esquece o preconceito&lt;br /&gt;&lt;br /&gt;Que não tá com nada não&lt;br /&gt;&lt;br /&gt;Tem o Hulk que é verde&lt;br /&gt;&lt;br /&gt;E o Pantera que é negão&lt;br /&gt;&lt;br /&gt;(fim do refrão)&lt;br /&gt;&lt;br /&gt;O Bob Kane muito esperto&lt;br /&gt;&lt;br /&gt;Boa pinta e malandrão&lt;br /&gt;&lt;br /&gt;Viu A Máscara do Zorro&lt;br /&gt;&lt;br /&gt;E criou o Morcegão&lt;br /&gt;&lt;br /&gt;Na Alemanha era o bicho&lt;br /&gt;&lt;br /&gt;Tinha tiro de canhão&lt;br /&gt;&lt;br /&gt;Os nazista se ferrando&lt;br /&gt;&lt;br /&gt;E quem mandava é o Capitão!&lt;br /&gt;&lt;br /&gt;(refrão)&lt;br /&gt;&lt;br /&gt;Superman e Homem Aranha&lt;br /&gt;&lt;br /&gt;Olha quanto herói da hora&lt;br /&gt;&lt;br /&gt;Tem herói de todo jeito&lt;br /&gt;&lt;br /&gt;Só não tem herói boiola&lt;br /&gt;&lt;br /&gt;Mas esquece o preconceito&lt;br /&gt;&lt;br /&gt;Que não tá com nada não&lt;br /&gt;&lt;br /&gt;Tem o Hulk que é verde&lt;br /&gt;&lt;br /&gt;E o Pantera que é negão&lt;br /&gt;&lt;br /&gt;(fim do refrão)&lt;br /&gt;&lt;br /&gt;Bem no meio dos 60&lt;br /&gt;&lt;br /&gt;Stan Lee, dava no couro&lt;br /&gt;&lt;br /&gt;Fez a Marvel ganhar grana&lt;br /&gt;&lt;br /&gt;Transformou em grande estouro!&lt;br /&gt;&lt;br /&gt;A DC enquanto isso&lt;br /&gt;&lt;br /&gt;Encontrou belo tesouro&lt;br /&gt;&lt;br /&gt;Olha só mas que bacana!&lt;br /&gt;&lt;br /&gt;Os heróis da Era de Ouro!&lt;br /&gt;&lt;br /&gt;(refrão)&lt;br /&gt;&lt;br /&gt;Superman e Homem Aranha&lt;br /&gt;&lt;br /&gt;Olha quanto herói da hora&lt;br /&gt;&lt;br /&gt;Tem herói de todo jeito&lt;br /&gt;&lt;br /&gt;Só não tem herói boiola&lt;br /&gt;&lt;br /&gt;Mas esquece o preconceito&lt;br /&gt;&lt;br /&gt;Que não tá com nada não&lt;br /&gt;&lt;br /&gt;Tem o Hulk que é verde&lt;br /&gt;&lt;br /&gt;E o Pantera que é negão&lt;br /&gt;&lt;br /&gt;(fim do refrão)&lt;br /&gt;&lt;br /&gt;Os 80 foi bem louco&lt;br /&gt;&lt;br /&gt;Os 90 nem aí&lt;br /&gt;&lt;br /&gt;Nem lembrei da Era Image&lt;br /&gt;&lt;br /&gt;Vou fingir que me esqueci&lt;br /&gt;&lt;br /&gt;Tudo lindo e bem da hora&lt;br /&gt;&lt;br /&gt;O problema é aqui&lt;br /&gt;&lt;br /&gt;Muita gente de talento&lt;br /&gt;&lt;br /&gt;E ninguém pra investir!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-1034860874883448653?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/1034860874883448653/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/aqui-tambem-e-carnaval-ziriguidum.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1034860874883448653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/1034860874883448653'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/aqui-tambem-e-carnaval-ziriguidum.html' title='Aqui também é carnaval! ZIRIGUIDUM'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6427937212982365777</id><published>2010-02-11T10:50:00.000-08:00</published><updated>2010-02-11T10:56:19.876-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Roteiros'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><title type='text'>Global Games Jam, estivemos lá</title><content type='html'>Recentemente foi feito um evento organizado pelo MIT, chamado Global Games Jam, diversos institutos de games pelo mundo se reuniram um final de semana para bolar jogos e arrecadar dinheiro para o Haiti.&lt;br /&gt;&lt;br /&gt;Eu simplesmente me inscrevi no site e deixei um roteiro, então podemos falar que de alguma forma participamos, certo? Ok, em caráter extra-oficial mas estivemos.&lt;br /&gt;&lt;br /&gt;Aqui está descrição do game, inclusive feito na temática do terremoto no Haiti: &lt;a href="http://globalgamejam.org/blogs/francisco-tupy/haiti-onu-aid-troops"&gt;http://globalgamejam.org/blogs/francisco-tupy/haiti-onu-aid-troops &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6427937212982365777?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6427937212982365777/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/global-games-jam-estivemos-la.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6427937212982365777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6427937212982365777'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/global-games-jam-estivemos-la.html' title='Global Games Jam, estivemos lá'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8218833070805244991</id><published>2010-02-11T07:59:00.000-08:00</published><updated>2010-02-11T08:05:02.657-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Games for Change'/><category scheme='http://www.blogger.com/atom/ns#' term='Games da Web'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Sugestão'/><category scheme='http://www.blogger.com/atom/ns#' term='Ciberativismo'/><title type='text'>Matéria na Revista Conhecimento Prático em Geografia</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.conhecimentopratico.com.br/geografia/mapas-demografia/29/imagens/capa.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 172px; height: 197px;" src="http://www.conhecimentopratico.com.br/geografia/mapas-demografia/29/imagens/capa.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Neste mês de fevereiro assinei uma matéria na Revista Conhecimento Prático em  Geografia.&lt;br /&gt;&lt;br /&gt;Muitas coisas da matéria foram compiladas aqui dos textos do Blog.&lt;br /&gt;&lt;br /&gt;Fiquei muito feliz em poder ampliar a divulgação dos #SeriousGames.&lt;br /&gt;&lt;br /&gt;Para quem não leu, está ai o &lt;a href="http://geografia.uol.com.br/geografia/mapas-demografia/29/a-era-dos-games-como-usar-os-games-eletronicos-como-158296-1.asp"&gt;link da matéria.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Nesta mesma edição eu dei uma breve entrevista, quem quiser conferir, &lt;a href="http://conhecimentopratico.uol.com.br/geografia/mapas-demografia/29/artigo158402-8.asp"&gt;clique aqui.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8218833070805244991?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8218833070805244991/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/materia-na-revista-conhecimento-pratico.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8218833070805244991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8218833070805244991'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/02/materia-na-revista-conhecimento-pratico.html' title='Matéria na Revista Conhecimento Prático em Geografia'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8039355054510457492</id><published>2010-01-25T13:21:00.000-08:00</published><updated>2010-01-25T13:35:13.193-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games for Change'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><category scheme='http://www.blogger.com/atom/ns#' term='Ciberativismo'/><title type='text'>Olhos do mundo se voltam para o Haiti</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cache.kotaku.com/assets/resources/2006/11/ayiti.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 265px; height: 300px;" src="http://cache.kotaku.com/assets/resources/2006/11/ayiti.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Enquanto não surge nenhum game ou mesmo animação sobre o Terremoto do Haiti, deixo&lt;br /&gt;dois elementos como referência.&lt;br /&gt;&lt;br /&gt;Um jogo, na verdade não é tão original, é o mesmo conceito do 3rd World Farmer só que no Haiti, mas mesmo assim não deixa de ser uma experiência válida. (&lt;a href="http://ayiti.newzcrew.org/globalkids/"&gt;ACESSO AO GAME&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Uma vídeo do projeto Global Kids sobre o Haiti.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1MIrZqWhxGY&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1MIrZqWhxGY&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8039355054510457492?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8039355054510457492/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/olhos-do-mundo-se-voltam-para-o-haiti.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8039355054510457492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8039355054510457492'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/olhos-do-mundo-se-voltam-para-o-haiti.html' title='Olhos do mundo se voltam para o Haiti'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-2509402068265968609</id><published>2010-01-25T12:33:00.000-08:00</published><updated>2010-01-25T13:46:23.185-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Games e Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Introdução'/><title type='text'>Serious Games no Brasil</title><content type='html'>Texto escrito por James Portnow, originalmente publicado aqui: &lt;a href="http://networkedblogs.com/p25563591"&gt;http://networkedblogs.com/p25563591&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Brazil's Video Game Ecosystem: Superior Serious Games Products&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Serious Games are part of nascent Brazilian games market &lt;br /&gt;&lt;br /&gt;Via: Gamasutra - Analysis: Inside Brazil's Video Game Ecosystem&lt;br /&gt;by James Portnow&lt;br /&gt;&lt;br /&gt;Gamasutra has posted on January 20 an in-depth analysis of Brazil's video game market, authored by Divide By Zero CEO - James Portnow. According to the article, Brazil's game dev. market is underdeveloped, but James Portnow believes it has "infinite possibility." In this detailed regional analysis, he explains why.&lt;br /&gt;&lt;br /&gt;James also states that "The Brazilian government has been active in subsidizing, assisting, and incentivizing the creation of educational games". As a result, the Serious Games products coming out of Brazil are, in his opinion, superior to what he has seen come out of the US. &lt;br /&gt;&lt;br /&gt;Here is the full article:&lt;br /&gt;&lt;br /&gt;Recently, an unusual opportunity came across my desk. It required that I do some business in Brazil. I knew nothing of the Brazilian games industry, so I began to ask around. To my surprise, no one else seemed to know much about either, so I just took the leap and headed south. &lt;br /&gt;&lt;br /&gt;Beyond my business dealings, I tried to do as much general fact finding as possible while there. Here’s what I learned.&lt;br /&gt;&lt;br /&gt;Overview&lt;br /&gt;&lt;br /&gt;Brazil is a place of infinite possibility. It has the drive, the wealth, and a large enough highly educated populace to become the next Korea. It has a large, well established "gamer" demographic and a remarkable desire to grow its own national industry. It is also unfettered by the traditions and mindset that many of the more established markets have developed.&lt;br /&gt;&lt;br /&gt;I believe there are great opportunities for members of the US game industry in Brazil, but there are also great obstacles. Piracy is rampant, the industry is inexperienced, funding is almost nonexistent, distribution is next to impossible, and the government is either apathetic or hostile. It’s a risky place. My money says there will either be a boom in the next decade or the industry in Brazil will never start.&lt;br /&gt;&lt;br /&gt;I’ll try to go over in depth what I see as the challenges facing the industry in Brazil, the possibilities on the horizon, and what we, the international development community, can do to help the Brazilian industry overcome the hurdles they face -- and how we benefit by doing so. &lt;br /&gt;&lt;br /&gt;Hurdles and Possibilities&lt;br /&gt;&lt;br /&gt;First, the elephant in the room...&lt;br /&gt;&lt;br /&gt;Hurdles&lt;br /&gt;&lt;br /&gt;Piracy in Brazil&lt;br /&gt;&lt;br /&gt;I’ve long heard other people in the industry say Brazil simply isn't a viable market for games because of the piracy rate. This isn't true. It’s not a viable market for games because of the tax rate. &lt;br /&gt;&lt;br /&gt;Games which are six months old in the US are being sold through legitimate vendors at 250 reais, or around $140 US dollars. This is an exorbitant price. It’s prohibitive. If you’re reading this article, you're probably pretty into games and know many people who are. Think about yourself and your friends. How many games would you purchase per year at $140? One, maybe two? Would you buy a console in the first place if you knew that every game you were going to buy was $140? All the consoles I saw in Brazil were sold at roughly one and a half to two times their price in the United States as well.&lt;br /&gt;&lt;br /&gt;What if I then told you that you couldn't get on Xbox Live in Brazil? Would you buy an Xbox 360? &lt;br /&gt;&lt;br /&gt;Even the very wealthy Brazilians with whom I spoke bought the majority of their legitimate games through Steam or other digital distribution services. For console games, Play Asia is by far the most popular choice (Amazon won’t even ship most games to Brazil), followed by Submarino.com (which still has exorbitant prices but occasionally has good sales), with the local retail outlets being a distant third. &lt;br /&gt;&lt;br /&gt;The sad fact about all this is that the retail outlets seem almost exclusively to cater to parents who don't know where else to go. That's anecdotal evidence, but after spending several hours loitering in major retail game stores in several different states, it seemed universally to be the case. &lt;br /&gt;&lt;br /&gt;All this isn’t to say piracy isn't an issue. Pirate stores sell games at 5-15 reais ($2.80-$8.50) and have better service. For the most part, pirate game dealerships are small local operations that know their clientele and are willing to go further for their customers than the large retail chains. Interestingly enough, I heard people say that their pirate dealers would let them buy a game and, if they didn't like it, come back a few days later and switch it for something else. That's the sort of service I wish we had in the US. &lt;br /&gt;&lt;br /&gt;Regardless of the extra service, people seemed interested in legitimate versions of games so long as they came at a reasonable price. In general people told me they’d be willing pay $20 to $30 more for a legitimate game over the pirated version. That number went up to approximately $40 if the game had internet play and required a legitimate version of the game to play online. &lt;br /&gt;&lt;br /&gt;If anyone has sales figures of PlayStation 3 games in Brazil, I’d like to know. PS3 games are currently un-piratable due to the Blue Ray discs.&lt;br /&gt;&lt;br /&gt;Academia in Brazil &lt;br /&gt;&lt;br /&gt;In the field of research, Brazilian academics far outstrip current US efforts, at least with respect to the cultural and artistic merits of games. There is a disproportional number of government grants and university-sponsored research positions available to those who wish to explore the sociological and historical aspects of our medium. &lt;br /&gt;&lt;br /&gt;Unfortunately, in terms of educating future developers to be prepared for the rigors of a career in the industry, Brazilian schools are woefully behind US standards (with the possible exception of a program being set up by Ubisoft in southern Brazil).&lt;br /&gt;&lt;br /&gt;Universities across Brazil are currently making a concerted effort to offer game development as part of the potential coursework for students. Unfortunately these nascent programs have met with little success. Given the level of passion and determination I saw in the teachers and the students, I believe these programs will grow and perhaps become the backbone of the Brazilian games industry. But right now, they face challenges unthinkable in the United States.&lt;br /&gt;&lt;br /&gt;Brazilian professors have an incredible opportunity -- their game development programs have the chance to grow alongside the private sector aspect of the industry and thus be considered a vital part of the industry as a whole, as opposed to in the United States, where university efforts aren’t well integrated into the larger machinery of the industry. Unfortunately, this opportunity brings with it a monumental challenge: building development classes without a strong local development community. &lt;br /&gt;&lt;br /&gt;Schools in Brazil do not have the existing industry from which to draw resources. They do not receive technology from game companies, they don't have internships available to their students, and, perhaps most importantly, they don’t have the opportunity to draw on the experience and talent of the industry to provide teachers and lecturers. &lt;br /&gt;&lt;br /&gt;Additionally, interdepartmental cooperation in Brazil seems to be an even bigger hurdle in Brazil than in the United States. In many of the schools I visited, the game development courses were the purview of specific departments. (The split is fairly even between schools that had game development courses run by an art department and those run by the computer science division. Humorously enough, I ran into several programs that were essentially part of the fashion design track.) This means students rarely get to work in interdisciplinary groups, and we all know game development simply can't be taught in a useful manner without exposing students to the diverse specialties that go into game creation.&lt;br /&gt;&lt;br /&gt;On top of these underlying challenges, many of these programs lack the resources and infrastructure vital to a successful game development degree. They lack commercial software, modern hardware and even, at times, proper lab and classroom space. If anyone reading this is interested in donating software or hardware to some of these Brazilian programs, feel free to contact me.&lt;br /&gt;&lt;br /&gt;Oi Futuro Nave&lt;br /&gt;&lt;br /&gt;There was one particular school I came across during my trip, a high school called Oi Futuro Nave. In it I saw the future.&lt;br /&gt;&lt;br /&gt;Oi Futuro Nave may be the boldest educational experiment I've ever encountered. It is the child of a partnership between one of Brazil's largest cell phone carriers, Oi, and the government of Rio de Janeiro. The goal of their experiment is nothing short of preparing students for the technological culture of the future. &lt;br /&gt;&lt;br /&gt;Every classroom in Oi Futuro Nave is equipped with the latest technology, from digital white boards to modern computers. Even the building is a reminder of and a monument to technology, for Oi Futuro Nave occupies part of one of Oi’s central switching stations. Students can see the massive banks of cables that keep their neighborhood connected through the windows in the cafeteria's walls. &lt;br /&gt;&lt;br /&gt;The students specialize in animation, script writing, or game programming. They work in multidisciplinary teams to create projects that incorporate each of these specialties. They spend long days, usually from 8am to 5pm (most Brazilian public high schools have a truncated school day of only four to five hours), working both on these projects and learning all traditional subjects. &lt;br /&gt;&lt;br /&gt;t's a young school, having been around only three years, so it has yet to see a class graduate. When the first class enters college, the metrics they return in higher education will say a great deal about the success of the experiment, but so far what I saw there seemed like a testament to the power of technology and education. &lt;br /&gt;&lt;br /&gt;Oi Futuro Nave is a public school. This means none of the students pay to go there and they all come from the public school system, which is otherwise notoriously awful. The engagement I saw from students who would may otherwise have simply checked out proves to me its success. Its value comes from the fact that, while the setup costs for the school exceeded other schools of its size, the year to year operating costs (as I understood it) are competitive with other schools of its size -- schools which offer a much worse education.&lt;br /&gt;&lt;br /&gt;Oi Futuro Nave takes the mystery out modern technology for these kids, but it leaves the magic. This is the future of pedagogy.&lt;br /&gt;&lt;br /&gt;Publishers&lt;br /&gt;&lt;br /&gt;How do you finance a project in Brazil?&lt;br /&gt;&lt;br /&gt;This question may present us with the biggest hurdle facing the Brazilian games industry. There are no major Brazilian publishers and none of the major Eastern or Western publishers have a large presence in Brazil, with the possible exception of Ubisoft. Venture capital for game development is even more difficult to acquire in Brazil than in the United States (I did not meet a single venture-backed developer, and all agreed that since the dot-com bubble, finding venture has been nearly impossible). Bank loans are equally difficult to get for Brazilian developers. All of the companies I encountered were either self-funded or backed by small private angels. &lt;br /&gt;&lt;br /&gt;There is limited governmental support in the form of grants for edutainment games and simulations, which has lead to some growth in the serious games industry in Brazil, but there is little in the way of subsidies or matching funds available to traditional game developers.&lt;br /&gt;&lt;br /&gt;Without financial support, many companies are reduced to relying on work for hire to stay in business. This means that their own projects drag on and rarely reach completion, which in turn hamstrings the growth of the Brazilian games industry.&lt;br /&gt;&lt;br /&gt;Development&lt;br /&gt;&lt;br /&gt;With the exception of Southlogic (the makers of Deer Hunter, recently acquired by Ubisoft) and perhaps Tendi Software (creators of TriLinea for Xbox Live Arcade Indie Games), most of the viable Brazilian industry is focused on smaller non-console titles. They have some incredibly strong mobile developers, including Gameloft and Glu Mobile, but -- much as in the United States -- the mobile game market is practically a separate industry to those creating experiences on any other platforms. &lt;br /&gt;&lt;br /&gt;PC and console development in Brazil is in its nascent stages and the Brazilian games industry suffers from many of the problems that afflict the amateur and independent game development community in the United States. Primarily, they have no sense of scope (this is a gross generalization; there are plenty of exceptions, but not many that I encountered). Unlike in the US, where the industry had the luxury of growing up in the Atari era, when a game could be brought to completion by a single individual, game makers in Brazil expect to jump in and start making AAA experience like those they play. Given the funding and trained talent available in the Brazilian industry today, this is an impossibility.&lt;br /&gt;&lt;br /&gt;The Brazilian industry is also plagued with too many people who want to be designers. The industry there hasn't coalesced enough yet to establish designer as a separate job. In many of the teams I encountered, most of the team members took part in the design (with perhaps a designated designer as the lead) and, while I believe everyone should have some input, this design by committee approach leads to massive amounts of scope creep and lack of a clear and unified vision. This is something the industry will mature beyond, but until it does, it will prevent the community from ever successfully developing larger products.&lt;br /&gt;&lt;br /&gt;There is also something of a brain drain. The most talented and successful Brazilian developers tend to end up working in the US, which means that there aren't enough experienced leads available for beginning businesses. Many times I saw Brazilian developers reach outside the industry for their leads, looking to commercial software engineers and members of the advertisement industry, which uses a great deal of pre-rendered CG, for artists and developers.&lt;br /&gt;&lt;br /&gt;On the positive side, wages are lower than in the US. Junior staff tended to receive roughly 20 percent of US wages, with more senior people (especially foreign employees) getting closer to parity with their US counterparts. Unfortunately for anyone hoping to set up a company there, it’s important to remember that you have to estimate wages to roughly double in total cost because of taxes and mandatory benefits.&lt;br /&gt;&lt;br /&gt;Another difficulty facing the nascent Brazilian games market is the way the international community deals with Brazil. The few major multinational companies that have game development studios in Brazil seem to be focused on producing products for the international market rather than attempting to grow the national market. This is clearly the safer choice at this point, and may be the correct business decision, but it does curtail the growth of Brazil as a viable marketplace for games.&lt;br /&gt;&lt;br /&gt;Several startup companies working on handheld projects mentioned to me they had difficulty getting dev kits and had to switch over to developing for the PC instead. I don’t know how prevalent this is, but without development kits, Brazilian talent will never learn to build for the consoles and will remain of little use to the triple-A console industry.&lt;br /&gt;&lt;br /&gt;Distribution&lt;br /&gt;&lt;br /&gt;The Brazilian games market also faces the lack of a dominant national retail chain devoted exclusively to games. Say what you will about GameStop, but they do us one service: They provide us with a single entity to work with. &lt;br /&gt;&lt;br /&gt;uring my stay in Brazil I visited 31 different game stores. Each of these stores had different ownership, different stock, different displays, and different billing systems. Ensuring your product got into all of the small legitimate stores in Brazil would be a nightmare. Trying to ensure they all paid you on time -- well, that might be an impossibility.&lt;br /&gt;&lt;br /&gt;Brazil lacks its own digital distribution structure as well. The majority of the Brazilian gamers I spoke with knew (and sometimes used) Steam. Some had heard of Impulse and Greenhouse. None could tell me of a Brazilian company that provided the same sort of service.This problem is compounded for the Brazilian developers. Most of the studios I talked to didn’t know how to, and didn't believe they even could, get distributed through US services. &lt;br /&gt;&lt;br /&gt;Without distribution the internal market in Brazil is stillborn.&lt;br /&gt;&lt;br /&gt;Possibilities&lt;br /&gt;&lt;br /&gt;Despite all this, there are many ways for Brazil to bloom into an incredible market and a powerful development industry.&lt;br /&gt;&lt;br /&gt;Online&lt;br /&gt;&lt;br /&gt;The first and most obvious area of opportunity is the online space. I don't think Brazilian developers have the knowhow at this point to make a major Western-style MMO or even compete with second-tier MMOs coming out of Korea or China, but they do have the ability to create very powerful social network- or browser-based MMOs.&lt;br /&gt;&lt;br /&gt;The market for traditional MMOs in Brazil is deceptively small. There are about 1.5 million players playing traditional MMOs on legitimate servers in Brazil, but there are a great number of people in Brazil who play MMOs on pirate servers. For many MMOs, Brazil is second only to Russia in its number of pirate servers. While this may seem like a negative, it proves two things: one, that there is interest in MMOs, and two, that there is a lot of rudimentary knowledge of how the back end for MMOs works. After all, if you can figure out how to set up a pirate server from the packets sent to your client, you’ve got to know something.&lt;br /&gt;&lt;br /&gt;Brazil also has a highly wired culture, with a great deal of wi-fi-based internet access in the urban centers and 2,000 to 3,000 major internet cafes plus an additional 20,000 smaller unlicensed internet cafes. The problem with the internet in Brazil is that it's not always reliable. &lt;br /&gt;&lt;br /&gt;All these facts, as well as the limitations of the hardware available at the internet cafes, suggest to me the possibility of a vibrant web-based MMO community fueled by microtransactions or even more creative monetization methods. Anything that could leverage the man hours and human labor available in Brazil rather than charge hard currency could be incredibly powerful there.&lt;br /&gt;&lt;br /&gt;Outside Political Pressure&lt;br /&gt;&lt;br /&gt;At relatively low cost, I believe international corporations could work with the industry in Brazil to get the protective tariff on games removed, which would allow game retailers to drop the prices of consoles and console games to US standards, which would in turn go a long way to help eliminate piracy. Without such a step, I believe eradicating piracy or reducing it to manageable levels will be impossible. &lt;br /&gt;&lt;br /&gt;There is already such a bill in front of the Brazilian senate, but it is currently languishing in committee. &lt;br /&gt;&lt;br /&gt;I also believe the Brazilian government could be convinced to begin incentivizing foreign investment in the games industry. The government is amenable to both cultural programs and to technological investment.&lt;br /&gt;&lt;br /&gt;Once piracy decreases, the Brazilian development community and the internal Brazilian market can become viable within a few years. As it takes publishers much longer to coalesce than development houses, I see an opportunity for major Western (or even Eastern) publishers to become the dominant force and the exclusive publishers for Brazil. Foreign publishers could then exploit the comparatively lower development costs in Brazil to turn out culturally relevant (that is, locally successful) titles for all of Latin America, Spain, and Portugal.&lt;br /&gt;&lt;br /&gt;Serious Games&lt;br /&gt;&lt;br /&gt;The Brazilian government has been active in subsidizing, assisting, and incentivizing the creation of educational games. As a result, the Serious Games products coming out of Brazil are, in my opinion, superior to what I've seen come out of the US. &lt;br /&gt;&lt;br /&gt;While subjects that fall under the liberal arts are harder to translate across international lines, the sciences are universal. I saw products that could easily be integrated into American classrooms or shipped around the world as top-tier educational games. In the world of edutainment, Brazil will undoubtedly be an international player in the years to come. &lt;br /&gt;&lt;br /&gt;Interactive TV &lt;br /&gt;&lt;br /&gt;The last and perhaps most interesting prospect for kick-starting the games industry in Brazil is the country's version of digital cable. Its system is designed for interactivity to a much greater degree than ours is in the US. In 2016 they will stop using analog signals entirely, forcing a nationwide switch to digital, and, given television's incredible 90 percent-plus penetration rate, there will be roughly 150 to 170 million digital televisions in Brazilian homes as soon as the switch occurs.&lt;br /&gt;&lt;br /&gt;This means that in 2016 there will effectively be a new console with an install base of at least 150 million -- higher than the install base of every current-generation console on the market combined right now -- with software that is totally unpiratable, which lends itself to smaller games, and which is free from outside competition. You can see where I'm going with this.&lt;br /&gt;&lt;br /&gt;The only question is how the content will be monetized. None of the developers that I spoke with could tell me if the government or cable companies would simply pay for content then freely distribute it, or if there would be some sort of App Store-like model. If they go with the latter, I believe it will single-handedly infuse the Brazilian industry with the capital it needs to get off the ground.&lt;br /&gt;&lt;br /&gt;There might also be incredible opportunities here for foreign developers. I am currently exploring the possibility of getting foreign content onto the system.&lt;br /&gt;&lt;br /&gt;Conclusion&lt;br /&gt;&lt;br /&gt;Now is the time to get into Brazil. The margin is right. If I were a betting man, I'd say the odds are about three to one that the Brazilian industry never gets off the ground. But at the same time, I'd say the return on resources invested in Brazil at this point will be at least ten to one if the industry does get past its infancy. I also believe that foreign entities have an opportunity to better those odds of the Brazilian industry becoming successful.&lt;br /&gt;&lt;br /&gt;But Brazil is not a place for the risk-averse. You can't walk into Brazil assuming things operate there the way they do in the US. It's an easy place to lose your money and wind up with absolutely nothing to show for it. Things there will be the wild west for at least another five years. On the other hand, companies can test the waters right now at little expense, and if things go the right way, a little money now could be a lot of money in the near future.&lt;br /&gt;&lt;br /&gt;For what it’s worth, I’m going to commit a little down there. Not enough to leave me busted, but enough that if it goes well, I'm in on the ground floor.&lt;br /&gt;&lt;br /&gt;If you have any further questions or inquiries about the Brazilian video game industry, please contact me. I will respond to the best of my ability, or at least see that they get forwarded to the right people.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-2509402068265968609?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/2509402068265968609/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/serious-games-no-brasil.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2509402068265968609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/2509402068265968609'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/serious-games-no-brasil.html' title='Serious Games no Brasil'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8620409763954923575</id><published>2010-01-20T05:24:00.000-08:00</published><updated>2010-01-25T12:32:39.649-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><title type='text'>Referência! O segredo de boas criações...</title><content type='html'>Você gosta de criar histórias?&lt;br /&gt;Hoje em dia com games, quadrinhos e cinemas, a concorrência obriga você a ter criatividade, uma boa lógica que amarre os elementos e com certeza boas referências de criação.&lt;br /&gt;Hoje muitas histórias são colchas de retalhos, formação se transforma em informação (vide os exemplos filosóficos de Matrix) e clássicos são adaptados aos padrões modernos ( James Bond e Sherlock Holmes, hoje tem artes marciais e lê parkuor), o modelo parece bem simples: ter referências e como relaciona-las.&lt;br /&gt;Existem milhares de exemplos que expressam isso, Starwars, Thundercats, Os Simpsons, Ben 10, Cowboy Beebop, Samurai Champloo.&lt;br /&gt;Precisa estar em constante atualização, ler os clássicos e fazer  a lição de casa: decompor os elementos de uma determinada história, reagrupa-los em ordens diferentes.&lt;br /&gt;&lt;br /&gt;Algumas coisas aguçam meu senso criativo, ultimamente alguns vídeos do youtube e o conceito de criação SteamPunk (&lt;a href="http://pt.wikipedia.org/wiki/Steampunk"&gt;se quiser saber mais clique aqui&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/K4v53cduCtc&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/K4v53cduCtc&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8620409763954923575?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8620409763954923575/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/referencia-o-segredo-de-boas-criacoes.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8620409763954923575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8620409763954923575'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/referencia-o-segredo-de-boas-criacoes.html' title='Referência! O segredo de boas criações...'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3459310555658677769</id><published>2010-01-17T16:24:00.000-08:00</published><updated>2010-01-17T16:31:52.098-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>C arta aberta à população brasileira sobre o PLS 170/06.</title><content type='html'>No Site da Abragames (Associação Brasileira das Desenvolvedoras de Jogos Eletrônicos) foi publicada uma carta em oposição aos postulados propostos no projeto de lei.&lt;br /&gt;&lt;br /&gt;Originalmente Publicado em &lt;a href="http://www.abragames.org/docs/ABRAGAMES_carta_20091218.pdf"&gt;http://www.abragames.org/docs/ABRAGAMES_carta_20091218.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;C&lt;br /&gt;arta aberta à população brasileira sobre o PLS 170/06.&lt;br /&gt;A Associação Brasileira das Desenvolvedoras de Jogos Eletrônicos (Abragames), como representante do setor de produção de jogos no Brasil, sente‐se no dever cívico de protestar contra a potencial censura dos jogos digitais proposta pelo projeto 170/06, de autoria do excelentíssimo senhor Senador Valdir Raupp, do Estado de Rondônia, aprovado pela Comissão de Educação (CE) e encaminhado para votação na Comissão de Constituição e&lt;br /&gt;Justiça (CCJ) do Senado Federal. Como publicado em 01 de Dezembro no sítio do Senado Federal e amplamente divulgado por veículos especializados no Brasil e no mundo, o projeto "torna crime a fabricação, importação ou distribuição dos jogos considerados&lt;br /&gt;ofensivos". ntos a respeito do projeto:&lt;br /&gt;Esta carta tenta esclarecer quatro po ‐ primeiro, de que o discurso ignora a criação artística em jogos digitais, tratando‐os de forma diferente de outras mídias, como por exemplo filmes, livros, música e emissões de televisão; segundo o Artigo 20 da Lei 7716, de 5 de janeiro de 1989, que o projeto propõe alterar, a prática de discriminação ou preconceito de raça, cor, etnia, religião ou procedência nacional já é crime caso cometida por intermédio de meios&lt;br /&gt;de comunicação social ou publicação de qualquer natureza; ‐ segundo, parece‐nos que, em função do julgamento das obras de arte em questão, o projeto pode ser contrário aos parágrafos IV, VIII e IX do Artigo 5o da Constituição Brasileira de 1988, que somam a indicar a liberdade de expressão, da manifestação do pensamento, da crença filosófica ou política e da atividade intelectual, artística, científica e de comunicação; ou seja, há o risco de que o projeto abra margens para a&lt;br /&gt;prática de censura no País;&lt;br /&gt;‐ terceiro, o projeto parece desconhecer ou crer insuficiente que jogos, assim como qualquer obra audiovisual publicada, já recebam no Brasil eficiente classificação indicativa, fornecida pelo Ministério da Justiça, por meio de seu Departamento de Justiça, Classificação, Títulos e Qualificação.&lt;br /&gt;‐ quarto, o projeto é sobretudo ineficiente para o fim que propõe, pois parece desconhecer o mercado de jogos digitais no Brasil ao tentar tornarcrime trabalhos que, em apenas seis por cento (6%) dos casos, segundo estimativas da própria Abragames, são atividades legais. Ou seja, estima‐se que noventa e quatro por cento (94%) do comércio de jogos no Brasil já seja atividade ilegal, por se tratar de pirataria ou importação não registrada. Neste caso, o projeto tenderia a reduzir de seis por cento de a zero por cento a atividade legal para os jogos (correta ou incorretamente) julgados, o que na prática não reduziria o consumo de tais produtos no Pais, mas poderia aumentar o volume absoluto de produtos ilegais&lt;br /&gt;consumidos. Em nome da Indústria Brasileira, afirmamos que o objetivo é de fato respeitar a Constituição e cada uma das Leis de nosso sistema regente. No entanto, é nosso&lt;br /&gt;receio que a má interpretação do texto em questão possa gerar censura. Vale lembrar que a simples divulgação de nota sobre o projeto pela imprensa internacional já dificulta a ação de exportação da Indústria Brasileira de Jogos Digitais, essencial para a manutenção de importantes empregos e geração de&lt;br /&gt;valores no País. Pelos argumentos listados, a Abragames solicita aos Senhoes Senadores, em especial aos senhores relatores do projeto na CCJ que não dêem suporte ao projeto. A comunidade de produtores de jogos entende que as atuais regras colocadas pela Lei 7716 de 1989 já são suficientes para evitar a discriminação ou reconceito de raça, cor, etnia, religião ou procedência nacional.&lt;br /&gt;&lt;br /&gt;Com agradecimentos, subscreve‐se em nome da Abragames com muita consideração,&lt;br /&gt;&lt;br /&gt;André Gustavo Gontijo Penha Vice‐presidente de Relações Públicas, Abragames.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3459310555658677769?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3459310555658677769/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/c-arta-aberta-populacao-brasileira.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3459310555658677769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3459310555658677769'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/c-arta-aberta-populacao-brasileira.html' title='C arta aberta à população brasileira sobre o PLS 170/06.'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-307699842458999489</id><published>2010-01-17T16:18:00.000-08:00</published><updated>2010-01-17T16:24:16.215-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Voce sabe sobre o PL 170/06?</title><content type='html'>Para ainda quem não sabe sobre o Projeto de Lei 170/06, aqui vai um texto do site do Senado sobre a descrição desse projeto de lei, o próximo post será uma carta que refuta a necessidade dessa alteração!&lt;br /&gt;&lt;br /&gt;O texto Abaixo foi publicado em: &lt;a href="http://www.senado.gov.br/sf/atividade/Materia/detalhes.asp?p_cod_mate=77940"&gt;http://www.senado.gov.br/sf/atividade/Materia/detalhes.asp?p_cod_mate=77940&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PLS - PROJETO DE LEI DO SENADO, Nº 170 de 2006&lt;br /&gt; &lt;br /&gt;Autor: SENADOR - Valdir Raupp&lt;br /&gt;Ementa: Altera o art. 20 da Lei nº 7.716, de 5 de janeiro de 1989, para incluir, entre os crimes nele previstos, o ato de fabricar, importar, distribuir, manter em depósito ou comercializar jogos de videogames ofensivos aos costumes, às tradições dos povos, aos seus cultos, credos, religiões e símbolos.&lt;br /&gt;Data de apresentação: 30/05/2006&lt;br /&gt;Situação atual: Local:  10/12/2009 - Comissão de Constituição, Justiça e Cidadania&lt;br /&gt;Situação:  10/12/2009 - AGUARDANDO DESIGNAÇÃO DO RELATOR&lt;br /&gt;Indexação da matéria: Indexação: ALTERAÇÃO LEI FEDERAL, DISPOSITIVOS, FIXAÇÃO, DEFINIÇÃO, CRIME, FABRICAÇÃO, IMPORTAÇÃO, DISTRIBUIÇÃO, MANUTENÇÃO, DEPÓSITO, COMERCIALIZAÇÃO, MATERIAL, JOGOS DE VIDEOGAMES, CONTEÚDO, OFENSA, DISCRIMINAÇÃO, COSTUMES, TRADIÇÃO, POVOS, RAÇAS, CULTO, CREDO, RELIGIÃO, SÍMBOLOS, COMPETÊNCIA, MINISTÉRIO PÚBLICO, DETERMINAÇÃO, BUSCA, APREENSÃO, MATERIAL, CIRCUNSTÂNCIAS, DESAPARECIMENTTO, DESTRUIÇÃO, CARACTERIZAÇÃO, TRÂNSITO EM JULGADO, CORRELAÇÃO, CONDENAÇÃO, AGENTE, INFRATOR, APLICAÇÃO, PENALIDADE, MULTA, RECLUSÃO, PRAZO DETERMINADO.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-307699842458999489?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/307699842458999489/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/voce-sabe-sobre-o-pl-17006.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/307699842458999489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/307699842458999489'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2010/01/voce-sabe-sobre-o-pl-17006.html' title='Voce sabe sobre o PL 170/06?'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4036824482723203965</id><published>2009-12-24T11:03:00.000-08:00</published><updated>2009-12-24T11:15:33.386-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Boas Festas - Ano que vem tem mais!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc05.deviantart.com/fs22/f/2007/343/2/f/Super_Mario_Christmas_by_DragonKazooie89.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 995px; height: 1120px;" src="http://fc05.deviantart.com/fs22/f/2007/343/2/f/Super_Mario_Christmas_by_DragonKazooie89.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Esta é a última postagem do ano.&lt;br /&gt;Quero deixar meus sinceros agradecimentos.&lt;br /&gt;Tudo começou despretensiosamente e tomou rumos que não esperava. Surgiram palestras, bancas de TCC, matéria de revista entre outras coisas. Uma grande realização, sobretudo do lado pessoal que encheu meu coração de alegria!&lt;br /&gt;Ano que vem estaremos juntos novamente.&lt;br /&gt;Aproveitem o recesso de final de ano para relaxar, ficar com a familia e também jogar! &lt;br /&gt;&lt;br /&gt;Feliz Natal e Feliz Ano Novo Merry Christmas and Happy New Year 聖誕快樂，新年快樂 Счастливого Рождества и Нового Года 기쁜 성탄과 새해 복 많이 받으세요 عيد ميلاد مجيد وسنة جديدة سعيدة חג שמח ו שנה טובה Καλά Χριστούγεννα και Ευτυχισμένο το Νέο Έτος मेरी क्रिसमस और नया साल मुबारक हो สรวลเสเฮฮา คริสต์มาส และ สวัสดี ปี ใหม่&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4036824482723203965?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4036824482723203965/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/boas-festas-ano-que-vem-tem-mais.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4036824482723203965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4036824482723203965'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/boas-festas-ano-que-vem-tem-mais.html' title='Boas Festas - Ano que vem tem mais!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-7055198808421857745</id><published>2009-12-24T10:15:00.000-08:00</published><updated>2009-12-24T10:21:16.665-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fontes de Pesquisa'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Sugestão'/><title type='text'>Videogame Timeline</title><content type='html'>Gráfico bem interessantes sobre a evolução dos consoles, &lt;a href="http://www.onlineeducation.net/videogame_timeline/"&gt;CLIQUE AQUI&lt;/a&gt; e veja ampliado! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Presented by &lt;a href="http://www.onlineeducation.net"&gt;Online Education&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.onlineeducation.net/videogame_timeline/"&gt;&lt;img src="http://www.onlineeducation.net/videogame_timeline/video-game-timeline.jpg" alt="Video Game Timeline" width="500" height="200" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-7055198808421857745?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/7055198808421857745/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/videogame-timeline.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7055198808421857745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/7055198808421857745'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/videogame-timeline.html' title='Videogame Timeline'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-9062046517206499802</id><published>2009-12-24T10:10:00.000-08:00</published><updated>2009-12-24T10:15:05.291-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><title type='text'>Refrências de Games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamedesign.jp/img/title_logo.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 40px;" src="http://www.gamedesign.jp/img/title_logo.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedesign.jp/index_en.html"&gt;http://www.gamedesign.jp/index_en.html&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Site bem legal com uma série de referências para criação.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-9062046517206499802?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/9062046517206499802/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/refrencias-de-games.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/9062046517206499802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/9062046517206499802'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/refrencias-de-games.html' title='Refrências de Games'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3173717380944489151</id><published>2009-12-08T10:45:00.000-08:00</published><updated>2009-12-08T11:01:54.639-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><title type='text'>Mario, o Ícone dos Games</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KxG266TIKns&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/KxG266TIKns&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Htbi96jpKLg&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Htbi96jpKLg&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3173717380944489151?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3173717380944489151/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/mario-o-icone-dos-games.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3173717380944489151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3173717380944489151'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/mario-o-icone-dos-games.html' title='Mario, o Ícone dos Games'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-4137017913373583973</id><published>2009-12-08T09:44:00.000-08:00</published><updated>2009-12-08T10:45:36.551-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><title type='text'>Banca de TCC Na Fecap</title><content type='html'>Tive a honra de ser convidado para participar da banca de avaliação dos TCC´s da primeira turma de Design de Games.&lt;br /&gt;&lt;br /&gt;Considero esta experiência sempre um grande aprendizado, todos que participam, alunos, professores ou platéia, sempre todos aprendem no mínimo uma informação diferente.&lt;br /&gt;&lt;br /&gt;Foram dois grupos, um teve a proposta de montar uma empresa só de games de terror e o outro abastecer grandes portais.&lt;br /&gt;&lt;br /&gt;Foi uma oportunidade muito especial de poder ver como a garotada está antenada com as tendências e com vontade de produzir algo para fazer a diferença.&lt;br /&gt;&lt;br /&gt;Parabéns a todos que se formaram, parabéns aos professores e a instituição por terem completado essa jornada com grande êxito.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-4137017913373583973?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/4137017913373583973/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/banca-de-tcc-na-fecap.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4137017913373583973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/4137017913373583973'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/12/banca-de-tcc-na-fecap.html' title='Banca de TCC Na Fecap'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5848678195901995467</id><published>2009-11-20T16:20:00.000-08:00</published><updated>2009-11-20T16:29:05.514-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games e Sociedade'/><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><title type='text'>Feliz Dia da Consciência Negra!</title><content type='html'>20 de Novembro é celebrado o dia da Consciência Negra. Aqui tem um link (&lt;a href="http://pt.wikipedia.org/wiki/Dia_da_Consci%C3%AAncia_Negra"&gt;clique aqui&lt;/a&gt;) que descreve sobre a Consciência Negra e suas razões.&lt;br /&gt;&lt;br /&gt;Este Blog combate o preconceito de toda e qualquer espécie e é muito feliz por ser brasileiro!&lt;br /&gt;&lt;br /&gt;Registramos aqui um feliz dia da Consciência Negra para todos e deixamos um vídeo de dois heróis de descendência africana que fazem parte da cultura Gamer. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/HvbOKuxv51g&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/HvbOKuxv51g&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5848678195901995467?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5848678195901995467/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/feliz-dia-da-consciencia-negra.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5848678195901995467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5848678195901995467'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/feliz-dia-da-consciencia-negra.html' title='Feliz Dia da Consciência Negra!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6960803497422955119</id><published>2009-11-17T18:03:00.000-08:00</published><updated>2009-11-17T18:46:27.931-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><title type='text'>Joseph Campbell, o camisa 10 do monomito.</title><content type='html'>Joseph Campbell estudioso da mitologia, elaborou o Monomito ou a Jornada do herói, baseado na seguinte fórmula: conceito dos arquétipos de Jung + forças inconscientes de Freud +  sistematização de Arnold van Gennepdos para ritos de passagem.&lt;br /&gt;&lt;br /&gt;Muitos roteiristas beberam e bebem nessa fonte, Star Wars, Diney e Matrix são exemplos notórios.&lt;br /&gt;&lt;br /&gt;Os 12 Estágios da Jornada do Herói&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mundo Comum &lt;/span&gt;- O mundo normal do herói antes da história começar.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;O Chamado da Aventura&lt;/span&gt; - Um problema se apresenta ao herói: um desafio ou a aventura.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Reticência do Herói ou Recusa do Chamado&lt;/span&gt; - O herói recusa ou demora a aceitar o desafio ou aventura, geralmente porque tem medo.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Encontro com o mentor ou Ajuda Sobrenatural&lt;/span&gt; - O herói encontra um mentor que o faz aceitar o chamado e o informa e treina para sua aventura.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Cruzamento do Primeiro Portal&lt;/span&gt; - O herói abandona o mundo comum para entrar no mundo especial ou mágico.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Provações, aliados e inimigos ou A Barriga da Baleia &lt;/span&gt;- O herói enfrenta testes, encontra aliados e enfrenta inimigos, de forma que aprende as regras do mundo especial.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Aproximação&lt;/span&gt; - O herói tem êxitos durante as provações&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Provação difícil ou traumática&lt;/span&gt; - A maior crise da aventura, de vida ou morte.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Recompensa&lt;/span&gt; - O herói enfrentou a morte, se sobrepõe ao seu medo e agora ganha uma recompensa (o elixir).&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;O Caminho de Volta&lt;/span&gt; - O herói deve voltar para o mundo comum.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ressurreição do Herói&lt;/span&gt; - Outro teste no qual o herói enfrenta a morte, e deve usar tudo que foi aprendido.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Regresso com o Elixir&lt;/span&gt; - O herói volta para casa com o "elixir", e o usa para ajudar todos no mundo comum.&lt;br /&gt;&lt;br /&gt;Segue algo para explicar/inspirar/identificar.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qyj8mwNnQ1o&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/qyj8mwNnQ1o&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/k4oRj4t4uGI&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/k4oRj4t4uGI&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TFORyN6bjKo&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TFORyN6bjKo&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6960803497422955119?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6960803497422955119/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/joseph-campbell-o-camisa-10-do-monomito.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6960803497422955119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6960803497422955119'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/joseph-campbell-o-camisa-10-do-monomito.html' title='Joseph Campbell, o camisa 10 do monomito.'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-8617244817682872656</id><published>2009-11-16T17:21:00.000-08:00</published><updated>2009-11-16T17:29:54.702-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Midias Integradas'/><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><category scheme='http://www.blogger.com/atom/ns#' term='Evento'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Atividades de Ensino'/><category scheme='http://www.blogger.com/atom/ns#' term='Heróis'/><title type='text'>Palestra sobre Personagens e seus Universos</title><content type='html'>Hoje dei uma palestra muito legal para o curso de Animação 2D,na turma de Artes Plásticas, Professor Pelopydas Cipriano. Unesp, Blav, Barra Funda.  &lt;br /&gt;&lt;br /&gt;Misturei os conceitos da Teoria geográfica da paisagem para auxiliar os alunos a criarem personagens e seus respectivos universos.&lt;br /&gt;&lt;br /&gt;Eu até me empolguei e criei um para mostrar no curso. &lt;br /&gt;&lt;br /&gt;Um clima super divertido e arrojado, pelos os alunos artistas e também pelo professor artista Pel e seus vídeos sobre Thunderbirds (FANTÁSTICO).&lt;br /&gt;&lt;br /&gt;REGISTRO AQUI MEU MUITO OBRIGADO. &lt;br /&gt;&lt;br /&gt;&lt;div style="width:577px;margin:auto;"&gt;&lt;object style="margin:0px" width="575" height="410"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/multiwidget.swf"/&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slidesharecdn.com/swf/multiwidget.swf" flashVars="feedurl=user/franciscotupy&amp;widgettitle=%20Playlist%20%3A%20My%20Uploads" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="575" height="410"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;text-align:left;"&gt;&lt;a title="SlideShare" href="http://www.slideshare.net/?src=multiwidget"&gt;&lt;img src="http://static.slidesharecdn.com/swf/logo_embd.png" style="border:0px none;margin-bottom:-5px" alt="SlideShare"/&gt;&lt;/a&gt; | &lt;a href="http://www.slideshare.net/widgets/playlist" title="Get your SlideShare Playlist"&gt;Get your SlideShare Playlist&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-8617244817682872656?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/8617244817682872656/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/get-your-slideshare-playlist.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8617244817682872656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/8617244817682872656'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/get-your-slideshare-playlist.html' title='Palestra sobre Personagens e seus Universos'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-5029378818350408185</id><published>2009-11-09T06:27:00.000-08:00</published><updated>2009-11-16T17:30:48.618-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Personagens/Heróis'/><category scheme='http://www.blogger.com/atom/ns#' term='Criação'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><category scheme='http://www.blogger.com/atom/ns#' term='Artes Interativas'/><title type='text'>GAME ARTE 2 - Pinball + Elton John e outros</title><content type='html'>Voce conhece o THE WHO? E as "óperas rock"? Uma delas que se tornou muito famosa foi Tommy. Um rapaz cego que jogava Pinball. Realmente algo psicodélico no clima de Hair e Jesus Cristo Super Star, porém caso analisarmos com cuidado, cada referência vemos o registro da época, inclusive podemos fazer algumas análises em relação ao conceito que os games exerciam enquanto simbologia social. Seria isso uma herança? &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thepinballgallery.com/ImagesPG/CaptFantasticX600wfrmeslvshadow.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 600px; height: 551px;" src="http://thepinballgallery.com/ImagesPG/CaptFantasticX600wfrmeslvshadow.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Para quem se interessou, postarei a história (original, clique &lt;a href="http://pt.wikipedia.org/wiki/Tommy_(filme)"&gt;aqui&lt;/a&gt;) e para quem ler tudo, no  final um clipe com Elthin John interpretando o Pinball Wizard.&lt;br /&gt;&lt;br /&gt;Tommy é um filme musical baseado na "ópera rock" lançada em 1969 pelo The Who. Foi dirigido por Ken Russell e apresenta um elenco de estrelas da música, incluindo os próprios integrantes da banda. Ann-Margret foi premiada com um Globo de Ouro por sua atuação e indicada ao Oscar de Melhor Atriz.&lt;br /&gt;Durante a II Guerra Mundial o Capitão Walker é considerado morto em batalha. Sua esposa Nora Walker fica com a tarefa de cuidar sozinha de Tommy, filho recém-nascido do casal. Nora se envolve com Frank Hobbs, mas em 1951 seu antigo marido retorna repentinamente e é morto por Frank. O garoto Tommy presencia tudo, mas sua mãe e seu padrasto insistem que ele não viu, ouviu e não vai falar nada a ninguém, e em consequência Tommy se torna cego, surdo e mudo. Já adolescente, Tommy se torna um campeão de pinball, trazendo fama e fortuna para sua família. Depois de curado, ele se torna uma espécie de figura messiânica e angaria um culto de seguidores, que no final rejeitam seus ensinamentos e o abandonam.&lt;br /&gt;Na adaptação do roteiro algumas mudanças foram feitas em relação à história original, entre elas:&lt;br /&gt;A ambientação, da I Guerra Mundial no original para a II Guerra no filme(Exemplo:Na música 1921 o verso "I've got feeling '21" mudou para "I've got feeling '51" transformando a música em 1951) .&lt;br /&gt;No álbum o Capitão Walker mata o amante de sua esposa; no filme, ocorre o contrário.&lt;br /&gt;A composição de novas músicas, como "Prologue 1945", "Bernie's Holiday Camp", "Champagne", "Mother and Son" e "T.V. Studio", que não constavam no álbum original.&lt;br /&gt;Outras canções, como "Pinball Wizard", "Christmas" e "Amazing Journey" tiveram seus versos alterados.&lt;br /&gt;A música "1921" mudou para "1951".&lt;br /&gt;Em 1975 a Polydor lançou em álbum duplo a trilha sonora original do filme:&lt;br /&gt;Disco 1&lt;br /&gt;1) Overture From Tommy - The Who&lt;br /&gt;2) Prologue 1945 - Pete Townshend/John Entwistle&lt;br /&gt;3) Captain Walker/It's A Boy - Pete Townshend&lt;br /&gt;4) Bernie's Holiday Camp - The Who&lt;br /&gt;5) 1951/What About The Boy? - Ann-Margaret/Oliver Reed&lt;br /&gt;6) Amazing Journey - Pete Townshend&lt;br /&gt;7) Christmas - Ann-Margaret/Oliver Reed/Alison Dowling&lt;br /&gt;8) Eyesight To The Blind - Eric Clapton&lt;br /&gt;9) Acid Queen - Tina Turner&lt;br /&gt;10) Do You Think It's Alright (I) - Ann-Margaret/Oliver Reed&lt;br /&gt;11) Cousin Kevin - Keith Moon&lt;br /&gt;12) Do You Think It's Alright? (II) - Ann-Margaret/Oliver Reed&lt;br /&gt;13) Fiddle About - The Who&lt;br /&gt;14) Do You Think It's Alright? (III) - Ann-Margaret/Oliver Reed&lt;br /&gt;15) Sparks - The Who&lt;br /&gt;16) Extra, Extra, Extra&lt;br /&gt;17) Pinball Wizard - Elton John&lt;br /&gt;Disco 2&lt;br /&gt;1) Champagne - The Who/Ann-Margaret/Roger Daltrey&lt;br /&gt;2) There's A Doctor - Ann-Margaret/Oliver Reed&lt;br /&gt;3) Go To The Mirror - Ann-Margaret/Oliver Reed/Jack Nicholson/Roger Daltrey&lt;br /&gt;4) Tommy Can You Hear Me? - Ann-Margaret&lt;br /&gt;5) Smash The Mirror - Ann-Margaret&lt;br /&gt;6) I'm Free - Roger Daltrey&lt;br /&gt;7) Mother And Son - Pete Townshend&lt;br /&gt;8) Sensation - Roger Daltrey&lt;br /&gt;9) Miracle Cure - Simon Townshend&lt;br /&gt;10) Sally Simpson - Pete Townshend/Roger Daltrey&lt;br /&gt;11) Welcome - Roger Daltrey&lt;br /&gt;12) T.V. Studio - The Who/Ann-Margaret/Roger Daltrey&lt;br /&gt;13) Tommy's Holiday Camp - Keith Moon&lt;br /&gt;14) We're Not Gonna Take It - Pete Townshend/Roger Daltrey&lt;br /&gt;15) See Me, Feel Me/Listening to You - Roger Daltrey&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-ZCwiNJ4wgo&amp;hl=pt-br&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-ZCwiNJ4wgo&amp;hl=pt-br&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-5029378818350408185?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/5029378818350408185/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/simbologia-do-passado-para-o-presente.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5029378818350408185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/5029378818350408185'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/simbologia-do-passado-para-o-presente.html' title='GAME ARTE 2 - Pinball + Elton John e outros'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6171423373845249787</id><published>2009-11-09T06:07:00.000-08:00</published><updated>2009-11-09T06:17:35.945-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GAME ART'/><title type='text'>GAME ART</title><content type='html'>Video games, a oitava arte?&lt;br /&gt;Eu acredito que sim. Tem imagens/desenhos e vídeos, sons/músicas, história e interação.&lt;br /&gt;&lt;br /&gt;Não existe game sem arte e pensar que um artista plástico foi um dos personagens centrais da história: Shiguero Myiamoto!&lt;br /&gt;&lt;br /&gt;Para abrir o TAG GAME ART, a biografia de SM!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/commons/thumb/d/d4/Shigeru_Miyamoto_e3-2006.jpg/200px-Shigeru_Miyamoto_e3-2006.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 196px;" src="http://upload.wikimedia.org/wikipedia/commons/thumb/d/d4/Shigeru_Miyamoto_e3-2006.jpg/200px-Shigeru_Miyamoto_e3-2006.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Originalmente publicado &lt;a href="http://pt.wikipedia.org/wiki/Shigeru_Miyamoto"&gt;AQUI.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Shigeru Miyamoto (宮本 茂 Miyamoto Shigeru?), (Quioto, 16 de Novembro de 1952) é uma das personalidades do mundo dos jogos mais idolatradas no Japão, e de um tempo para cá, no ocidente também. Como principal designer de jogos da Nintendo, ele foi responsável pelo nascimento de vários personagens mundialmente conhecidos, entre eles Mario, Luigi e Yoshi.&lt;br /&gt;&lt;br /&gt;Nascido em Sonobe (atual Nantan), Kyoto, Japão, Shigeru Miyamoto é o segundo filho do casal Iijake Miyamoto e Hinako Aruha. Desde pequeno gostava de desenhar, pintar e explorar as áreas próximas de sua casa. Mais tarde, inclusive, ele confessou ter baseado grande parte do jogo The Legend of Zelda em explorações que empreendia na infância em cavernas da região. Outra de suas inspirações para games veio do cão de um vizinho, que ficava sempre preso a uma corrente e o amedrontava particularmente: daí surgiu a idéia para o Chain Chomp, o conhecido inimigo da série Mario.&lt;br /&gt;Ele iniciou na Nintendo em 1977 logo depois de se formar como Designer Industrial, passando um bom tempo criando o exterior de máquinas de arcades, até começar a criar personagens, coisa que não pararia mais de fazer.&lt;br /&gt;Donkey Kong (1981) foi o primeiro jogo criado para a Nintendo por Miyamoto, e ele era único em seu estilo (plataformas). Com o grande sucesso do jogo e enorme apoio da Nintendo, Miyamoto cria seu próximo game, que seria nada menos que Super Mario Bros., para o console da Nintendo de 8 bits, denominado Famicom.&lt;br /&gt;Mario é um destes personagens que não tem como não se relacionar com jogos. Ele até hoje, com mais de duas décadas depois de seu primeiro aparecimento, continua a desenvolver bons jogos, e com o toque mágico de Shigeru sempre aparece com novas técnicas de programação, excelente jogabilidade e atraindo a atenção de muitos jogadores espalhados pelo mundo.&lt;br /&gt;A partir da criação de Mario, novos personagens vão surgindo através do trabalho de Shigeru, e entre eles Link, o famoso herói da série de aventuras Zelda. The Legend Of Zelda combinava ação com exploração e grande balanceamento na jogabilidade, que era a marca registrada dos jogos de Shigeru, e ao invés de complicadas estatísticas, Link adquiria novos habilidades através de itens e armas que ele encontrava, diferindo bastante dos RPGs que começavam a surgir na época e que eram todos baseados em turnos de ataque e defesa.&lt;br /&gt;Zelda abriu os olhos da geração de jogadores para os action RPGs, sendo o primeiro título da “nova geração de consoles” a vender mais de um milhão de unidades nos EUA. Os primeiros jogos da serie foram lançados para o Nintendo (famoso nintendinho) e Game Boy, saindo na próxima geração para o super nintendo The Legend of Zelda - A Link to The Past. Este consagrou o jogo como um eterno classico no mundo dos games.&lt;br /&gt;Novos games vão sendo criados até que em 1996, Super Mario, até então um sprite 2D, ganha pela primeira vez um jogo totalmente em 3D, com um vasto mundo a ser explorado, excelentes musicas e jogabilidade. Era lançado então o Super Mario 64 para o Nintendo 64, novo console 64 bits da Nintendo.&lt;br /&gt;Mario Kart 64, Star Fox 64 ,Yoshi's Story, 1080° Snowboarding e F-Zero X foram alguns dos jogos desenvolvidos para o novo console, até que em 1998 surge o que para muitos pode ser considerado entre os 5 melhores jogos já produzidos até hoje: The Legend Of Zelda - Ocarina of Time. Nesta versão do game, Shigeru e seus colaboradores conseguem fazer uma perfeita transposição do mundo de Hyrule e de seus personagens do 2D para o 3D. Desde os gráficos até as músicas, tudo é muito bem elaborado.&lt;br /&gt;[editar]Prêmios&lt;br /&gt;&lt;br /&gt;Miyamoto foi o primeiro indicado ao Hall da Fama da Academia de Artes e Ciências Interativas, que premia anualmente produtores de video games revolucionários. Além disso, estava entre os primeiros que tiveram, em 2004, a honra de receber uma estrela na "Calçada do Game" no San Francisco's Metreon Center, uma seção inspirada na Calçada da Fama hollywoodiana.&lt;br /&gt;Em 28 de Novembro de 2006, Miyamoto foi listado pela revista TIME na reportagem "60 Anos de Heróis Asiáticos", juntamente com Mahatma Gandhi, Hayao Miyazaki, Madre Teresa, Bruce Lee, e Dalai Lama.&lt;br /&gt;Miyamoto recebeu, em 2007, no Game Developers Choice Awards (uma espécie de Oscar dos criadores de games), o Life Achievement Award ( espécie de Prêmio pelo "Conjunto de sua obra") graças a uma carreira de grandes realizações no mundo dos games, contribuindo com alguns dos mais importantes títulos do setor, como os notótrios Mario, The Legend of Zelda e Donkey Kong, além de auxiliar na criação de renomados títulos como Metroid Prime e inovar em quesitos técnicos, como os que resultaram no êxito dos novos consoles da Nintendo, Nintendo DS e Nintendo Wii.&lt;br /&gt;Shigeru Miyamoto também foi escolhido, em 2007, uma das 100 Personalidades mais Influentes do Ano pela Revista TIME, tendo sido novamente indicado para integrar a lista de 2008 pelos leitores da revista, figurando na 1ª posição na votação aberta ao público.&lt;br /&gt;A influência de Miyamoto entre os criadores e fãs de game é assustadora, a ponto de alguns considerarem o designer como a principal chave para o sucesso da Nintendo todos esses anos.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6171423373845249787?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6171423373845249787/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/game-art.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6171423373845249787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6171423373845249787'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/11/game-art.html' title='GAME ART'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-6930614793938264143</id><published>2009-10-21T16:34:00.000-07:00</published><updated>2009-10-21T16:35:32.447-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Uma odisséia sonora por games clássicos!</title><content type='html'>&lt;object width="425" height="349"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mEM4Aupr32k&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mEM4Aupr32k&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="349"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-6930614793938264143?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/6930614793938264143/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/10/uma-odisseia-sonora-por-games-classicos.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6930614793938264143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/6930614793938264143'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/10/uma-odisseia-sonora-por-games-classicos.html' title='Uma odisséia sonora por games clássicos!'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3128944282596115228</id><published>2009-10-21T16:30:00.000-07:00</published><updated>2009-10-21T16:32:47.781-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entrevista'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversos'/><title type='text'>Nolan Bushnell, Fundador da Atari, sobre quando gerenciou Steve Jobs.</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/s-zwHB_87A0&amp;hl=pt-br&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/s-zwHB_87A0&amp;hl=pt-br&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3128944282596115228?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3128944282596115228/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/10/palestra-de-nolan-bushnell-fundador-da.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3128944282596115228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3128944282596115228'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/10/palestra-de-nolan-bushnell-fundador-da.html' title='Nolan Bushnell, Fundador da Atari, sobre quando gerenciou Steve Jobs.'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3862885884649052232.post-3633379132894402904</id><published>2009-10-14T19:07:00.000-07:00</published><updated>2009-10-14T19:21:30.109-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Transmidia'/><category scheme='http://www.blogger.com/atom/ns#' term='Paradigmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Ensino'/><title type='text'>Transmidia, Games e Educação</title><content type='html'>Um texto longo, porém ótimo que aborda Transmidia, Games e Educação.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Originalmente publicado no link &lt;a href="http://vgalt.com/2009/10/13/reading-comprehension-as-a-transmedial-sub-medial-trait/"&gt;http://vgalt.com/2009/10/13/reading-comprehension-as-a-transmedial-sub-medial-trait/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Reading comprehension as a transmedial (sub-medial) trait. &lt;br /&gt;&lt;br /&gt;VIDEO GAMES, READING , AND TRANSMEDIAL COMPREHENSION.&lt;br /&gt;Games represent a high interest accessible medium to build comprehension, and in using games we can continue to engage in topics that are complex, provocative and motivating, and not often found in texts designed to be simplified for the sake of decoding. Games will also help to get these students to reconnect with reading and learning, and create a basis for developing and using comprehension strategies. With this in mind, this knowledge and experience of theory can provide an opportunity for educators to bootstrap traditional print-based literacy and engage students in comprehension development.&lt;br /&gt;Brock Dubbels&lt;br /&gt;The University of Minnesota&lt;br /&gt;The Center for Cognitive Sciences&lt;br /&gt;305 Elliott Hall&lt;br /&gt;Minneapolis, MN 55408&lt;br /&gt;(612) 747-0346&lt;br /&gt;(612) 626-7253&lt;br /&gt;Dubbe003@umn.edu&lt;br /&gt;Abstract: In this qualitative study, literacy practices of “struggling” seventh and eighth graders were recorded on videotape as they engaged in both traditional and new literacies practices in an after school video games club. These recordings were analyzed in the context of building comprehension skills with video games.  The students struggled with reading and are characterized as unmotivated and disengaged by the school, which may be at the root of their inability to use comprehension strategies. Playing video games is viewed here as a literate practice, and was seen to be more engaging than traditional activities (such as reading school text, writing journals, etc.). The conclusion of this observation makes connections to current research in comprehension and provides a basis for teachers to use games to develop comprehension and learning.&lt;br /&gt;Key Terms: situation, event indexing model, causal integration model, ludic, interaction, comprehension, knowledge act, decoding, agency, engagement, identity, self-monitoring, metacognition, transmedial, walk-through, level-up, button-mashing&lt;br /&gt;This selected excerpt comes from:&lt;br /&gt;Dubbels, B.R. (2008) Video games, reading, and transmedial comprehension. In R. E. Ferdig (Ed.),Reference. Information ScienceHandbook of research on effective electronic gaming in education.&lt;br /&gt;Why games?&lt;br /&gt;Regardless of whether we are talking about comprehension in novels, articles, sculpture, or dance, comprehension comes from dialogue and interaction, where the learner gathers information and must act upon it in some way—feedback and reflection are essential.&lt;br /&gt;Feedback and interaction were central to the work of Lev Vygotsky, as depicted here in Figure 1. (Tharp &amp; Gallimore, 1988, p. 35).&lt;br /&gt;In this model called the Zone of Proximal Development, the external dialogue created by interaction in stage 1, eventually becomes internalized, and through this internalization individuals go through a process where they learn to self-monitor, learn to observe, learn to practice, learn to receive feedback, and ultimately they learn to refine the process of comprehension through questioning and verifying what they know in what can be called a knowledge act.&lt;br /&gt;Vygotsky (1978) maintained that children imitate what they see adults do, and this gradually develops into the ability to do certain tasks without help or assistance. In teaching something new, we need to start with where the student is at with their ability to solve problems, and then under the guidance of a more experienced problem solver, their ability is extended—this is called the Zone of Proximal Development.  The mentor’s role, according to Herb Simon is to align a problem so that the solution can become transparent, and this can then be extended and deepened.&lt;br /&gt;Games can provide this interaction, provide relevant feedback,  help to create and align a problem, and demand mastery in the same way a competent instructor can scaffold a learner through the Zone of Proximal Development. In a classroom situation, where a teacher has thirty or more students, and fifty-five minutes to work with them–an interactive game can be quite effective, as it is often unlikely that teacher will be able to work one-on-one with each student in a meaningful way every day.  But it is possible that games can provide the kind of accessibility, interaction, and instruction to develop comprehension that young people who struggle to decode might benefit from, but more importantly, games may give incentive to reengage in developing essential reading skills.&lt;br /&gt;What makes the idea of a game so compelling as a method for developing comprehension is the amount of regular feedback and the necessity of mastery of complex situations that might offer a variety of solution sets from combinations and permutations of different tools, rules, cooperation, and knowledge of the narrative goals and character arcs. This complex interaction scaffolds the player through difficulties until they are able to perform the task with knowledge through the developing awareness that failure and recovery from it (learning) are part of developing knowledge, strategy, and competence.&lt;br /&gt;What Teachers Need to Know&lt;br /&gt;The big idea here is that games are built upon many of the same comprehension elements that are incorporated in reading printed text. There is a tradition of consideration of video games as new narratives; Laurel (1993), Murray (1997), Aarseth (1997), Frasca (2003) and Crawford (2005) agree that there are narrative elements, but that games are also designed to be interactive in the way that they tell stories. As Frasca (2003) describes, the aspects of simulation and problem solving components of the game are also very compelling, and are what he called the ludic aspects of the game: the elements that instigate play—see also Salen &amp; Zimmerman (2004). &lt;br /&gt;These elements create the feedback and demand knowledge acts, where the player must gather information, decide what is useful, and use it to act to get through a puzzle. This process of game play demands that the player acquire and act upon the information they gather. This view of games, play, and learning presents a highly flexible and powerful form of comprehension, and it is generally instinctual, but often needs mentoring, modeling, and practice to develop.&lt;br /&gt;The table above to the right shows a direct and close relation to situation model research– typical literary categories often used in reading comprehension assessments;  I am familiar and have worked on the Minnesota MCA2 for four years– and state and national standards. This alignment of the dimensions of a Situation Model from the Event Indexing Model allows for close proximity and correlation between what are often considered traditional and customary literary terms and an empirically validated comprehension models such as from Walter Kintsch (1968) and participants in the Discourse Processing tradition.&lt;br /&gt;Although these connections have not been made yet on the level of the state and nationwide assessments, as I believe they should, this study assumed that connecting empirical comprehension research from the Discourse Processing tradition would be useful in connecting the culturally mediated competencies of the state assessments (that are often only validated through inter-rater reliability: selected teachers sitting around a table rating and compromising about what is what) and language arts standards to an empirically validated theory of reading comprehension. This enables a more regimented look at comprehension, narrative, discourse, and connection to problem solving and decision making as made popular by Kahneman and Tversky (2001).&lt;br /&gt;In addition. this connection makes the case for The Compensation Model (Stanovich, 2000), and also connects to more recent work on the Indexical Hypothesis and Embodiment Theory (Borghi 2005; Glenburg,  1997; Zwann 2003; Barsalou 1999).&lt;br /&gt;Learning and Play are Inseparable&lt;br /&gt;With this connection to discourse processing and comprehension, play might be seen as an evolutionary adaptation (Sutton-Smith, 1997) useful in transferring culture, knowledge, and developing proficiency in tool use, as well as the creation of knowledge, culture, and tools, (Mumford, 1945).  Above all, play represents an opportunity for exploration and inquiry in a context where the cost of failure is the opportunity to learn from a mistake. In play, knowledge is gathered and acted upon, a very powerful process to develop experience and comprehension.  Play is visible evidence of comprehension. It is an expression of and toward comprehension. It is a knowledge act.&lt;br /&gt;&lt;br /&gt;Play is one of the building blocks of comprehension, and games are the way that we  ground cognition and pass on cultural knowledge and skills sets through off-loading cognitive work into the environment, thus making he environment part of the cognitive system through place-holders and computational devides like toys and tools–Vygotsky (176) called these pivots.&lt;br /&gt;With play, children and adults seek and explore through observation, manipulation, and imitation. When we play, we take our prior knowledge and attempt to create order and demonstrate competence. With toys, children are interacting with a representation of something that adults use.&lt;br /&gt;My own son likes to play with cars. He makes engine sounds and drives them around with screeching tires. He also likes to take on roles and imitate with toys that are representations of the tools we use for productivity. Above we saw him in his own office with the same tools mom and dad use. What he was doing was building a repertoire of how things work and what they are used for in his memory.&lt;br /&gt;From an evolutionary perspective, he is using his imagination to prepare for a time when he will drive and also to share, communicate, and produce culture through knowledge of cultural artifacts like cars and computers. This process of visualization, belief systems and cultural roles are important aspects of learning. Williamson Shaffer (2006) in his description of Epistemic Games provides depth and detail on how these elements work in games (and this is exemplified and contextualized later in Figure 2).&lt;br /&gt;Games are a structured form of play, and what teachers need to understand is that play is learning, and by structuring play, we can create a higher degree of engagement and effort.  Games allow for the kind of learning that encourages mastery, builds resilience and tenacity, innovation and creativity, as well as practice solving problems. Play creates comprehension through knowledge acts, whether the learner is performing or investigating.&lt;br /&gt;Games, Play, and Learning are Inseparable.&lt;br /&gt;As children develop and grow, their play becomes more complex, and we begin to see imaginative play, with language and visualization, use of complex ideas, actions, tools, and language, and interaction and shared play with others.&lt;br /&gt;If you look at a game, it generally is composed of a number of elements that are structured to create the interaction and experience that children and adults enact in play (such as imagination, role playing and identities, rules, branching and choice, as well as incorporating the use of probability and chance.&lt;br /&gt;Games are tools for learning, but what is important for educators to know is how to use games that structure and extend play and create reflection. Often tools are useful in helping individuals to learn complex problem solving and pass along cultural knowledge, but what we often fail to account for is that tools are not as powerful until used in an activity with intention. Kids may have grown up in a digital age, but this does not make&lt;br /&gt;them digital natives. They may just be strangers in a strange land that they want to know more about—we can provide the passport.&lt;br /&gt;We need to consider play as the foundation in an approach to using video games, and we need to recognize that games may represent an activity that is complex and relevant enough to engage students in learning and developing comprehension skills.&lt;br /&gt;But games are not enough. In education, we often talk about the tools, because the tools are often the measure of what we take to be progress in education. Often the tools we use such as tests and software are thought to be capable of definitive assessment. And if the software helps improve test performance, it must be improving learning over all. This is not always the case, and more often than not, it is the way the tool is used that is important.&lt;br /&gt;We are foolish to think we can just give out the tools and easily replicate this (Cuban, 1986),. It is important to understand that tools are only as powerful as the way they are employed. The central role of the tool may be one of the major obstacles educators will need to overcome in the classroom if schools and teachers are going to remain relevant for preparation of young people for the new global labor force. Games should not be seen as a panacea, but they may be used as powerful tools.&lt;br /&gt;Play and the way that we learn to use tools should be the focus. Play changes the discourse around learning. It implies making mistakes, trying new things, and creativity, and innovation— traits necessary for knowledge workers. It also takes the pressure off children who are already under tremendous pressure to perform in school settings that regularly insist on going faster and covering more ground because we are all so far behind.&lt;br /&gt;Play can bring some more humanity into our classroom teaching, and it is also a proven method for learning and developing cultural competency—and games represent more formalized and structured approaches to this cultural learning often found in informal learning environments often known as the wilds away from school.&lt;br /&gt;The take home message&lt;br /&gt;Play is how we share and transfer physical and intellectual tools to our young and other community members. Johann Huizinga (1938), the author of Homo Ludens, stated that play is the basis of culture. According to Lewis Mumford (1954), it was imitation, role play, the creation of miniature environments and the symbolic fields of play where every function of life was modeled as a game to develop competency and advance what was known and will be known.&lt;br /&gt;Perhaps play and representation are the factory of our conceptual abilities, and if play involves the creation of abstractions and models of the world, then sharing play necessitates complex communication as well as a means for innovation and production. This makes it the perfect method for developing comprehension.&lt;br /&gt;A Model for Comprehension&lt;br /&gt;In terms of understanding the elements of comprehension, the tradition of Discourse Processing provides ample opportunity to look at comprehension as transmedial. Kintsch (1988, 1998) in presenting the Construction Integration Model suggested that there were three levels of representation of text.&lt;br /&gt;Two additional levels of discourse processing were later added by Zwann, Langston, &amp; Graesser, (1995), and account for literary elements often associated with genre and the author’s purpose and style that are used for top-down processing. These levels are:&lt;br /&gt;The text genre level, which accounts for the kinds of information presented, how the information is presented, and the ways in which the information is to be interpreted,&lt;br /&gt;And the communication level, which involves the reader constructing a representation of the writer of the text.&lt;br /&gt;The Event Indexing Model, which includes all five boxes from Figure 3, provides insight on events, or situations as portrayed in a variety of media, which are the made up of the interrelated elements. This level can be very useful for teachers to know how to develop comprehension in their students and create transfer between different media experiences; and it is the basis for the transmedial nature of comprehension.&lt;br /&gt;If students have struggled to decode, games and film can provide a more accessible entry point at the situation model level, (level 3 experiences), where they can interact with complex texts and narratives without the cognitive load of decoding text and making meaning from it (bottom up processing).&lt;br /&gt;With games, much of the action, the context, and the actors are depicted ( they are shown in pictures), and also described through the action and narrative text in the print and audio of character dialog and narration. This depiction with description allows for clarification for how we should view the context and understand the situation with the directing of our attention (Kress, 2003) and may lessen demand on the propositional level from the text to make a mental image representing what is being described in the text.&lt;br /&gt;This contextualization of images with printed traditional text informs and focuses the player, and offers the experience and information to embody the reading and comprehension experimentally. Thus, the learner makes a more robust model of the situation to develop and build the representation as the narrative evolves. This might allow for the student to draw from prior experience and use top-down processes to make meaning of the events and comprehend without the taxation on processing from decoding, therefore utilizing and further developing comprehension.&lt;br /&gt;But how does this help decoding?&lt;br /&gt;When a reader has well-developed comprehension skills, they can recruit prior knowledge to bootstrap lower level processes (Stanovich, 2000) and this is an important idea for making a case for using more accessible texts that are relevant and interesting to the learner. Once again, the reader can use higher-level process in order to support lower level process (Stanovich, 2000).&lt;br /&gt; What makes teaching with games to develop comprehension meaningful are the second and the third level, called the Propositional and Situation Levels. The Propositional Level is where we decode communications into the Situation Level. The Situation level is where the reader represents many of the elements and descriptions that go into making a mental model of a situation. On this level, the learner constructs a mental representation of the situation experienced, remembered, read, perceived, or described in a real or imaginary world, (Zwann, Langston, &amp; Graesser, 1995; Zwann &amp; Radavansky, 1998).&lt;br /&gt;When working to teach reading with this information, it is important to connect to prior knowledge and build and compare the new information to prior situation models, or prior experience. Consider a story board, or a comic strip where each scene is defined and then the next event is framed. Readers need to learn to create these frames when comprehending text. Each event in a text should then be integrated and developed as an evolution of ideas presented, as each scene builds with new information, the model is updated and expanded.&lt;br /&gt;“If the event that is currently being processed overlaps with the&lt;br /&gt;events in working memory on a particular dimension, then a link&lt;br /&gt;between those events is established, then a link between those&lt;br /&gt;events is stored in long-term memory. Overlap is determined based&lt;br /&gt;on two events share an index, (i.e., a time, place, protagonist, cause,&lt;br /&gt;or goal).”&lt;br /&gt;(Goldman, Graesser, &amp; van den Broek, 1999, p. 94).&lt;br /&gt;Thus, we must build our understanding. The attributes of a situation model can be made much more robust and much more easily accessible when prior knowledge is recruited and connected into what we already know, and less effort will be made of finding the familiar.&lt;br /&gt;Two types of prior knowledge that support this in the Event Indexing Model are:&lt;br /&gt;·         General world knowledge (pan-situational knowledge about concept types, e.g.,&lt;br /&gt;scripts, schemas, categories, etc.) &lt;br /&gt;·         Referent specific knowledge (pan-situational knowledge about specific entities). &lt;br /&gt; &lt;br /&gt;These two categories represent experience in the world and literary elements used in defining genre&lt;br /&gt;and style as described from the Event Indexing Model.  The theory posits that if a reader has more&lt;br /&gt;experience with the world that can be tapped into, and also knowledge and experience about the&lt;br /&gt;structure of stories, they are more likely to have a deeper understanding of the passage. &lt;br /&gt; &lt;br /&gt;Genre Expectation&lt;br /&gt;It is possible that when we are familiar with “once upon a time”, we will be familiar with the structure&lt;br /&gt;and purpose of fairy tale stories. Thus we begin to expect certain events, characters, and settings that&lt;br /&gt;we may be able to predict, and can therefore be surprised and entertained when the story has a twist,&lt;br /&gt;or an element that was unexpected is presented.&lt;br /&gt; &lt;br /&gt;Further, van den Broek et al (2001) reports that readers engage in a different style of reading according to genre expectations, and, that reading purpose will inform the notion that readers differentially allocate their processing resources according to their expectations about the genre of the text—so when readers have familiarity, they generally have a tactic or strategy for engaging with the text. It would be expected that a reader with little or no familiarity would use a button mashing style of trial and error when playing a game just as a reader would cast about for meaning when trying to comprehend a passage in a challenging text.&lt;br /&gt;To sum this up, comprehenders parse clauses of texts into events on five situational dimensions: time, space, causation, motivation, and the protagonist. There are four central assumptions this model is built upon:&lt;br /&gt;1. Events are the central units of situation models ( the event-centrality assumption)&lt;br /&gt;2. Events can be linked on five dimensions&lt;br /&gt;3. The events are either related or not related on a particular dimension&lt;br /&gt;4. All dimensions are equal.&lt;br /&gt;With this in mind, the Event Indexing Model is an equal opportunity model of comprehension. It works across media and is just as applicable with pictures as it is with text. It is transmedial — or perhaps sub-medial, working as a form of categorical organization to go from high fidelity, fine-tooth detail, to more generalized levels of organization — chunking and schema building.  That we create the same types of memory based upon pattern recognition, and that print-text is not the only way to develop reading comprehension. In this sense, reading is thinking queued by text, and that the key to being a successful reader is not automaticity with decoding, but the ability to match new information with prior experience.&lt;br /&gt;When, for example, a learner is presented with&lt;br /&gt;Once upon a time . . .&lt;br /&gt;They often expect other narrative features like&lt;br /&gt;Happily ever after.&lt;br /&gt;These elements of story structure and narrative are called Story Grammars, &lt;br /&gt;and these exist based upon our prior experience with text and our ability in&lt;br /&gt;pattern recognition.If you think about a narrative as a labyrinth or maze&lt;br /&gt;you may want to consider the view from the top to accelerate the journey&lt;br /&gt;&lt;br /&gt;This is what Daedalus did for Icarus, in helping him to escape the labyrinth– and this use of to-sight may be useful through improving the knowledge of novice narrative comprehenders through teaching with more accessible and high-interest media which offers feedback, interaction, and multi-modal sensory input, as well as inference making, resource management, and strategy generation. In addition, games can provide the social capital that will reinforce engagement and quality time on task. In addition, games provide a much more complex narrative.&lt;br /&gt;Just consider as a branching example a game as simple as Chutes and Ladders (Snakes and Ladders to UK folks):&lt;br /&gt;&lt;br /&gt;The game movement can influence the narrative attributes and remove the barriers of decoding to the generation and development of literary elements and pattern recognition for cognitive chunking and schema building reflected in the categories listed in the Event Indexing Model. It was this exploration of theory that led to the study of struggling readers using video games as methods for observing upper levels in student comprehension and the ideal of using high motivation narratives such as video games like Metroid Prime to examine the comprehension abilities of students who had been removed from traditional classroom instruction for reading comprehension issues,who were self-reported gaming enthusiasts to see how they did with a complex game.  In this sense, if a novel is a linear experience where the choices of context lead from one scene to the next based upon the author’s order of choice, a game can be offered based upon player choices, and may offer multiple possible arcs of experience, thus:&lt;br /&gt;&lt;br /&gt;More to come . . .&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3862885884649052232-3633379132894402904?l=gamestolearn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamestolearn.blogspot.com/feeds/3633379132894402904/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://gamestolearn.blogspot.com/2009/10/transmidia-games-e-educacao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3633379132894402904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3862885884649052232/posts/default/3633379132894402904'/><link rel='alternate' type='text/html' href='http://gamestolearn.blogspot.com/2009/10/transmidia-games-e-educacao.html' title='Transmidia, Games e Educação'/><author><name>GAMES 2 LEARN - Francisco Tupy</name><uri>http://www.blogger.com/profile/10886765194463512757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_kNBrw8ZQWas/SZ8-MY5hWEI/AAAAAAAAAAc/kgIiOw66GoY/S220/sem+t%C3%ADtulo.bmp'/></author><thr:total>0</thr:total></entry></feed>
